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Spotify is attempting to give users more control over the music the streaming service recommends with a new playlist feature called "Prompted Playlist." The beta feature is rolling out in New Zealand starting on December 11, and will let users write a custom prompt that Spotify can use alongside their listening history to create a playlist of new music.By tapping on Prompted Playlist, Spotify subscribers participating in the beta will be presented with a prompt field where they can type exactly what they want to hear and how they want Spotify's algorithm to respond. And while past AI features took users' individual taste into consideration, Spotify claims Prompted Playlist "taps into your entire Spotify listening history, all the way back to day one." Prompted Playlist will exist alongside Spotify's other playlist features.SpotifyPrompts can be as broad or specific as users want, and Spotify says playlists can also be set to automatically update with new songs on a specific cadence. An "Ideas" tab in the Prompted Playlist setup screen can provide suggestions for users who need inspiration for their prompt. And interestingly, Spotify says each song in the playlist will be presented with a short description explaining why the algorithm chose it, which could help direct future fine-tuning.If this all sounds familiar, it's because Spotify has already tried AI-generated playlists in the past. The difference here, besides Spotify framing the new feature as giving users more "control," is the detail of the prompts, the depth of user data Spotify is applying and the options users will have to keep playlists up-to-date. Prompted Playlist is only available in English for now, but Spotify says the feature will evolve as it adds more users.Spotify isn't the first company to offer users more direct control over how content is recommended to them. Meta has recently started experimenting with algorithm-tuning options in Threads and Instagram, and TikTok lets users completely reset their For You page to start fresh. The irony of all these features is that algorithm-driven feeds were supposed to be able to recommend good music, posts and videos without additional prompting. Now that prompting is being pitched as a feature, rather than extra work.This article originally appeared on Engadget at https://www.engadget.com/entertainment/music/spotifys-new-playlist-feature-gives-users-more-control-over-their-recommendation-algorithm-203237903.html?src=rss
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Intel will have to pay up in an antitrust case dating back to 2009, Reuters reported on Wednesday. The company has lost its challenge against a 376 million ($438.7 million) regulatory fine levied by the European Commission. However, Intel managed to get the amount reduced to 237 million euros ($276.6 million).The case began in 2009, when mobile computing was in its infancy and netbooks (remember those?) were all the rage in the PC space. At the time, the EU ruled that Intel violated antitrust laws on multiple fronts. First, it used illegal hidden rebates to push rivals out of the PC processor market. Second, it paid manufacturers to delay or stop production of AMD-powered products.The latter, the portion that today's fine deals with, was classified as "naked restrictions." It regarded anticompetitive payments Intel made to HP, Acer and Lenovo between 2002 and 2006.As often happens in these situations, the legal process bounced back and forth through the courts for years. In 2017, Europe's highest court ordered the case to be re-examined, citing a lack of proper economic assessment of how Intel's behavior affected its rivals. Europe's second-highest court then overturned the judgment from the first (hidden rebates) portion of the fine in 2022, a move confirmed by the EU Court of Justice last year. That penalty, initially set at a whopping 1.06 billion ($1.2 billion), was wiped off the books.The second ("naked restrictions") fine was imposed in 2023 after European courts upheld that portion. Intel's latest challenge sought to have that one removed, too. Instead, it will have to settle for shaving one-third off the initial sum.With todays judgment, it's tempting to declare the matter over and done with. But the Commission and Intel can still appeal the decision to the EU Court of Justice on points of law. Tune in next year to see if this long, strange saga has another chapter.This article originally appeared on Engadget at https://www.engadget.com/big-tech/intel-loses-its-latest-challenge-to-16-year-old-eu-antitrust-case-200746004.html?src=rss
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You gotta love that post-Day of the Devs showcase feeling. The organization, founded by Double Fine Productions and iam8bit, consistently highlights top-tier games from independent developers across the globe, providing space for creators to share their stories in both online and in-person events. This years Day of the Devs: The Game Awards Digital Showcase was an hour-long celebration of 22 upcoming indie games, including six world premieres and three release date announcements.Settle in and bask in the afterglow with us:World PremieresVirtue and a Sledgehammer - DeconstructeamDeconstructeam is a small Spanish studio thats responsible for some of the most cerebral, sexy and darkly philosophical games around, including Gods Will Be Watching, The Red Strings Club and The Cosmic Wheel Sisterhood. The teams next project is Virtue and a Sledgehammer, and it represents a new look with 3D, cel-shaded animations and a third-person perspective rather than the studios typical pixelated planar fare. The vibes are just as sinister and introspective as expected, though.Virtue and a Sledgehammer is a moody coming-of-age experience set in a wooded ghost town dotted with robots and lost locals. Spend quiet moments with old friends and then swing the sledgehammer to raze your hometown and uncover memories that can help you move on. The games buildings and objects are highly reactive, which can only help with the catharsis of it all.Virtue and a Sledgehammer is due to hit Steam in 2026, published by Devolver Digital.UN:Me - Shueisha GamesNow, this is a horror game. UN:Me comes from Japanese publisher Shueisha Games and developer Historia, and its a creepy, mind-bending exploration of primal fear. It stars a young woman with four souls trapped inside of her body, fighting for control of her consciousness. She wanders sterile, illogical hallways and encounters grotesque horrors representing common human fears like heights, authority figures and confined spaces. The souls switch randomly, each one manifesting a specific anxiety. As she wanders, the player has to choose souls to eliminate until only one remains. Whether its her real soul or a fake isnt disclosed until the very end.UN:Me is available to wishlist now on Steam.Scramble Knights Royale - Funktronic LabsFunktronic Labs is mainly known as a VR studio, with games like Cosmic Trip, Fujii and The Light Brigade under its belt, but its latest project doesnt require a headset at all. Scramble Knights Royale is coming to PC and Xbox in 2026, and its a battle royale with adventure game twists. You begin on a boat with 30 to 40 other online players, make your way to land on the back of a turtle, and then its essentially Naked and Afraid from there. Find resources, fight creatures, upgrade your gear and play your own game, only battling other players when you encounter them in the wild.Dont let the sweet, clay-like animations fool you, either Funktronic says the combat mechanics are incredibly deep and finely honed. Scramble Knights Royale also supports local split-screen. Mirria - MografiMografi made a name for itself with the adorable Jenny LeClue detective game, but now its time for something different. Mirria is an atmospheric puzzle experience from ISLANDS: Non-Places artist Carl Burton, published by Mografi, and it looks like a delicious mix of Kentucky Route Zero and Monument Valley. In Mirria, you explore mirror worlds and attempt to make the two realities match, paying attention to small details and making minute adjustments until the unsettling environments are perfect reflections. It looks and sounds like soul-soothing stuff.Mirria is due out in 2026 on Steam.CorgiSpace - FinjiIn recent years, Finji founder Adam Saltsman has been involved in high-profile indie games like Overlands, Night in the Woods, Tunic and Usual June, but his new project taps into his simplistic and mechanics-driven Canabalt roots. Corgispace is a collection of 8-bit games with off-kilter premises, including the soulslike Rat Dreams where you can only dodgeroll, the no-jumping platformer Skeleton Jeleton, and Prince of Prussia, an adventure where you stab Nazis but in a fun new way, according to Saltsman. Also, he says there are no secrets in this game, which leads us to believe there is at least one secret in this game.Corgispace is out now (!) on Steam and Itch.io.Frog Sqwad - Panic StationsIf the former Fall Guys developers at Panic Stations know how to do one thing, its make a silly-physics multiplayer game, so thats exactly what theyre doing. Frog Sqwad is a co-op experience where you and your fellow frogs search the sewers for food in order to satiate the swamp king. You can eat food to grow bigger and become the mega frog, vomit to shrink, and use your long sticky tongue to swng, hang and slingshot your friends. The sewer levels are procedurally generated, so your froggy playground will always be different, and each run gets harder as the swamp king requires more food.Frog Sqwad is coming to Steam in 2026, with a playtest beforehand.Release datesDogpile by Studio Folly, Toot Games and Foot: Today, like literally right nowBig Hops by Luckhsot Games: January 12Demon Tides by Fabraz: February 19, 2026And the restThe stream featured a dozen other in-development titles, including the super spooky Lucid Falls, a 90s-grunge-band rhythm game called Rockbeasts, the soothing alien musicality of Soundgrass, an impressive-looking follow-up to The Invincible called Into the Fire, and Unshine Arcade, a creepy game about the secret lives of tamagotchis and claw machines.The Day of the Devs: The Game Awards Digital Showcase 2025 wrapped up with a neat little announcement. The organization teamed up with the Video Game History Foundation to release Xcavator 2025, a finished version of a long-lost game from legendary programmer Chris Oberth. It was originally developed by Big Buck Hunter studio Incredible Technologies but never found a publisher. Its been revived by Mega Cat Studios, Retrotainment Games and iam8bit, and an NES cartridge of Xcavator 2025 is available to pre-order now on iam8bit. Proceeds will benefit the Video Game History Foundation.This article originally appeared on Engadget at https://www.engadget.com/gaming/the-world-premieres-and-other-hotness-from-the-game-awards-2025-day-of-the-devs-stream-200000447.html?src=rss
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