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Astrophysicist Stephen Hawking told Last Week Tonights John Oliver a chilling but memorable hypothetical story a decade ago about the potential dangers of AI. The gist is a group of scientists build a superintelligent computer and ask it, Is there a God? The computer answers, There is now and a bolt of lightning zaps the plug preventing it from being shut down. Lets hope thats not what happened with OpenAI and some missing evidence from the New York Times plagiarism lawsuit. Wired reported that a court declaration filed by the New York Times on Wednesday says that OpenAIs engineers accidentally erased evidence of the AIs training data that took a long time to research and compile. OpenAI recovered some of the data but the original file names and folder structure that show when the AI copied its articles into its models are still missing. OpenAI spokesperson Jason Deutrom disagreed with the NYTs claims and says the company will file our response soon. The Times has been battling Microsoft and OpenAI over alleged copyright infringement with its AI models since December of last year. The lawsuit is still in its discovery phase when evidence is requested and delivered by both sides to build its case for trial. OpenAI had to turn over its training data to the Times but hasnt publicly revealed the exact information it used to build the AI modes. Instead, OpenAI created a sandbox of two virtual machines so the NYTs legal team could conduct its research. The NYTs legal team spent more than 150 hours sifting through the data on one of the machines before the data was deleted. OpenAI acknowledged the deletion but the companys legal team called it a glitch. Although OpenAI engineers tried to correct the mistake, the restored data was missing the NYTs work. This led the NYT to essentially recreate everything from scratch. The NYTs lawyers said they had no reason to believe the deletion was intentional.This article originally appeared on Engadget at https://www.engadget.com/ai/the-new-york-times-says-openai-deleted-evidence-in-its-copyright-lawsuit-231805285.html?src=rss
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2025 could be a tense year for Amazon. Reuters reports that, according to its sources, Amazon will likely be investigated by the European Union (EU) for violating the Digital Markets Act (DMA) by allegedly promoting and offering its own products ahead of others in its online store. The decision to launch the investigation will be made by incoming EU antitrust chief Teresa Ribera. Her term will start next month following outgoing chief Margrethe Vestager, who is stepping down after serving two terms. Amazon denies that it violated the DMA. The EUs antitrust regulators launched an investigation into Apple, Meta and Google in March over issues such as fees and preferential presentation of its own apps on its online stores. The European Commission also hinted that it might be looking into Amazons business practices under the new laws. The DMA took effect last year and establishes criteria for large online platforms to behave in a far way online and leave room for contestability, according to the EUs website. The guidelines prevent big tech companies like Amazon from giving preferential treatment to their own products and services on their platforms.This article originally appeared on Engadget at https://www.engadget.com/big-tech/report-amazon-is-likely-to-face-an-eu-antitrust-investigation-next-year-214556510.html?src=rss
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Season passes are one of the most common ways to generate revenue for games such as Fortnite or Call of Duty that want players to keep returning day after day, month after month. This week, PC game platform Steam has rolled out support for this monetization approach. The Valve-owned platform clarified its policy about what it considers a season pass, as well as implementing rules for how developers should communicate with players about pass content. Steam documentation now states that when a season pass is made available for a game, it must list all of the downloadable content (DLC) included within that purchase. Developers will also need to provide an expected release date for each DLC. Delays are common in game development, but Valve will only allow a studio to reschedule a season pass' release date once; if more changes are needed, Valve has to get involved with making that change. In cases where a season pass is canceled, customers must receive a refund for any unreleased content that they have paid for. "By offering a Season Pass, you are promising future content," the documentation reads. "In the process of launching a Season Pass you will be asked to commit to a launch timing for each content release in the Season Pass. That launch timing is a commitment to both customers and Steam. If you aren't ready to clearly communicate about the content included in each DLC AND when each DLC will be ready for launch, you shouldn't offer a Season Pass on Steam." Steam recently revised its language around a few key topics this fall. The platform now clarifies that the hundreds or thousands of games in players' libraries are licenses to those titles rather than outright ownership. Valve has also removed points about binding arbitration from its Steam Subscriber Agreement.This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/steam-will-force-developers-to-be-transparent-about-their-season-pass-plans-212313027.html?src=rss
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