Phil Spencer, CEO of Microsoft Gaming, is retiring, Satya Nadella has announced. Asha Sharma, the President of Microsoft's CoreAI division is taking over Spencer's role, while Sarah Bond, the current President of Xbox, is resigning."I am long on gaming and its role at the center of our consumer ambition, and as we look ahead, Im excited to share that Asha Sharma will become Executive Vice President and CEO, Microsoft Gaming, reporting to me," Nadella says. "Over the last two years at Microsoft, and previously as Chief Operating Officer at Instacart and a Vice President at Meta, Asha has helped build and scale services that reach billions of people and support thriving consumer and developer ecosystems. She brings deep experience building and growing platforms, aligning business models to long-term value, and operating at global scale, which will be critical in leading our gaming business into its next era of growth."Alongside Sharma, Matt Booty, the current head of Xbox Game Studios, is getting promoted to Chief Content Officer, and will report to Sharma. Sarah Bond, who like Spencer served as a public face for the Xbox brand and was assumed to be his successor, is leaving Microsoft to "begin a new chapter."Spencer joined Microsoft in 1988, and has worked on Xbox since at least 2001. He assumed responsibility for Microsoft's gaming brand and its various studios and associated subscription products in 2013, before becoming an Executive VP of Gaming in 2017 and later CEO of Microsoft Gaming in 2022. Spencer's biggest impact on Xbox will likely be remembered as the creation of Game Pass, Microsoft's "Netflix for Games" and the wave of studio acquisitions Microsoft completed from 2018 to 2022, which included smaller studios like Double Fine and the massive $68.7 billion purchase of Activision Blizzard King.While Microsoft has plenty of developers and IP to fall back on, it's struggled to compete with the likes of Sony and Nintendo during the current console generation. Microsoft's gaming division has gone through widespread layoffs, its revenue continued to fall throughout 2025 and it raised the prices of both its consoles and Game Pass Ultimate, which likely won't help things going forward. Sharma is in many ways inheriting a broken-down car.As far as her plans go, Sharmas email to staff that was included in Nadella's announcement is light on details. Sharma says she plans to continue developing "great games," wants to "recommit" to core Xbox fans and "invent new business models and new ways to play." Whether that is enough to turn Xbox's fortunes around remains to be seen.This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/xbox-head-phil-spencer-is-leaving-microsoft-212838419.html?src=rss
Indie publisher and developer Finji has accused TikTok of using generative AI to alter the ads for its games on the platform without its knowledge or permission. Finji, which published indie darlings like Night in the Woods and Tunic, said it only became aware of the seemingly modified ads after being alerted to them by followers of its official TikTok account.
As reported by IGN, Finji alleges that one ad that went out on the platform was modified so it displayed a "racist, sexualized" representation of a character from one of its games. While it does advertise on TikTok, it told IGN that it has AI "turned all the way off," but after CEO and co-founder Rebekah Saltsman received screenshots of the ads in question from fans, she approached TikTok to investigate.
A number of Finji ads have appeared on TikTok, some that include montages of the companys games, and others that are game-specific like this one for Usual June. According to IGN, the offending AI-modified ads (which are still posted as if theyre coming directly from Finji) appeared as slideshows. Some images dont appear to be that different from the source, but one possibly AI-generated example seen by IGN depicts Usual Junes titular protagonist with "a bikini bottom, impossibly large hips and thighs, and boots that rise up over her knees." Needless to say (and obvious from the official screenshot used as the lead image for this article), this is not how the character appears in the game.
As for TikToks response, IGN printed a number of the platforms replies to Finjis complaints, in which it initially said, in part, that it could find no evidence that "AI-generated assets or slideshow formats are being used." This was despite Finji sending the customer support page a screenshot of the clearly edited image mentioned above. In a subsequent exchange, TikTok appeared to acknowledge the evidence and assured the publisher it was "no longer disputing whether this occurred." It added that it has escalated the issue internally and was investigating it thoroughly.
TikTok does have a "Smart Creative" option on its ad platform, which essentially uses generative AI to modify user-created ads so that multiple versions are pushed out, with the ones its audience responds more positively to used more often. Another option is the Automate Creative features, which use AI to automatically optimize things like music, audio effects and general visual "quality" to "enhance the users viewing experience." Saltsman showed IGN evidence that Finji has both of these options turned off, which was also confirmed by a TikTok agent for the ad in question.
After a number of increasingly frustrated exchanges in which TikTok eventually admitted to Saltsman that the ad "raises significant issues, including the unauthorized use of AI, the sexualization and misrepresentation of your characters, and the resulting commercial and reputational harm to your studio," the Finji co-founder was offered something of an explanation.
TikTok said that Finjis campaign used a "catalog ads format" designed to "demonstrate the performance benefits of combining carousel and video assets in Sales campaigns." It said that this "initiative" helped advertisers "achieve better results with less effort," but did not address the harmful content directly. Finji seemingly also opted into this ad format without knowing it had done so. TikTok declined to comment on the matter when approached by IGN.
Saltsman was told the issue could not be escalated any higher, with communication not resolved at the time of IGN publishing its report. In a statement to the outlet, Saltsman said she was "a bit shocked by TikToks complete lack of appropriate response to the mess they made." She went on to say that she expected both an apology and clear reassurance of how a similar issue would not reoccur, but was "obviously not holding my breath for any of the above."This article originally appeared on Engadget at https://www.engadget.com/gaming/tunic-publisher-claims-tiktok-ran-racist-sexist-ai-ads-for-one-of-its-games-without-its-knowledge-185303395.html?src=rss
OpenAI is reportedly hard at work developing a series of AI-powered devices, including smart glasses, a smart speaker and a smart lamp. According to reporting by The Information, the AI company has a team of over 200 employees dedicated to the project.
The first product scheduled to be released is reported to be a smart speaker that would include a camera, allowing it to better absorb information about its users and surroundings. According to a person familiar with the project, this would extend to identifying objects on a nearby table, as well as conversations being held in the vicinity of the speaker. The camera will also support a facial recognition feature similar to Apple's Face ID that would enable users to authenticate purchases.
The speaker is expected to retail for between $200 and $300 and ship in early 2027 at the earliest. Reporting indicates the company's AI-powered smart glasses, a space currently dominated by Meta, would not come until 2028. As for the smart lamp, while prototypes have been made, it's unclear whether it will actually be brought to market.
Last year OpenAI acquired ex-Apple designer Jony Ive's startup io Products for $6.5 billion. Ive is considered largely responsible for Apple's design aesthetic, having been involved in designing just about every major Apple device since joining the company in the '90s before his departure in 2019. The acquisition of his AI-focused design firm sets the stage for Ive to lead hardware product development now for OpenAI.
Since the partnership was forged, there have already been delays due to technical issues, privacy concerns and logistical issues surrounding the computing power necessary to run a mass-produced AI device. Regardless of the behemoths behind the project, the speaker and other future products may still face a consumer reluctant to buy a product that is always listening to and watching its users.This article originally appeared on Engadget at https://www.engadget.com/ai/openai-will-reportedly-release-an-ai-powered-smart-speaker-in-2027-173344866.html?src=rss
A recent Amazon Web Services (AWS) outage that lasted 13 hours was reportedly caused by one of its own AI tools, according to reporting by Financial Times. This happened in December after engineers deployed the Kiro AI coding tool to make certain changes, say four people familiar with the matter.
Kiro is an agentic tool, meaning it can take autonomous actions on behalf of users. In this case, the bot reportedly determined that it needed to "delete and recreate the environment." This is what allegedly led to the lengthy outage that primarily impacted China.
Amazon says it was merely a "coincidence that AI tools were involved" and that "the same issue could occur with any developer tool or manual action." The company blamed the outage on "user error, not AI error." It said that by default the Kiro tool requests authorization before taking any action but that the staffer involved in the December incident had "broader permissions than expected a user access control issue, not an AI autonomy issue."
Multiple Amazon employees spoke to Financial Times and noted that this was "at least" the second occasion in recent months in which the company's AI tools were at the center of a service disruption. "The outages were small but entirely foreseeable," said one senior AWS employee.
A builder shares why their workflow finally clicked.Instead of jumping straight to code, the IDE pushed them to start with specs. Clear requirements. Acceptance criteria. Traceable tasks.Their takeaway:Think first. Code later.Get the full breakdown here pic.twitter.com/eD7ZrEdEn5 Kiro (@kirodotdev) January 14, 2026
The company launched Kiro in July and has since pushed employees into using the tool. Leadership set an 80 percent weekly use goal and has been closely tracking adoption rates. Amazon also sells access to the agentic tool for a monthly subscription fee.
These recent outages follow a more serious event from October, in which a 15-hour AWS outage disrupted services like Alexa, Snapchat, Fortnite and Venmo, among others. The company blamed a bug in its automation software for that one.This article originally appeared on Engadget at https://www.engadget.com/ai/13-hour-aws-outage-reportedly-caused-by-amazons-own-ai-tools-170930190.html?src=rss
The Artemis 2 launch is edging closer as NASA has now set a target date for the 10-day mission to get underway. The agency is aiming to launch as soon as March 6 following a successful wet dress rehearsal on Thursday. The first attempt, which took place in early February, failed due to a hydrogen leak.During Thursday's rehearsal, NASA was able to fuel the Space Launch System (SLS) rocket with more than 700,000 gallons of liquid propellant and complete two runs of terminal count the final step of the launch countdown at the Kennedy Space Center in Florida. While there was a hiccup due to a loss of ground communications, NASA was able to move to a backup system before the regular comms channels were back in operation. The agency said engineers pinpointed the equipment that caused the problem."Following that successful wet dress yesterday, we're now targeting March 6 as our earliest launch attempt," Dr. Lori Glaze, NASA's Moon to Mars program manager, said at a press conference on Friday. Glaze added that there's still much that has to be done before launch, including an analysis of the wet dress, a flight-readiness review and work on the launch pad.The four Artemis 2 astronauts are expected to go into quarantine later on Friday in preparation for the launch, which will mark the Orion spacecrafts first crewed mission. It will be the first time in more than 50 years that a crew will travel around the Moon and it will be humanitys furthest-ever journey into space. The astronauts will test Orions critical life support systems as a precursor to lunar landings.This article originally appeared on Engadget at https://www.engadget.com/science/space/nasa-targets-march-6-for-artemis-2-launch-to-take-astronauts-around-the-moon-170727116.html?src=rss
It has already been a depressingly busy year for layoffs at Ubisoft, and the French publishers Toronto studio is the latest workforce to be hit. Around 40 jobs have been cut at the studio, which is one of Ubisofts largest and has previously worked on games including Watch Dogs: Legion and Far Cry 6.
"This decision was not taken lightly and does not in any way reflect the talent, dedication, or contributions of the individuals affected," Ubisoft said in a statement to Mobile Syrup, which first reported the new layoffs. "Our priority now is to support them through this transition with comprehensive severance packages and robust career placement assistance."
Ubisoft Toronto is currently working on the long-awaited Splinter Cell remake, which was first announced in 2021. The publisher says the game remains in development, and the Canadian studio will continue to assist with development on other games.
The Toronto layoffs come after similar staff cuts at its Swedish studios, while up to 200 people could reportedly be let go at its Paris headquarters. The affected roles are casualties of a wider organizational restructuring at the troubled company, which recently canceled another high-profile remake in The Prince of Persia: The Sands of Time. Last week, 1,200 Ubisoft employees went on strike in reaction to the recent layoffs and sweeping cost-cutting measures.This article originally appeared on Engadget at https://www.engadget.com/gaming/ubisoft-lays-off-40-staff-working-on-splinter-cell-remake-says-game-remains-in-development-151139753.html?src=rss
This week, Meta CEO Mark Zuckerberg testified in a landmark social media trial, claiming the company only wanted to make Instagram "useful" and not addictive. In this episode, we chat about Zuck's testimony and the potential implications of this trial for social media companies. Also, we dive into the latest effects of the RAMaggedon RAM shortage, including a potential PlayStation 6 delay and a dire future for practically every consumer electronics company.Subscribe!iTunesSpotifyPocket CastsStitcherGoogle PodcastsTopicsMark Zuckerberg testifies that Instagram was meant to be useful, not addictive in social media addiction trial 1:27Meta reportedly plans to launch a smartwatch later this year 13:23The RAMageddon will likely kill some small consumer electronics companies 15:54Apple could unveil a MacBook, new M5 Pro chip, and iPhone 17e at March 4th event 26:26Googles Pixel 10a arrives on March 5 32:17Email leaked to 404 media suggests Ring had plans to use its Search Party function for wider surveillance 34:48Listener mail 45:14Working on 48:40Pop culture picks 49:04 CreditsHost: Devindra HardawarProducer: Ben EllmanMusic: Dale North and Terrence OBrienThis article originally appeared on Engadget at https://www.engadget.com/ai/engadget-podcast-instagram-on-trial-and-the-ramaggedon-rages-on-131526178.html?src=rss
The US State Department is building a web portal, where Europeans and anyone else can see online content banned by their governments, according to Reuters. It was supposed to be launched at Munich Security Conference last month, but some state department officials reportedly voiced their concerns about the project. The portal will be hosted on freedom.gov, which currently just shows the image above. Freedom is Coming, the homepage reads. Information is power. Reclaim your human right to free expression. Get Ready.Reuters says officials discussed making a virtual private network function available on the portal and making visitors traffic appear as if they were from the US, so they could see anything unavailable to them. While its a state department project, The Guardian has traced the domain to the Cybersecurity and Infrastructure Security Agency (CISA), which is a component of the US Department of Homeland Security. Homeland also serves as the administrator for the Immigration and Customs Enforcement (ICE). The project could drive the wedge further between the US and its European allies. European authorities dont usually order broad censorships preventing their citizens from being able to access large parts of the internet. Typically, they only order the blocking of hate speech, terrorist propaganda, disinformation and anything illegal under the EUs Digital Services Act or the UKs Online Safety Act. If the Trump administration is alleging that theyre gonna be bypassing content bans, what theyre gonna be helping users access in Europe is essentially hate speech, pornography, and child sexual abuse material, Nina Jankowicz, who served as the executive director of Homeland Securitys Disinformation Governance Board, told The Guardian. The board was very short-lived and was disbanded a few months after it was formed, following complaints by Republican lawmakers that it would impinge on peoples rights to free speech. When asked about the project, the state department said it didnt have a program specifically meant to circumvent censorship in Europe. But the spokesperson said: Digital freedom is a priority for the State Department, however, and that includes the proliferation of privacy and censorship-circumvention technologies like VPNs."This article originally appeared on Engadget at https://www.engadget.com/big-tech/us-website-freedomgov-will-allow-europeans-to-view-hate-speech-and-other-blocked-content-130000014.html?src=rss
Los Angeles County has sued Roblox for "unfair and deceptive business practices," claiming the platform's moderation and age-verification systems are inadequate. "Roblox portrays its platform as a safe and appropriate place for children to play," the complaint states. "In reality, and as Roblox well knows, the design of its platform makes children easy prey for pedophiles."
Representatives accused Roblox of failing to implement adequate platform safety features to prevent child endangerment. "Specifically, Roblox has not effectively moderated game content or enforced age-appropriate restrictions and warnings established by the creators, allowing the predatory and inappropriate language and interactions between users to persist," the County stated. It also said the platform failed to disclose any danger to children, including sexual content and the risk of predators.
Roblox rejected the allegations, saying the platform was built around safety. "We have advanced safeguards that monitor our platform for harmful content and communications, and users cannot send or receive images via chat, avoiding one of the most prevalent opportunities for misuse seen elsewhere online," the company told the AFP.
The LA county complaint is the latest in a string of lawsuits from US regions including Florida, Texas and Kentucky. The Attorney General in Louisiana also accused the company of having a "lack of safety protocols" that endanger the safety of children in favor of "growth, revenue and profits." That state's lawsuit cited a specific example of a subject arrested last year that used voice-altering tech to mimic a younger feminine voice to lure and sexually exploit young players.
Roblox has said that it has about 144 million daily active users around the world, with over 40 percent of them under the age of 13. However, it has faced repeated accusations that it doesn't do enough to protect young players. In 2024, Roblox banned players under 13 from accessing some types of in-game content and restricted their ability to message with other players outside of specific games. Last year, the company also began asking tens of millions of children to verify their age with a selfie. This article originally appeared on Engadget at https://www.engadget.com/gaming/la-county-lawsuit-accuses-roblox-of-exposing-children-to-grooming-and-exploitation-124523028.html?src=rss