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2025-01-23 18:00:28| Engadget

Things arent exactly going swimmingly at Ubisoft right now. The publisher had a rough 2024, with Star Wars Outlaws failing to meet sales expectations and word of XDefiants demise coming around six months after the tactical shooter debuted. Skull and Bones finally arrived too, but it was a bit of a damp squib. Amid rumors of the company being sold or spinning out some of its assets into a joint venture with Tencent, Ubisoft really needs a win. Its not going to have a better chance to do that anytime soon than with Assassins Creed Shadows. After a couple of delays, the latest entry in the companys flagship series is set to arrive on March 20. After a few hours with AC Shadows, there are positive signs. The game at least looks and plays well enough for what Ubisoft needs it to be, with the company skirting the line between playing things extremely safe and trying something different. After the successes of AC Origins, Odyssey and Valhalla (as well as the enjoyably smaller-scale Mirage), Shadows marks new territory for Assassins Creed to a certain degree. It's the first game in the series that directly feeds into the Animus Hub project (formerly known as Infinity). Before you swan dive into Assassin's Creed Shadows, you'll enter the Animus Hub. From here, you'll be able to access various Assassin's Creed games (Shadows and the previous four mainline entries) from the memory section. They're placed on an easy to navigate timeline. The anomaly section of the hub includes missions for Shadows, which will offer exclusive rewards like weapons and gear. You can tweak your characters' loadout from the exchange section and explore the stories of modern AC games through the vault. The Animus Hub will expand in the years to come as Ubisoft releases more games. This is an ambitious project that aims to tie the series together. It had been reported that the company would try to turn the series into a live-service project with the Animus Hub, and we're seeing glimpses of that with those missions. There's not a ton to it as things stand, but Ubisoft clearly has grand ambitions here. Ubisoft Shadows brings the action to a long-awaited frontier for Assassins Creed: 16th century Japan. The other big twist this time around is that you can swap between two characters. Various points in the story will see you choose to play as either Yasuke or Naoe and, at least in the open-world, you'll be able to switch between them on the fly. Swapping can come in handy when one character is wanted by enemies, since the other can remain anonymous. Yasuke is the tank of the two, with the ability to ram though certain doors while sprinting. He can take advantage of ranged weapons such as guns and bows, so some players might want to use him to pick off a few enemies from afar at the start of a mission. He can knock baddies around using his kanab war club as well. Naoe plays more like a traditional Assassin's Creed hero. She is far more agile and her parkour skills are on point. The shinobi can quickly clamber up the sides of buildings and she has a grappling hook to help her reach higher parts of structures and swing across gaps. In direct combat, Naoe can spin kick an enemy in the teeth, or flip behind them to slit their throat. Perhaps most importantly (at least from what I've seen of the game), Naoe is the only one of the duo to have the classic hidden blade. Yasuke can still sneak up on an opponent to eliminate them with a single button press, but his "brutal assassination" sees him ram his sword through an enemy and lift them skywards. Not exactly subtle. Ubisoft Switching between Naoe and Yasuke is almost as seamless as it is to swap between, say, Peter and Miles in Marvel's Spider-Man 2. The latter requires a couple of quick in-game actions, and the action swiftly moves to the other Spider-Man. In Assassin's Creed Shadows, swapping characters means going into the menu, holding a button and waiting just a couple of seconds for the other hero to replace them. There's no immediate character swapping in the prologue, however, which is one of the two sections I played. Unsurprisingly, this acts as an intro to the story and how to actually play the game. In a first for Assassin's Creed, one of the playable characters actually existed in real-life. It won't take players long to learn how Yasuke, a Black African man, came to be a samurai. After a brief lore drop, we skip ahead six months to a battle sequence. It's an effective way to start getting to grips with what Yasuke can do, including special attacks like a dashing sword slash. Once his brief action sequence comes to an ed, we rewind to earlier in the night and Naoe's introduction. After an important box (the contents of which remain a mystery) is stolen, she heads out to retrieve it from a compound. This short mission highlights some of the stealth features. One of the cooler additions to this game is the ability to take out light sources at night to create ad-hoc hiding spots in the shadows. Naoe can snuff out candles and destroy lamps from afar using a kunai or shuriken. That may not be needed depending on the terrain (and difficulty level) and how quickly you can hotfoot it over rooftops when you're spotted. The second section I played was an investigation mission. I had to get to the bottom of a mystery by completing some tasks and gathering information. All of this led to the inevitable but enjoyable boss fight and a satisfying resolution to the quest. The structure of Assassin's Creed Shadows will lend itself to multiple playthroughs for those who really dig it. I spent most of my preview as Naoe, but I'm interested to see how different things are playing as Yasuke. There are dialogue options throughout the game but there's a canon mode that will eliminate these choices and present you with the canonical story. Players might also be inclined to switch the dialogue languages to Japanese and Portuguese for deeper immersion after beating the game in their native tongue. Some of the gameplay changes Ubisoft implemented this time really shake things up. The eagle vision ability now enables Naoe to locate and tag enemies through walls. Her smoke bombs and distraction-causing bells come in useful when there are too many enemies for her to battle head on. Both characters can lie prone as well, which offers up more opportunities for hiding and sneaking. I quickly tried a couple of the side activities, such as the peaceful act of sneaking up on animals in certain situations to sketch them. In terms of slowing things down for a smidge of tranquility, this feels a little akin to the haiku composition sequences in Ghost of Tsushima (of note, that game's sequel, Ghost of Ytei is slated for a 2025 release and could provide competition for Assassin's Creed Shadows.) Ubisoft It wasn't totally clear based on what I've seen, but it does feel as though Ubisoft has cut down on much of the cruft that typically populates Assassin's Creed maps, which would help this game feel less overwhelming. Climbing up to a viewpoint and synchronizing only reveals important locations, rather than everything worth seeing in the area. The company pulled back on the map bloat a bit in Mirage, so it may have taken some positive lessons from that approach. Add all of this up and I came away from the session feeling just on the right side of satisfied. The game seems absolutely fine. Its just about what youd expect from an Assassins Creed game these days, but with enough tweaks, new wrinkles and quality-of-life updates to make it compelling enough. It feels like a decent entry point into the series while still holding enough interest for long-term fans. For what its worth, Im ready to play more, as someone who finished Assassins Creed Mirage but dropped off of Valhalla after about 10 hours. I'm looking forward to playing more of Assassin's Creed Shadows and seeing, for instance, how the weather system switches things up. Lakes freeze over in winter, removing the ability to swim or hide underwater. Icicles can be used as a distraction as well. I didn't get around to trying out the spy recruitment system, which can seemingly come in useful during investigations. Assassin's Creed Shadows inherently has a leg up on many other Ubisoft games given the popularity of the series. It already seemed poised to do well, but it appears to be in a good enough shape to become a success. If so, this could help Ubisoft finally redirect its ship away from the rocks. Assassin's Creed Shadows will hit PS5, Xbox Series X/S, Windows, Mac (and eventually iPad), Ubisoft+ and Amazon Luna on March 20.This article originally appeared on Engadget at https://www.engadget.com/gaming/assassins-creed-shadows-preview-a-few-steps-in-the-right-direction-170028415.html?src=rss


Category: Marketing and Advertising

 

2025-01-23 17:15:42| Engadget

I love air fryers. They offer microwave-like convenience, but stuff actually tastes good. If you want to see what all of the fuss is about, a standout Cosori air fryer is on sale via Amazon for $90. This is a fairly substantial discount of 25 percent, as the original price is $120. This particular model made our list of the best air fryers, and for very good reason. Its a great device that gets the job done. Its a six-quart model that offers plenty of cooking space, which we found ideal for side dishes like sweet potato fries and onion rings. However, its no slouch with mains like chicken wings, tofu and more. The rounded basket is particularly roomy. The touchscreen is easy to use and there are plenty of preset cooking modes, including a handy preheating option for starting things off. Most people will rely on the standard air fry mode, I know I do, but its nice to have the option for broiling, baking and roasting. We also appreciated the basket release button, which is a nice safety feature. This is pretty much the ideal air fryer, so its tough to find complaints. There isnt a see-through window, for those who like taking a look at tater tots crisping up. This particular unit is also on the wider side, which could make placement difficult in tiny kitchens. Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.This article originally appeared on Engadget at https://www.engadget.com/deals/one-of-our-favorite-air-fryers-is-25-percent-off-right-now-161542670.html?src=rss


Category: Marketing and Advertising

 

2025-01-23 17:09:04| Engadget

Following a two-year wait, NVIDIAs highly-anticipated GeForce 50 series of GPUs are nearly here. Engadget has published its review of the $2,000 RTX 5090, but if youre reading this article, chances are you already know if you want to splurge on a 50 series card. The question then is how to buy one of them? Depending on when you read this story, the good news is that were at most a week away from major retailers, including Best Buy and Newegg, stocking the new cards on January 30. As for the bad news? If the 50 series launch is anything like the 40 series one before it, expect high demand and limited initial availability. If youre set on buying an RTX 5090, 5080, 5070 Ti or 5070 at release, be sure to use the notification feature Best Buy and other retailers offer to have the best chance of securing one of the cards before they all sell out. GeForce RTX 5090 for $2,000: The RTX 5090 is the most expensive consumer GPU NVIDIA has ever released. Its also one of the most powerful and power-hungry, with the 5090 featuring 21,760 CUDA cores, 32GB of GDDR7 VRAM and a potential total power draw of 575W. Of course, as with all of NVIDIAs new GPUs, raw specs are only half the story. In conjunction with DLSS 4, the entire 50 series is capable of multi-frame generation. With the tech, RTX 50 GPUs can generate up to three additional frames for every frame they render using traditional techniques. DLSS 4 is the reason the 5090 can produce an average of 246 frames per second with full ray tracing in games like Cyberpunk 2077. If you prefer to buy from Newegg or B&H, both retailers will stock models from third-party OEMs, including ASUS, Gigabyte, MSI and Zotac. GeForce RTX 5080 for $999: Despite costing half as much as the RTX 5090, the 5080 is no slouch. It features an impressive 10,752 CUDA cores and 16GB of GDDR7 VRAM, with a memory bandwidth of 960GB/sec. Like the 5090, you get the benefit of DLSS 4 multi-frame generation. Moreover, total power draw is more modest at 360W, meaning you probably wont need a 1,000W PSU to power the 5080.  Again, both Newegg and B&H will stock third-party options. For a Founders Edition model, your best bets re NVIDIA and Best Buy.  GeForce RTX 5070 Ti for $749. If I had to guess, the 5070 Ti is probably the model with the most interest from people who want to buy a 50 series card. Thats because it features 16GB of GDDR7 VRAM compared to the 5070s 12GB. An extra 4GB of VRAM might not seem like much, but it will likely translate to the 5070 Ti being a much better purchase over the long run. Modern AAA games use a lot of VRAM, so much so that 8GB GPUs like the RTX 3070 are starting to show their age.  Unfortunately, the 5070 Ti is the one model NVIDIA won't offer a Founders Edition version of, so finding one to buy may be tricky. Your best bet here is likely to be B&H. The retailer is showing a few 5070 Ti models on its website.  GeForce RTX 5070 for $549: At launch, the RTX 5070 will be NVIDIAs most affordable 50 series GPU. Its also the GPU NVIDIA claims is as fast as the RTX 4090. Of course, thats with DLSS 4 enabled. If youre interested in the 5070, I strongly advise waiting for reviews to come out before you commit to buying one. As mentioned, with only 12GB of VRAM, the 5070 could quickly become a bottleneck to your system.This article originally appeared on Engadget at https://www.engadget.com/computing/how-to-buy-a-nvidia-rtx-50-series-gpu-160902797.html?src=rss


Category: Marketing and Advertising

 

2025-01-23 16:00:51| Engadget

Get enough Star Trek fans in a room and the conversation inevitably turns toward which of the series cinematic outings is the worst. The consensus view is The Final Frontier, Insurrection and Nemesis are duking it out for the unwanted trophy. Each film has a small legion of fans who will defend each entrys campy excesses, boldness and tone. (Im partial to watching The Final Frontier every five years or so, mostly to luxuriate in Jerry Goldsmiths score.) Thankfully, any and all such discussions will cease once and for all on January 24, 2024, when Star Trek: Section 31 debuts on Paramount+. It is the single worst thing to carry the Star Trek name in living memory. Spoilers follow for Star Trek: Section 31. Star Trek: Section 31 is a made for TV streaming movie focusing on Philipa Georgiou (Michelle Yeoh) after her departure from Star Trek: Discovery. It was originally greenlit in 2019 as a series but, for a wide variety of reasons, it languished in development hell until 2022. In the interim, showrunners Bo Yeon Kim and Erika Lippoldt, along with credited screenwriter Craig Sweeny, sweated the idea. Director Olatunde Osunsanmi told SFX Magazine (via TrekMovie) that Sweeny would eventually write (and re-write) the project seven different times, first as a TV series, then as a movie. Trek head honcho Alex Kurtzman was eager to get production underway to take advantage of Yeohs 2022 Academy Award win for Everything Everywhere All At Once. The result is a film that, even if youre unaware of the pre-production backstory, sure feels like a series hastily cut down to feature length. Its not incoherent, but suffers from the same issue that blighted Discovery, where youre watching a dramatized synopsis rather than a script. There are thematic and plot beats that rhyme with each other, but the meat joining them all together isnt there. Its just stuff that happens. It doesnt help that the plot (credited to Kim and Lippoldt) is very much of the and then this happens variety that they warn you about in Film School 202. So many major moments in the film are totally unearned, asking you to care about characters youve only just met and dont much like. Theres a risible scene at the end where two people who havent really given you the impression theyre into each other have to hold hands and stare into their impending doom. The pair in question have shared their backstories with each other, but theres no suggestion that they are anything more than just people working together on a job, let alone friends. Michael Gibson/Paramount+ Weak material is less of an issue if you have a cast who can elevate what theyve been given but, and it pains me to say this, thats not Michelle Yeoh. Yeoh is a phenomenal performer who has given a litany of underrated performances over her long and distinguished career. But she made her name playing characters with deep interiority, not scenery-chewing high-camp villains. Even in her redemptive phase, its impossible to believe Yeoh is the sort of monster Star Trek needs Georgiou to be. Rather than shrinking the scene, and the stakes, to suit her talents, the film makes the canvas wider and expects Yeoh to fill space shes never needed. The rest of the gang is similarly underserved by the material and the sheer volume of clutter the film has little time to get past. Making the Section 31 team six people deep before they meet Georgiou means every character beyond her is a thumbnail sketch at best. Theres the broody one, the funny one, the uptight one, the robot one, the hot one and the one with the bad Oirish accent. If Section 31 was a series, youd forgive the pithy introductions, knowing youd get to fill in these characters over the coming weeks, maybe even grow attached to them. In the space of a movie, it doesnt work since the shocking twists like an early character death to raise the stakes or a sudden heel-turn in a moment of crisis, dont work. Worse still, the dialog is so often indecipherable crosstalk that feels more like woeful improv than useful characterization. That, or its just characters reminding the audience of basic story points over and over again, like the fact Georgiou used to be a baddie. Olatunde Osunsanmis direction has always made an effort to draw attention to itself, with flashy pans, tilts, moves and Dutch angles. Jarringly, all of his flair leaves him when he needs to just shoot people in a room talking those scenes invariably default to the TV standard medium. Worse still is his action direction, that loses any sense of the space were seeing or the story being told. Theres a final punchfight that requires the audiences to be aware of who has the macguffin at various points. But its all so incoherent that youll struggle to place whats going on and where, so why bother engaging with it? And thats before we get to the fact that Osunanmi chose to shoot all of Michelle Yeohs Michelle Yeohs fight scenes in close-up. When Yeoh is moving, you want to capture the full extent of her talents and allow her and her fellow performers a chance to show off, too. And yet its in these moments that the camera pulls in tight with what looks like a digital crop with a dose of digital motion blur thrown in. All of which serves to obscure Yeohs talents and sap any energy out of the action. Jan Thijs/Paramount+ Before watching Section 31, I re-watched the relevant stories from Deep Space Nine and tried to interrogate their ethics. That series asked, several times over, how far someone would, could or should go to defend their ideals and their worldview. The Federation was often described as some form of paradise, but does paradise need its own extrajudicial murder squad? It wasnt a wicked cool plotline, but a thought experiment to interrogate what Starfleet and its personnel stands for when its very existence is in jeopardy. If theres one thing that Section 31 isnt, its cool, and if you think it is, then your values are at least halfway in conflict with Sar Treks founding ethos. Unfortunately for us, Trek honcho Alex Kurtzman does think Starfleet having its own space murder squad is wicked cool given their repeated appearances under his watch. Kurtzman has never hidden his love of War on Terror-era narratives, which remain as unwelcome here as they were in Star Trek: Into Darkness. Sadly, Section 31 is Star Trek in its face-punching, forced-interrogation, cheek-stabbing, eye-gouging thoughtless grimdark register. Fundamentally, its not a fun thing to sit down and watch, beyond its numerous deficiencies as a piece of cinema. The biggest tell that Section 31 wasnt going to be a winner was when Rob Kasinsky, who plays Section 31's Zeph, started getting his excuses in early. He said (via ScreenRant) he was worried the film would be received poorly given all the fans want is just 1,000 more episodes of TNG. Ill admit, there is a chunk of fandom who do just want to be fed a conveyor belt of memberberries. These are the people who thought season three of Picard was good and are clamoring for Star Trek: Legacy. I, and a lot of other people, just want something thats halfway thoughtful, entertaining and well-made, and this is none of those things. I keep checking my notes for anything positive and the best I can manage is that the costumes, co-created with Balenciaga, are quite nice. Theyre a bit too Star Wars, but I like the focus on texture and tailoring in a way thats better than Treks current athleisure trend. Oh, and the CGI is competent and doesnt slip below the standards set down by Strange New Worlds. There you go, two things that are good about Section 31. Fundamentally, I dont know who this is for. Its too braindead for the people who want Star Trek in any sort of thoughtful register. Its not shot through with the fan-service onanism that would pander to please the Star Trek: Legacy crowd. Its not quite shamelessly brutal enough for the gang who want Star Trek to turn into 24. And its not high camp enough for the folks whod like to coo over Michelle Yeoh in a variety of gorgeous costumes. Remember how Warner Bros. junked several movies for the tax break? I wish Paramounts accountants had been as ruthless here.This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/star-trek-section-31-review-an-embarrassment-from-start-to-end-150051501.html?src=rss


Category: Marketing and Advertising

 

2025-01-23 15:00:53| Engadget

A $2,000 video card for consumers shouldn't exist. The GeForce RTX 5090, like the $1,599 RTX 4090 before it, is more a flex by NVIDIA than anything truly meaningful for most gamers. NVIDIA CEO Jensen Huang said as much when he revealed the GPU at CES 2025, assuming that it'll be for hardcore players who have $10,000 rigs. Personally, I don't know anyone who actually fits that bill, not unless you count parasocial relationships with streamers. (My own setup doesn't even cross $5,000.) But we all know why NVIDIA is hyping up the unattainable RTX 5090: It lets the company show off benchmarks that AMD can't touch, once again cementing itself as the supreme leader of the high-end video card market. It's not just about gaming, either. The RTX 5090 is also being positioned as an AI workhorse since it's powered by NVIDIA's new Blackwell architecture, which leans on the company's Tensor Cores for artificial intelligence work more than ever. Realistically, though, the $549 RTX 5070 is the GPU more gamers will actually be able to buy. I'll admit, I went into this review with a mixture of excitement and disgust. It's astonishing that NVIDIA was able to stuff 91 billion transistors and 21,760 CUDA cores in the RTX 5090, and I couldn't wait to see how it performed. Still, I find it genuinely sad that NVIDIA keeps pushing the bar higher for GPU prices, in the process making the gaming world even more unequal. A $2,000 graphics card, in this economy?! But after hours of benchmarking and playtime, I realized the RTX 5090 wasn't much of a threat to gaming accessibility. Wealthy PC gamers have always overspent for graphics performance I've seen people (unwisely) pay thousands more than consumer GPUs just to get extra VRAM from NVIDIA's Quadro cards. But the rise of PC handhelds like the Steam Deck, which are a direct offshoot of the Nintendo Switch's success, is a clear sign that convenience matters more than raw power to mainstream players today. I don't think many Switch 2 buyers are saving up for an RTX 5090. For the few who can afford it, though, NVIDIA's new flagship sure is a treat. Hardware: Leaning more on AI In many ways, the RTX 5000 GPU family is the convergence of NVIDIA's decades-long GPU expertise and its newfound role powering the AI hype train. Sure, they'll run games faster than before, but what makes them unique is their ability to tap into "neural rendering" AI for even better performance. It's at the heart of DLSS 4, the company's latest AI upscaling technology, which can now generate up to three frames for every one that's actually rendered by the RTX 5090. That's how NVIDIA can claim this GPU is twice as fast as the RTX 4090, or that the RTX 5070 matches the speed of the 4090. Does it really matter if these frames are "fake" if you can't tell, and they lead to smoother gameplay? Before I dive further into the AI side of things, though, let's take a closer look at the RTX 5090. Once again, it features 21,760 CUDA cores, up from 16,384 cores on the 4090, as well as 32GB of GDDR7 VRAM instead of the 4090's 24GB of GDDR6X. (I thought I was future-proofing my desktop when I equipped it with 32GB of RAM years ago, but now that video cards have caught up I'm almost convinced to go up to 64GB.) The 5090 also sports 5th-gen Tensor cores with 3,352 of AI TOPs performance, while the 4090 had 1,321 AI TOPS with last-gen Tensor hardware. RTX 5090 RTX 5080 RTX 5070 Ti RTX 5070 RTX 4090 Architecture Blackwell Blackwell Blackwell Blackwell Lovelace CUDA cores 21,760 10,752 8,960 6,144 16,384 AI TOPS 3,352 1,801 1,406 988 1,321 Tensor cores 5th Gen 5th Gen 5th Gen 5th Gen 4th Gen RT cores 4th Gen 4th Gen 4th Gen 4th Gen 3rd Gen VRAM 32 GB GDDR7 16 GB GDDR7 16 GB GDDR7 12 GB GDDR7 24 GB GDDR6X Memory bandwidth 1,792 GB/sec 960 GB/sec 896 GB/sec 672 GB/sec 1,008 GB/sec TGP 575W 360W 300W 250W 450W I tested the RTX 5090 Founders Edition GPU (provided by NVIDIA), which is dramatically slimmer than its 4090 counterpart. The 5090 has a sleek two-slot case that can actually fit in small form factor systems. The three-slot 4090, meanwhile, was so massive it felt like it was going to tear my PCIe slot out of my motherboard. NVIDIA also added another cooling fan this time around, instead of just relying on a vapor chamber and a single fan. The 5090's main PCB sits in the center of the card, and it's connected to other PCB modules at the PCIe slot and rear ports (three DisplayPort 2.1b and an HDMI 2.1b connection). Devindra Hardawar for Engadget DLSS 4: The real star of the show While multi-frame generation is the defining feature for the RTX 50 cards, there are several other DLSS 4 features that should help games look dramatically better. Best of all, those capabilities are also trickling down to earlier RTX GPUs. RTX 40 cards will be more efficient with their single-frame generation, while RTX 30 and 20 cards will also see an upgrade from AI transformer models used for ray reconstruction (leading to more stable ray tracing), Super Resolution (higher quality textures) and Deep Learning Anti-Aliasing (DLAA). These transformer models should also fix some rendering artifacts present in earlier versions of DLSS. At NVIDIAs Editors Day earlier this month, the company showed off how the updated version of Ray Reconstruction made a chainlink fence in Alan Wake 2 appear completely sharp and clear. An earlier version of the feature made the same fence look muddy, almost as if it was out of focus. In Horizon Forbidden West, the new version of Super Resolution revealed more detail fromthe texture of Aloys bag. DLSS 4 will be supported in 75 games and apps at launch, including Indiana Jones and the Great Circle and Cyberpunk 2077, according to NVIDIA. For titles that havent yet been updated with new DLSS menu options, youll also be able to force support for the latest features in the NVIDIA app. Devindra Hardawar for Engadget In use: An absolute powerhouse, with fake frames and without I could almost hear my motherboard breathe a sigh of relief when I unplugged the RTX 4090 and swapped in the slimmer 5090. Installation was a cinch, though I still needed to plug in four PSU connectors to satisfy its demand for 575 watts of power and a 1,000W PSU. If youre lucky enough to have a new PSU with a 600W PCIe Gen 5 cable, that will also work (and also avoid tons of cable clutter). I tested the RTX 5090 on my home rig powered by an AMD Ryzen 9 7900X and 32GB of RAM, alongside a 1,000W Corsair PSU. I also used Alienwares 32-inch 4K QD-OLED 4K 240Hz monitor to get the most out of the 5090, and honestly, you wouldnt want to run this GPU on anything less. Once I started benchmarking, it didnt take long for the RTX 5090 to impress me. In the 3DMark Steel Nomad test, which is a demanding DX12 demo, it scored 14,239 points, well above the 9,250 points I saw on the RTX 4090. Similarly, the 5090 hit 15,416 points in the 3DMark Speedway benchmark, compared to the 4090s 10,600 points. These are notable generation-over-generation gains without the use of frame generation or any DLSS sorcery its just the raw power you see with more CUDA and RT cores. None 3DMark TimeSpy Extreme Port Royal (Ray Tracing) Cyberpunk (4K RT Overdrive DLSS) Blender NVIDIA RTX 5090 19,525 36,003/166fos 246fps (4X frame gen) 14,903 NVIDIA RTX 4090 16,464 25,405/117fps 135fps 12,335 NVIDIA RTX 4080 Super 13,168 18,435/85fps 80fps 8,867 NVIDIA RTX 4070 Ti Super 11,366 15,586/72fps 75fps 7,342 Once I started gaming and let DLSS 4 do its magic, my jaw just about hit the floor. But I suppose thats just a natural response to seeing a PC hit 250fps on average in Cyberpunk 2077 while playing in 4K with maxed-out ray tracing overdrive settings and 4x frame generation. In comparison, the 4090 hit 135fps with the same settings and single frame generation. Now I know most of those frames arent technically real, but its also the first time Ive seen any game fill out the Alienware monitors 4K 240hz refresh rate. And most importantly, Cyberpunk simply looked amazing as I rode my motorcycle down rain-slicked city streets and soaked in the reflections and realistic lighting from robust ray tracing. Like Cypher in The Matrix (far from the best role model, I know), after suffering through years of low 4K framerates, I couldnt help but feel like ignorance is bliss when it comes to frame generation. I didnt see any artifacts or stuttering. There wasnt anything that took away from my experience of playing Cyberpunk. And the game genuinely looked better than Id ever seen it before. And if youre the sort of person who could never live with fake frames, the RTX 5090 is also the only card Ive seen that can get close to 60fps in Cyberpunk natively in 4K with maxed out graphics and no DLSS. I hit 54fps on average in my testing, whereas the 4090 chugged along at 42fps in native 4K. You could also compromise a bit and turn on 2x or 3x frame generation to get a solid fps boost, if the idea of 4x frame generation just makes you feel dirty. And if you cant tell, I quickly got over any fake frame trepidation. When I used the NVIDIA app to turn on 4x frame generation in Dragon Quest: The Veilguard, I once again saw an average framerate of around 240fps in 4K with maxed out graphics. Ive already spent over 25 hours in the game, but running through a few missions at that framerate still felt revelatory. Combat sequences were clearer and easier to follow, possibly thanks to better Ray Reconstruction and Super Resolution, and I could also make out even more detail in my characters ornate costumes. On the 4090, I typically saw around 120fps with standard frame generation. The 5090s DLSS 4 performance makes me eager to see how the cheaper RTX 5070 and 5070 Ti cards perform. If a $550 card can actually get close to what I saw on the $1,599 4090, even if its relying on massive amounts of frame generation, thats still a major accomplishment. It would also be great news for anyone who invested in a 4K 120Hz screen, which is tough to fill with other mid-range GPUs. Outside of gaming, the RTX 5090 also managed to convert a minute-long 4K clip into 1080p using the NVENC H.264 encoder in just 23 seconds. Thats the fastest conversion Ive seen yet. In comparison, the RTX 4090 took 28 seconds. Add up those seconds on a much larger project, and the 5090 could potentially save you hours of repeated rendering time. Naturally, it also saw the fastest Blender benchmark score weve ever seen, reaching 14,903 points. The RTX 4090, the previous leader in our benchmarks, hit 12,335 points. 3Dmark Throughout benchmarks and lengthy gaming sessions, the RTX 5090 typically reached around 70 degrees Celsius with audible, but not annoying, fan noise. The card also quickly cooled down to idle temperatures between 34C and 39C when it wasnt under load. Aiming to push the limits of NVIDIAs cooling setup, I also ran several stress test sessions in 3DMark, which involves looping a benchmark 20 times. It never crashed, and achieved over 97 percent accuracy in most of the tests. There was just one Steel Nomad session where it scored 95.9 percent and failed 3DMarks 97 percent threshold. That could easily be due to early driver issues, but its still worth noting. The only time I really got the RTX 5090 cooking was during an exploration of the Speedway benchmark, where I could move the camera around the ray traced scene and look at different objects and characters. The card hit 79C almost immediately and stayed there until I quit the demo. During that session, as well as typical gaming, the 5090 drew between 500W and 550W of power. Devindra Hardawar for Engadget Looking ahead: AI NPCs and neural shaders On top of DLSS, NVIDIA is also planning to tap into its RTX cards to power AI NPCs in games like PUBG and ZooPunk. Based on what I saw at NVIDIAs Editors Day, though, Im more worried than excited. The companys Ace technology can let NPCs generate text, voices and even have conversational voice chats, but every example I saw was robotic and disturbing. The AI Ally in PUBG makes a lot of sense on paper who wouldnt want a computer companion that could help you fight and find ammo? But in the demo I saw, it wasnt much of a conversationalist, it couldnt find weapons when asked and it also took way too long to hop into a vehicle during a dangerous firefight. As I wrote last week, I'm personally tired of being sold on AI fantasies, when we know the key to great writing and performances is to give human talent the time and resources to refine their craft. And on a certain level, I think I'll always feel like the director Hayao Miyazaki, who described an early example of an AI CG creature as, "an affront to life itself." NVIDIAs Neural Shaders are an attempt to bring AI right into texture shaders, something the company says wasnt possible on previous GPUs. These can be implemented in a variety of ways: RTX Neural Materials, for example, can use AI to render complex materials like silk and porcelain, which often have nuanced and reflective textures. RTX Neural Texture Compression, on the other hand, can store complex textures while saving up to 7 times the VRAM used from typical block compression. For ray tracing, theres RTX Neural Radiance Cache, which is trained on live gameplay to help simulate path-traced indirect lighting. Much like NVIDIAs early ray tracing demos, its unclear how long itll take for us to see these features in actual games. But from the glimpses so far, NVIDIA is clearly thinking of new ways to deploy its AI Tensor Cores. RTX Neural Faces, for example, uses a variety of methods to make faces seem more realistic, and less like plastic 3D models. Theres also RTX Mega Geometry, which can help developers make up to 100x more ray traced triangles, according to NVIDIA. Demos show it being used to construct a large building as well as an enormous dragon. Devindra Hardawar for Engadget Wrap-up: The new unattainable GPU king The $2,000 GeForce RTX 5090 is not meant for mere mortals, that much is clear. But it points to an interesting new direction for NVIDIA, one where AI features can seemingly lead to exponential performance gains. While I hate that its pushing GPU prices to new heights, theres no denying that NVIDIA has crafted an absolute beast. But, like most people, Im more excited to see how the $549 RTX 5070 fares. Sure, its also going to lean into frame generation, but at least you wont have to spend $2,000 to make the most of your 4K monitor.This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/nvidia-geforce-rtx-5090-review-pure-ai-excess-for-2000-140053371.html?src=rss


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