Chinas biggest phone makers continue to relentlessly forge ahead with high-spec phones that you may never see in the US. With the Xiaomi 17 Ultra this year, the company has continued its pattern from previous iterations by focusing on powerful camera sensors, huge batteries and being selective about global availability.
Xiaomis 17 series is launching across multiple European territories months after its Asia debut, but at the time of writing, no word yet on US availability. Another logistical point of interest? When we last checked out Xiaomis devices, it was the 15 series, and the company has decided to skip 16 and leap straight to 17, conveniently matching Apples latest number.
Storied camera brand Leica has been involved with Xiaomis phones for a few years and its newest flagship doesnt disappoint in that regard, because this is another Xiaomi device dedicated to photography.
Image by Mat Smith for Engadget
The 17 Ultra has a huge 1-inch 50-megapixel main camera sensor with a f/1.67 lens, and a telephoto setup with a 200MP 1/1.4-inch sensor and going up to 4.3x optical zoom. Xiaomi claims its capable of up to 17x optical-level zoom, but quality doesnt measure up to, say, the Oppo Find X9, with its dedicated telescopic lens add-on. Theres also a 50MP ultrawide camera to round things out.
The main camera is very impressive, delivering plenty of detail and performing incredibly well in low light, seemingly before any computational photography kicks in. A new Light Fusion 1050L sensor features LOFIC HDR technology, delivering stronger control over highlights and more detail in darker areas of your shots. I've been impressed by the balanced color tone and contrast, without having to edit or add one of the (many) Leica camera filters.
If anything, the slightly heavy-handed algorithms can sometimes ruin parts of a shot. For instance, by scrambling lettering or capturing blurry, AI-mutated faces where computational photography takes a swing (and a miss) at people in the distance.
Mat Smith for Engadget
The telephoto camera alone is also technically interesting in a few ways. It offers continual optical zoom across the 75-100mm range without in-sensor cropping. This means the lenses physically move to deliver lossless zoom across a range of distances, without jarring leaps between camera sensors and crops. This doesnt run across the full gamut, but it does roughly cover the 3-4x optical zoom range, which is often used in portrait photography.
The APO (apochromatic) lens design on the telephoto is more immediately useful and effective. An APO lens significantly reduces chromatic aberration by focusing three wavelengths of light (red, green and blue) onto the same focal plane. This lens design means it can correct color fringing and improve image sharpness.
At full optical zoom, this light fitting at Soho Theatre Walthamstow doesn't bloom or fringe to the extent that most smartphone zooms suffer from.Mat Smith for Engadget
At higher zoom levels, fringing and lighting bloom often hamper telephoto photos on smartphones, and Xiaomis solution has some appeal. I noticed less fringing than on other zoom-capable Android phones from Samsung, Oppo and Google. It also supports macro photography, but is hindered this time by a minimum focal distance of 30cm (11.8 inches). Most smartphone cameras macro modes let you get much closer.
The 17 Ultra can capture up to 8K video (at 30 fps), 4K Dolby Vision up to 120 fps, and 4K 120 fps Log video, ensuring you can make the most of that huge 1-inch sensor in video, too. That said, it seems to struggle with stabilization at times, while its low-light performance doesnt match its prowess in still photography, lagging behind flagship phones from Apple, Google and Samsung.
There's also a special Leica edition of the 17 Ultra, which is largely the same, specification-wise, but with a manual zoom ring around the camera unit. It's a cool gimmick, but felt oddly loose on a few devices I've handled.
Xiaomi made a few design changes to its Ultra line this year, with a new, entirely flat display, and flattened edges that look like a certain family of devices. In fairness, its not the only company using imitation as flattery. Theres also IP68 protection against dust and water.
While cameras may be the highlight, this is a flagship device by any specification metric. With a 6.9-inch display, this expansive OLED display has variable refresh rates (1-120Hz) and peaks at 3,500 nits of brightness.
At that size, the Xiaomi 17 Ultra is in the territory of devices like the iPhone 17 Pro Max and S26 Ultra. A phone this size isnt for everyone, but it is the thinnest Ultra phone from Xiaomi to date, with a profile measuring 8.29mm. Xiaomi has also reduced the camera units diameter and raised it on the device, making it easier to use and helping keep fingers out of your shots.
Image by Mat Smith for Engadget
Also, Id be remiss if I didnt mention the huge 6,000mAh silicon-carbon battery, with support for Xiaomis 90W HyperCharge (if you have the right charger) and 50W wireless HyperCharge (which also requires Xiaomis own dock) speeds. Other phone makers: Please put a battery this huge in your flagship.
At MWC 2026, the company announced the global launch and rollout of the device across Europe, including the UK where the Ultra will start priced at 1,299 (roughly $1,750). We're still waiting to confirm US availability and pricing.
While the specs are powerful, launching a flagship device thats already been in the wild for a few months even if elsewhere in the world reduces the spectacle.This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/xiaomi-17-ultra-global-launch-hands-on-leica-camera-143006810.html?src=rss
Alongside a global launch for Xiaomi's 17 Ultra (read about that right here), the company announced a further deepening of its relationship with Leica. The CEO of Leica, Mattias Harsch, took to the stage to announce a new Leitzphone, which appears to be an even deeper collaboration than 17 Ultra by Leica, which is a different phone. Confused? That's fair.
Design-wise, Leica has shifted back to a single tone body color, which looks more "Leica" to this camera dilettante's eyes. And if youre thinking youve heard of the Leitzphone before, you probably have: it was a series of phones made by Sharp that launched in Japan in 2021. They all had a 1-inch camera sensor and yes, as does Xiaomis first Leitzphone. It also gets a customizable ring to control camera settings.
The camera interface is also designed by Leica. with the aim of being as intuitive as possible, with a new Essential mode within the camera app for stripping away all those modes and labels, showcasing whatever you're looking to shoot.
Image by Mat Smith for Engadget
The regular Xiaomi 17 Ultra and Leica edition have a Snapdragon 8 Elite Gen 5 chip and a 6.9-inch 120Hz display that can reach up to 3,500 nits of peak brightness. While cameras are the focus, its a flagship device by pretty much any metric and the Leitzphone seems to have a very similar specsheet. Well be taking a closer look at whats different when we get to test it out very soon.
After years of collaboration (and cute little badges), this may be the first pure "Leica phone" manufactured by Xiaomi but sold directly by both companies. It's priced at 1,999 (roughly $2,362), but it's not known yet whether this phone will launch in the US.
This is a developing story...This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/leica-leitzphone-xiaomi-mwc-2026-135744417.html?src=rss
Welcome to our latest roundup of what's going on in the indie game space. It's Steam Next Fest week, with literally thousands of demos for upcoming games for us to dive into. I'm trying to check out as many as I can before the event wraps up on Monday. However, I made a near-critical error in my planning: I opted to try the Raccoin demo first. I could and would have happily played that all week.This is a coin-pushing roguelike deckbuilder that adopts the format of Balatro. To progress, you need to earn a certain number of points and the target increases each round. Every three rounds there's a sort-of boss a few coins that negatively impact your game until you can get rid of them. After every round, youll go to a shop to buy and sell special coins and other upgrades. As you might expect with this type of game, finding ways to boost the points you can score from each coin is how to win.On my first successful run, I found a way to electrify the coins (which boosts their score) by charging them and use passive abilities and special coins to spread and amplify the effect. Then I was able to replicate a special coin that pulls all other nearby coins into a cyclone having the water-based coins in there helped to spread the electrical effect between other coins. There were a few rounds in which I didn't even have to do anything. The cyclones just dumped enough coins over the edge for me. This was only the first way I've figured out how to break the game. Six hours in, I'm eager to find many more. Raccoin from Doraccoon and Balatro publisher Playstack will hit Steam on March 31. The demo is currently still available.I've had The Eternal Life of Goldman on my wishlist since we first learned about it a couple of years ago. I'm very glad that was one of the demos I've tried. This is an utterly gorgeous platform adventure with hand-drawn art. As Goldman, an elderly gentleman, you'll swap parts of your cane on the fly so you can hook onto floating rings or pogo off springs. The platforming is challenging enough that I had to focus to get through the demo, which lasts about 75-90 minutes. There's almost always something going on in the background or foreground too. This game from Weappy Studio is shaping up to be quite something. I can't wait to play the full thing when The Eternal Life of Goldman hits PC, Nintendo Switch, PS5 and Xbox Series X/S, hopefully later this year.Of course I had to check out the Next Fest demo for Vampire Crawlers, which is also available on Xbox. The latest game from Poncle is a turn-based deckbuilder roguelite. Oh, and it's also a Vampire Survivors spin-off. Instead of passively firing your weapons at surrounding enemies, you have a bit more control here. It plays a bit like those first-person maze games from the '90s. You'll walk around each level with the help of a map that shows where enemies, chests and bosses are located. When you encounter enemies, you'll play cards in a certain order to deal damage or boost your stats for that particular battle. You can play all your available cards in one go, but you might want to rearrange them first so that you, for instance, use a card that boosts your damage before firing any weapons. Each card has a mana point value you can only play a full hand if you have enough mana. And yes, there are weapon evolutions.Turn-based games usually aren't my bag, but sometimes they just hit right. The Vampire Crawlers demo hits right. I can already tell I'm going to spend dozens of hours with the full game, which is coming to Steam, Xbox Series X/S, PS5, Nintendo Switch, iOS and Android this year. I tried a few other demos so far, including one for John Carpenter's Toxic Commando, a co-op shooter in the vein of Left 4 Dead. It's a little rough around the edges right now, but it seems enjoyable enough. There are a bunch of other Next Fest demos I'm hoping to try over the weekend, including precision platformer Croak, PvE pirate game Windrose, cyberpunk platformer Replaced, record store sim Wax Heads, match-three/tower-defense game Titanium Court and Dragon Care Tarot. I read that you can pet dragons in the latter, so I'm sold. New releasesIf you can't get enough of The Witcher and are impatiently waiting for CD Projekt Red to unleash The Witcher IV, here's one way to keep your thumbs busy in the meantime. Reigns: The Witcher is the latest installment of the Reigns series from Nerial and Devolver Digital for Steam, Android and iOS ($6). You still play as Geralt of Rivia. However, this is a narrative-focused game in which you make choices by swiping. It's something a little different for Witcher fans. It might just pull some long-time Reigns players into that fantasy universe for the first time too.Bread and Fred is the cutest thing. The co-op platformer from SandCastles Studio has been available on PC (Steam, GOG and Epic Games Store) and Nintendo Switch for a while, and this week it landed on Xbox One, Xbox Series X/S, PS4 and PS5. It normally costs $15 and there's a 20 percent launch discount on those consoles. You'll need to be a PS Plus subscriber to get those savings on PlayStation, though.You and a friend take control of a pair of adorable penguins that are tethered together. The aim is to ascend a mountain, sometimes by swinging each other to get to hard-to-reach places. But if you miss a jump, you can plummet back down and erase a chunk of your progress. There is a single-player mode in which one of the penguins is replaced by a rock. The pixel art aesthetic here is super charming.Here's another co-op game. This one is a sidescrolling RPG brawler. After several months in early access/game preview the full version of Stoic's Towerborne arrived on Xbox Series X/S, Xbox on PC, Steam and PS5. It costs $25, though there's a 20 percent launch discount on Xbox. Its on Game Pass Ultimate and Premium as well. After the 1.0 update, the game has a full campaign that you can play offline by yourself or online with friends. Stoic has added fresh biomes, enemies and bosses, and there are said to be hundreds of missions, side quests and bounties. I really dig the fluidity of the animations in the trailer, though the action is a bit hard to parse at first glance. Still, I'm curious enough to try out Towerborne.Ive been a little too occupied with other Next Fest demos (plus Overwatch challenges, Ill admit it) to play Dice A Million yet, but this roguelike deckbuilder looks pretty interesting. The aim is to find the right combination of dice and rings (i.e. passive abilities) to roll a million points in one go. As with the likes of Balatro, it's all about figuring out powerful synergies between dice and rings to break the game and rack up ridiculous scores. I did quite enjoy a line on the Steam page that reads, "Cutting edge next-gen graphics (not really, I drew all of them on paint)." Dice A Million from Countlessnights and publisher 2 Left Thumbs is also available on Itch and Xbox on PC. It's on Game Pass Ultimate and PC Game Pass. Otherwise, it costs $13, but there's a 20 percent discount on Steam until March 11. There's a demo available on Steam too.Upcoming MOUSE: P.I. For Hire will now launch on 16 April 2026. pic.twitter.com/gwD3QW5Vyt MOUSE: P.I. For Hire (@mousethegame) February 23, 2026
Let's start this section with a news roundup. Mouse: P.I. for Hire continues to look rad, but unfortunately we'll have to wait a little longer to play it. Fumi Games and publisher PlaySide have delayed it by a few weeks until April 16 to polish the game up.I do love voxel-based heist game Teardown, so I'm jazzed for the online multiplayer update. Tuxedo Labs revealed it will go live on Steam on March 12. It will add a co-op campaign option (for up to 12 players!). There'll be hundreds of other multiplayer modes created by the studio and the community, including prop hunt, battle royale and floor-is-lava modes. There's going to be so much carnage. The PS5 and Xbox Series X/S versions of Teardown will get the multiplayer update later this year.ConcernedApe (aka Eric Barrone) marked the 10-year anniversary of Stardew Valley by showing off some very early gameplay footage, some stories from his time of working on his all-time-great indie game and revealing the two additional characters that players will be able to marry when the 1.7 update goes live. Sandy's cool, so it'll be nice to have her as an option, but Clint? That guy sucks. Here's hoping Barrone will finally focus more of his attention on Haunted Chocolatier
OpenAI has reached an agreement with the Defense Department to deploy its models in the agencys network, company chief Sam Altman has revealed on X. In his post, he said two of OpenAIs most important safety principles are prohibitions on domestic mass surveillance and human responsibility for the use of force, including for autonomous weapon systems. Altman claimed the company put those principles in its agreement with the agency, which he called by the governments preferred name of Department of War (DoW), and that it had agreed to honor them. The agency has closed the deal with OpenAI, shortly after President Donald Trump ordered all government agencies to stop using Claude and any other Anthropic services. If youll recall, the government US Defense Secretary Pete Hegseth previously threatened to label Anthropic supply chain risk if it continues refusing to remove the guardrails on its AI, which are preventing the technology to be used for mass surveillance against Americans and in fully autonomous weapons. Its unclear why the government agreed to team up with OpenAI if its models also have the same guardrails, but Altman said its asking the government to offer the same terms to all the AI companies it works with. Anthropic, which started working with the US government in 2024, refused to bow down to Hegseth. In its latest statement, published just hours before Altman announced OpenAIs deal, it repeated its stance. No amount of intimidation or punishment from the Department of War will change our position on mass domestic surveillance or fully autonomous weapons, Anthropic wrote. We will challenge any supply chain risk designation in court. Altman added in his post on X that OpenAI will build technical safeguards to ensure the companys models behave as they should, claiming thats also what the DoW wanted. Its sending engineers to work with the agency to ensure [its models] safety, and it will only deploy on cloud networks. As The New York Times notes, OpenAI is not yet on Amazon cloud, which the government uses. But that could change soon, as company has also just announced forming a partnership with Amazon to run its models on Amazon Web Services (AWS) for enterprise customers. Tonight, we reached an agreement with the Department of War to deploy our models in their classified network.In all of our interactions, the DoW displayed a deep respect for safety and a desire to partner to achieve the best possible outcome.AI safety and wide distribution of Sam Altman (@sama) February 28, 2026
This article originally appeared on Engadget at https://www.engadget.com/ai/openai-strikes-a-deal-with-the-defense-department-to-deploy-its-ai-models-054441785.html?src=rss
The Federal Communications Commission has given the go ahead for two of the US' biggest cable providers, Charter Communications and Cox Communications, to merge. Charter announced its intention to acquire Cox for $34.5 billion in May 2025, with specific plans to inherit Cox's managed IT, commercial fiber and cloud businesses, while folding the company's residential cable service into a subsidiary.By approving this deal, the FCC ensures big wins for Americans," FCC Chairman Brendan Carr said in a statement. "This deal means that jobs are coming back to America that had been shipped overseas. It means that modern, high-speed networks will get built out in more communities across rural America. And it means that customers will get access to lower priced plans. On top of this, the deal enshrines protections against DEI discrimination."The FCC claims that Charter plans to invest "billions" to upgrade its network following the closure of the deal, leading to "faster broadband and lower prices." The company's "Rural Construction Initiative" will also extend those improvements to rural states lacking in consistent internet service, a project the FCC was heavily invested in during the Biden administration, but has been pulling back from since President Donald Trump appointed Carr. The FCC also claims Charter will onshore jobs currently handled off-shore by Cox employees and commit to "new safeguards to protect against DEI discrimination," which essentially amounts to hiring, recruiting and promoting employees based on "skills, qualifications, and experience."While Carr's FCC paints a rosy picture of Charter's acquisition, history has provided multiple examples of mergers having the opposite effect on jobs and pricing. For example, redundancies created when T-Mobile merged with Sprint in 2020 led to a wave of layoffs at the carrier. And funnily enough in 2018, not long after Charter's merger with Time Warner Cable was approved by the FCC, the company raised prices on its Spectrum service by over $91 a year. The FCC's obsession with diversity, equity and inclusion as part of the deal is stranger, if only because it appears to fall outside of the commission's purpose of maintaining fair competition in the telecommunications industry. It does fit with other mergers the FCC has approved under Carr, however. Skydance's acquisition of Paramount was approved in 2025 under the condition it wouldn't establish any DEI programs.This article originally appeared on Engadget at https://www.engadget.com/big-tech/fcc-approves-the-merger-of-cable-giants-cox-and-charter-230258865.html?src=rss
President Donald Trump has ordered all US government agencies to stop using Claude and other Anthropic services, escalating an already volatile feud between the Department of Defense and company over AI safeguards. Taking to Truth Social on Friday afternoon, the president said there would be a six-month phase out period for federal agencies, including the Defense Department, to migrate off of Anthropic's products. The Leftwing nut jobs at Anthropic have made a DISASTROUS MISTAKE trying to STRONG-ARM the Department of War, and force them to obey their Terms of Service instead of our Constitution, the president wrote. Anthropic better get their act together, and be helpful during this phase out period, or I will use the Full Power of the Presidency to make them comply, with major civil and criminal consequences to follow. Before today, US Defense Secretary Pete Hegseth had threatened to label Anthropic a supply chain risk if it did not agree to withdraw safeguards that insist Claude not be used for mass surveillance against Americans or in fully autonomous weapons. Anthropic did not immediately respond to Engadget's comment request. Earlier in the day, a spokesperson for the company said the contract Anthropic received after CEO Dario Amodei outlined Anthropic's position made virtually no progress on preventing the outlined misuses. "New language framed as a compromise was paired with legalese that would allow those safeguards to be disregarded at will. Despite DOW's recent public statements, these narrow safeguards have been the crux of our negotiations for months," the spokesperson said. "We remain ready to continue talks and committed to operational continuity for the Department and America's warfighters." Advocacy groups like the Center for Democracy and Technology (CDT) quickly came out against the presidents threats. This action sets a dangerous precedent. It chills private companies ability to engage frankly with the government about appropriate uses of their technology, which is especially important in national security settings that so often have reduced public visibility, said CDT President and CEO Alexandra Givens, in a statement shared with Engadget. These threats undermine the integrity of the innovation ecosystem, distort market incentives and normalize an expansive view of executive power that should worry Americans all across the political spectrum.For now, it appears the AI industry is united behind Anthropic. On Friday, hundreds of Google and OpenAI employees signed an open letter urging their companies to stand in "solidarity" with the lab. According to an internal memo seen by Axios, OpenAI CEO Sam Altman said the ChatGPT maker would draw the same red line as Anthropic. This article originally appeared on Engadget at https://www.engadget.com/ai/trump-orders-federal-agencies-to-drop-anthropic-services-amid-pentagon-feud-222029306.html?src=rss
Paramount Skydance and Warner Bros. Discovery are officially merging. The studio paid Netflix the $2.8 billion termination fee it was owed for breaking its original deal to buy Warner Bros. earlier today, and the historic film studio has now formally accepted Paramounts offer.Along with the deal, which values Warner Bros. Discovery at $31 per share, Paramount is making several commitments to assuage the fears of regulators and the entertainment community. Those include a guarantee that the new company will produce 30 theatrical films annually, that theatrical releases will have a minimum 45-day window in theaters before theyre brought to video on demand (something Netflix ultimately also agreed to) and that deal itself will close by Q3 2026.This turnaround in Paramount's fortunes has happened quickly. Warner Bros. Discovery announced that Paramount's offer was superior to Netflix's on Thursday, and not long after the streaming service said that it wouldn't provide a counter offer, effectively abandoning its previous agreement.Ultimately, Netflix and Paramount were vying for different parts of Warner Bros. Disocvery. Netflix was primarily interested in Warner Bros. proper, while Paramount Skydance wanted the whole company, cable networks and all. Either deal would need to be approved by regulators, which is the hurdle Paramount and Warner Bros. Discovery face now. The general assumption has been that the close relationship Paramount CEO David Ellison and his billionaire father Larry Ellison have with the Trump administration would smooth over any issues, but the deal will receive scrutiny abroad and likely also at the state level, based on a recent post from California Attorney General Rob Bonta.Paramount Skydance has proven its willingness to comply with President Donald Trump, but delays in closing the deal could be costly. The company is on the hook to pay Warner Bros. Discovery "a daily ticking fee equal to $0.25 per share per quarter beginning after September 30, 2026." The company also has to pay $7 billion to Warner Bros. Discovery if the deal is terminated for regulatory reasons. Netflix lost the battle for Warner Bros. Discovery, but getting a competitor to potentially overpay for the studio might be its own reward.This article originally appeared on Engadget at https://www.engadget.com/entertainment/paramount-agrees-to-buy-warner-bros-discovery-pays-netflix-28-billion-for-breakup-215936514.html?src=rss
After suggesting a version of AMD's FSR 4 could be ported to the PS5 Pro last year, it looks like Sony is finally rolling out an update with the upscaling tech in March. Mark Cerny, the lead architect of the PS4, PS5 and PS5 Pro, shared via a blog post that the PS5 Pro will be updated with a new version of the company's PSSR (PlayStation Spectral Super Resolution) upscaling tech next month, and Resident Evil Requiem is one of the first games to use it.PSSR is "an AI library that analyzes game images pixel by pixel as it upscales them," Cerny says, which boosts the visual fidelity of games on the PS5 Pro, while running them at a less demanding resolution. The upgraded version of PSSR "takes a very different approach to not only the neural network but also the overall algorithm," and is now able to keep both framerate and image quality high when it's enabled.Cerny's blog post includes comparison images if you're curious about the visual differences the new PSSR is able to achieve. Masaru Ijuin, a Senior Manager from Capcom's Engine Development Support Section R&D Foundational Technology Department, also provided comments on how the new upscaling tech improves Resident Evil Requiem:With Resident Evil Requiem, we focused on enhancing the presentation quality of the protagonist through an upgraded version of RE Engine to deepen the players immersion in horror. For example, each individual strand of hair and beard is rendered as a polygon, allowing it to move realistically in response to body motion and wind. The way light passes through his hair changes depending on how the strands of hair are overlapped as well. This detailed expression of texture is one of the many details that we would especially love for our fans to see.The upgraded PSSR has allowed us to elevate our expressiveness by successfully processing these details and textural particularities, which are traditionally difficult to upscale because of their intricacy. We hope you will experience this unprecedented level of horror and visual fidelity, and the new gameplay feel it delivers.Sony and AMD formally announced "Project Amethyst," their collaboration to develop machine-learning technology to improve graphics and gameplay, in 2024. The partnership has already benefitted both companies: Cerny says Sony contributed to the development of AMD's FSR 4 and similar improvements are now trickling back to the PS5 Pro. Both companies' plans to improve everything from upscaling performance to energy efficiency could also pay further dividends in future consoles and GPUs. Sony Interactive Entertainment The upgraded PSSR will roll out to PS5 Pro owners as part of a software update in March, and will be able to be toggled on and off in the console's settings, according to Cerny. Around the same time, multiple PS5 games are also supposed to be updated to support the upscaling tech. While the graphical improvements are still incremental over a normal PS5, the fact that Sony's still squeezing more performance out of its console should at least be reassuring to anyone who spent $700 (or now $750) on a PS5 Pro.This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/the-ps5-pro-is-getting-upgraded-upscaling-tech-in-march-200105816.html?src=rss
Hundreds of employees at Google and OpenAI have signed an open letter urging their companies to stand with Anthropic in its standoff with the Pentagon over military applications for AI tools like Claude.
The letter, titled We Will Not Be Divided, calls on the leadership of both companies to put aside their differences and stand together to continue to refuse the Department of Wars current demands for permission to use our models for domestic mass surveillance and autonomously killing people without human oversight. These are two lines that Anthropic CEO Dario Amodei has said should not be crossed by his or any other AI company.
As of publication, the letter has over 450 signatures, almost 400 of which come from Google employees and the rest from OpenAI. Currently, roughly 50 percent of all participants have chosen to attach their names to the cause, with the rest remaining anonymous. All are verified as current employees of these companies. The original organizers of the letter arent Google or OpenAI employees; they say are unaffiliated with any AI company, political party or advocacy group.
The open letter is the latest development in the saga between Anthropic and US Defense Secretary Pete Hegseth, who threatened to label the company a supply chain risk if it did not agree to withdraw certain guardrails for classified work. The Pentagon has also been in talks with Google and OpenAI about using their models for classified work, with xAI coming on board earlier this week. The letter argues the government is "trying to divide each company with fear that the other will give in.
OpenAI CEO Sam Altman told his employees on Friday that the ChatGPT maker will draw the same red lines as Anthropic, according to an internal memo seen by Axios. He told CNBC on the same day that he doesn't "personally think the Pentagon should be threatening DPA against these companies."This article originally appeared on Engadget at https://www.engadget.com/ai/google-and-openai-employees-sign-open-letter-in-solidarity-with-anthropic-194957274.html?src=rss
With the likes of The Last of Us and Fallout out of the way for a bit, Amazon has seized its opportunity to put the spotlight on the next big video game adaptation, its currently-in-production God of War show. Today we got our first look at Ryan Hurst and Callum Vinson as Kratos and Atreus.
The image released by Amazon shows the eponymous God of War standing next to a tree as he watches his son who notably looks a bit younger than the video game version of 11-year-old Atreus we first met in 2018s God of War take aim with his bow. Exactly what theyre hunting is unclear, but we know that the developing relationship between father and son that was such a big part of the PS4 game is also going to be at the heart of the show.
Whether Sony Pictures Television and Amazon MGM Studios have nailed the looks of its central characters is a matter of opinion. Personally I think Hursts Kratos in particular looks a little bit off here, but theres every chance it all comes together later in production. Or when we first hear him angrily exclaim "boy!"
The Sons of Anarchy star was cast as Kratos back in January, and earlier this week we learned that Deadpools Ed Skrein will play Baldur in the Amazon show. The rest of the cast includes Mandy Patinkin as Odin, Max Parker and Heimfall, Ólafur Darri Ólafsson as Thor, Teresa Palmer as Sif, Alastair Duncan as Mimir, Jeff Gulka as Sindri and Danny Woodburn as Brok.
No release date has been announced yet, but a second season of God of War has already been confirmed.This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/heres-your-first-look-at-kratos-and-atreus-in-amazons-upcoming-god-of-war-tv-adaptation-172251366.html?src=rss