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2024-04-19 23:10:46| Engadget

Who hasnt spent sleepless nights pondering what would happen if we applied Vilfredo Pareto's (the early 20th-century Italian economist) theories to Mario, the Mushroom Kingdoms Italian high-jump champion and part-time elephant cosplayer? Data scientist Antoine Mayerowitz, PhD, tackled that age-old question, and the resulting work provides an objective way to tell us the best Mario Kart 8 racer combinations. Hint: It sure as hell aint Koopa Troopa. When you break down the build options (including driver stats and various vehicle details) in Mario Kart 8 Deluxe, there are over 700,000 possible combinations. Yikes. But once you eliminate duplicates that differ only in appearance, you can narrow it down to only 25,704 possibilities. How do you narrow it down to find the best racer from there? Enter Mr. Pareto. Paretos theories, most notably the Pareto front, help us navigate the complexities of choice. They can pinpoint the solutions with the most balanced strengths and the fewest trade-offs. Paretos work is about efficiency and effectiveness. Now were talking. Nintendo When choosing a Mario Kart racer, you have to consider their stats for speed, acceleration, handling, weight, offroad and mini turbo. Thats a lot to weigh. Even if you decide that speed and acceleration are the most important, youre still left with imbalances. For example, its tempting to go all in on speed (like Bowser or Wario), but they have weak acceleration. However, if you prioritize acceleration instead (such as Baby Mario or Dry Bones), you may be left with quick surges that plateau at a lousy top speed. Meanwhile, some racers are always dominated in the most important stats meaning their balance of speed and acceleration consistently comes out behind. Koopa is one example of that, so dont pick him if you care about winning. (But you can absolutely choose him because he has cute bug eyes and a snazzy shell.) Nintendo Mayerowitzs Pareto front analysis lets you narrow your possibilities down to the 14 most efficient. And it turns out the games top players were onto something: One of the combinations with the most ideal balance of speed, acceleration and mini-turbo is Cat Peach driving the Teddy Buggy, roller tires and cloud glider one already favored among Mario Kart 8 competitors. Of course, if that combination isnt your cup of tea, there are others that allow you to stay within the Pareto fronts optimal range. As Eurogamer points out, Donkey Kong, Wario (my old standby, mostly because he makes me laugh) and Princess Peach are often highlighted as drivers, and you can use Mayerowitzs data fields to find the best matching vehicles. Keep in mind that others have identical stats, so racers like Villager (female), Inkling Girl and Diddy Kong are separated only by appearances. To find your ideal racer, you can head over to Mayerowitzs website. There, you can enter your most prized stats and view the combos that give you the best balance (those highlighted in yellow), according to Paretos theories.This article originally appeared on Engadget at https://www.engadget.com/finally-someone-used-paretos-economic-theories-to-find-the-best-mario-kart-8-racer-211046789.html?src=rss


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2024-04-19 21:55:05| Engadget

Rebel Moon: Part 2 - The Scargiver is an empty feast. It's a relentless onslaught of explosions, sci-fi tropes and meaningless exposition that amounts to nothing. And yet somehow it's still better than the first film in Zack Snyder's wannabe sci-fi epic franchise for Netflix, Rebel Moon: Part 1 - A Child of Fire. (What do these titles really mean? Who cares.)  With all of the dull table-setting complete, Snyder is able to let his true talents soar in Rebel Moon: Part 2 by delivering endless battles filled with slow-motion action and heroic poses. It looks cool, I just wish it added up to something. Anything. Spoilers ahead for Rebel Moon: Part 2. If you somehow missed the first Rebel Moon film, the basic setup is that it's Star Wars meets The Seven Samurai. Sofia Boutella stars as Kora, a former elite soldier of an evil empire who is hiding out in an all-too idyllic farming village, just planting and harvesting her days away. When a group of military baddies kills the chief of the village and starts threatening a young girl, Kora goes on a murdering spree (in defense!), leaving the community open to a retaliatory attack.  She spends the first movie recruiting potential warriors to defend the village, including a fallen gladiator (Djimoun Hounsou) and a bad-ass swordswoman (Doona Bae). (Their names are Titus and Nemesis, respectively, but those don't really matter because the characters are paper thin.) Full disclosure: I tried writing a review for the first Rebel Moon and just gave up in disgust. It was a shockingly boring epic, so much so that it took me several days to watch without falling asleep. By the end, I was only left with a feeling of dread, knowing that there was still another two hours of Rebel Moon ahead of me. It's somewhat empty praise, but at least I didn't fall asleep during The Scargiver. Mostly, that's due to the film actually having a sense of momentum and a lot more action. You can turn off your brain and enjoy the pretty pictures, much like you could for Snyder's Sucker Punch, Justice League and Watchmen adaptation. He's more a stylist than a natural storyteller, but occasionally Snyder's visuals, such as a baffling montage of our heroes harvesting wheat, can be almost poetic. Netflix It's just a shame that I didn't care much about the film's characters or any aspect of its story. James Gunn's Guardian's of the Galaxy trilogy made us fall in love with a band of misfits and screwups, with storylines that directly led to their personal and emotional growth. The crew in Rebel Moon, instead, feel like cardboard cutouts from better movies, and the overall plot feels forced (there's even setup for another film by the end).  Hounsou tries to sell the pathos of Titus with his eyes, but he can only do so much. And while Bae's warrior woman exudes cool (and has a very compelling flashback), she's mostly wasted when the action really heats up. Then there's Jimmy, a robot voiced by Anthony Hopkins, who is briefly introduced in the first film and pops up for a few minutes here to kick butt. Why? It doesn't matter. Somehow that character is also important enough to serve as the narrator for both Rebel Moon films (but really it seems Snyder just wanted Hopkins' voice adding gravitas). Perhaps the only real saving grace for Rebel Moon: Part 2, much like the first film, is Ed Skrein as the villainous Atticus Noble. As a sadistic baddie, he's really nothing new, but Skrein's heightened scenery chomping makes the character interesting to watch. Where Darth Vader exudes a calm sense of dread, Skrein's Noble is entertainingly chaotic, like the Joker crossed with Christoph Waltz's Hans Landa from Inglorious Basterds. He just has a lot of fun being bad that's something! Given how popular the first film was (according to Snyder and Netflix, anyway), we'll likely see more Rebel Moon down the line. Snyder previously said he'd like to do a six-hour director's cut of both films, and he recently told Radio Times that he'd like to stretch the Rebel Moon series out to four or six films. Somehow, that just feels like a threat. This article originally appeared on Engadget at https://www.engadget.com/rebel-moon-part-2-review-a-slow-mo-sci-fi-slog-195505911.html?src=rss


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2024-04-19 20:15:17| Engadget

It hasn't been a great week for Paradox Interactive, and things just got a little worse for the publisher. It has announced another delay for Prison Architect 2, the sequel to a cult hit from 2015. The game had been set to drop on May 7 (which was already a delay from March 26) but now it won't arrive until September 3. Though builds of Prison Architect 2 had been certified for all platforms, the developers at Double Eleven ran into some technical problems that will take some time to resolve. Some issues concerning memory usage and minimum spec configuration failures emerged. Although the team says its work on fixing those have been successful so far, some other technical challenges started popping up, leading to significantly more crashes. Double Eleven will use the extra development time to improve the prison management sim's stability and to refine some of its features. Paradox says it will also take the opportunity to let players get a look inside the development process via additional developer diaries and streams. A stream is set for April 25. Paradox notes that console players who pre-ordered will automatically be refunded due to platform policies they'll need to buy Prison Architect 2 again to get a pre-order bonus. Steam players can request a refund if they wish. The Prison Architect 2 delay comes one day after studio Colossal Order said it would refund all players who bought the first asset pack for Cities Skylines 2, another game Paradox is publishing. While the asset pack (which will be added to the base game for everyone) worked, there appeared to be a consensus among fans that there wasn't enough in there to justify the $10 price. There are bigger issues at play though, as Colossal Order has more work ahead to optimize Cities Skylines 2 after a rocky debut. The studio has also delayed the console release and other DLC as it focuses on fixing the core concerns.This article originally appeared on Engadget at https://www.engadget.com/prison-architect-2-is-denied-release-until-september-3-181517857.html?src=rss


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