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2024-04-17 18:50:30| Engadget

The surreal puzzle game Lorelei and the Laser Eyes hits the Nintendo Switch and PC on May 16, as revealed at Nintendos Indie World Showcase event. This is a big deal, as the games being developed by Simogo, the company behind the mind-blowing adventure Sayonara Wild Hearts, which was one of our favorite titles of 2019. Its also being published by Annapurna Interactive, who helped steward games like Stray, Open Roads and Cocoon to digital store shelves. Lorelei and the Laser Eyes was originally teased a couple of years back and looks to be a more frightening experience than Sayonara Wild Hearts. The games title is quite literal, as you play as someone named Lorelei who has, wait for it, laser eyes. Its set inside of a mysterious mansion, with a mostly black-and-white color palette. It looks positively soaked in vibes. There are all kinds of different puzzles to solve as you explore this mansion, so expect the gameplay to change on a dime, just like Sayonara Wild Hearts. Despite the brand-new trailer, much of the title is still soaked in mystery, which is likely a purposeful move by the devs and publisher. We do know that its non-linear, so you can explore and solve puzzles at your own pace. This is Simogos ninth game. In addition to Sayonara Wild Hearts, the Swedish company made Year Walk, The Sailors Dream and Device 6. All of these games toyed with surreal imagery and unique gameplay mechanics, and Lorelei and the Laser Eyes most definitely follows suit. Theres no price yet, but eager players can already wishlist it on Steam.This article originally appeared on Engadget at https://www.engadget.com/lorelei-and-the-laser-eyes-by-sayonara-wild-hearts-devs-comes-out-on-may-19-165030366.html?src=rss


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2024-04-17 18:30:23| Engadget

How many of you had sequel to a game from 1982 on your Nintendo Indie World Showcase bingo card? If so, you just won big. Yars Rising is a modern metroidvania take on the Atari 2600 classic Yars Revenge, and all it took was 42 short years to reach fruition. By my math, this is the longest break between sequels in gaming history, and it's not even close.  Thats not the only interesting tidbit about this game. As previously mentioned, its a metroidvania, but this one is made by WayForward. For the uninitiated, the companys basically a metroidvania and retro-gaming factory, going all the way back to the Game Boy Color and the original Shantae. Since then, WayForward has released a slew of fantastic Shantae titles and many other games in the metroidvania genre, including the criminally underrated The Mummy Demastered. WayForward also helped with Bloodstained: Ritual of the Night, which is considered the spiritual successor to Castlevania: Symphony of the Night. The devs know their stuff. Now, Yars Rising may be the sequel to Yars Revenge, but that doesnt mean it plays anything like it. The original was an early version of what eventually became known as shoot 'em ups, like R-Type and Ikaruga. The new one is a sidescrolling platformer in which you play as a person, and not a flying alien bug. However, there looks to be plenty of narrative nods to the original. In addition to traditional metroidvania action, the developer promises a balance of stealth and combat and plenty of retro-inspired mini-games. Its coming to consoles and PCs later this year. In the meantime, Ill start preparing for Yars Returns in 2066.This article originally appeared on Engadget at https://www.engadget.com/yars-rising-revives-a-40-year-old-atari-game-as-a-modern-metroidvania-163023972.html?src=rss


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2024-04-17 18:28:15| Engadget

It's always nice to get a release date for a game that's caught the eye whenever it has popped up. We've had a few looks at Schim, a pretty puzzle platformer, in previous game showcases. It emerged during Nintendo's Indie World stream on Wednesday that the game is coming to Switch, PlayStation, Xbox and PC on July 18. The creators say it will run smoothly on Steam Deck too. You'll take on the guise of a schim, a frog-like creature that's linked to a human but gets separated from them. To get back to your person, you'll need to leap from one shadow to the next. Schim seems to play around with light and shadows in intriguing ways, such as a forklift activating to give your character access to a new area horizontally and pulling back on a sign to propel yourself further forward. Schim uses an abstract art style that hopefully lends itself to moderately challenging gameplay. Developers Ewoud van der Werf and Nils Slijkerman, who have worked on the game for four years, also say that each level will feature small stories. I'm looking forward to this one.This article originally appeared on Engadget at https://www.engadget.com/shadow-platformer-schim-is-coming-to-pc-and-consoles-on-july-18-162815433.html?src=rss


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