The Vatican is leaning into AI. AI-assisted live translations are being introduced for Holy Mass attendees the holy masses if you will. The Papal Basilica of Saint Peter in the Vatican has teamed up with Translated, a language service provider, to create live translations in 60 languages.
"Saint Peters Basilica has, for centuries, welcomed the faithful from every nation and tongue. In making available a tool that helps many to understand the words of the liturgy, we wish to serve the mission that defines the centre of the Catholic Church, universal by its very vocation," Cardinal Mauro Gambetti, O.F.M. Conv., Archpriest of the Papal Basilica of Saint Peter in the Vatican, said in a statement. "I am very happy with the collaboration with Translated. In this centenary year, we look to the future with prudence and discernment, confident that human ingenuity, when guided by faith, may become an instrument of communion."
Visitors to the Vatican will have the option to scan a QR code. They will then have access to live audio and text translations of the liturgy. It doesn't require an app and should work right on a web page.
The technology stems from Lara, a translation AI tool Translated launched in 2024. Translated claims that Lara works with the "sensitivity of over 500,000 native-speaking professional translators." This article originally appeared on Engadget at https://www.engadget.com/ai/the-vatican-introduces-an-ai-assisted-live-translation-service-163014907.html?src=rss
Bloober Team has revealed Layer of Fear 3 following a Valentine's Day countdown that started at the beginning of 2026. The new chapter will include not only a game but a novel and music, the company said in a press release.
The developer revealed the new IP via a live-action teaser, with an actor reading lines from William Blake's poem, The Sick Rose. A painting then fell from the wall, and the actor then turned over an hourglass with red sand, with a tagline stating "The door won't stay closed." No gameplay or other information like the release date was revealed.
What Bloober did say, though, is that it would launch new Layer of Fear non-game content, including a novel by horror writer, poet and vocalist Marta Bijan. The company also announced that it would release the soundtracks for Layer of Fear, The Medium and Cronos both in digital and physical (CD and vinyl) editions.
The new title is likely to be eagerly anticipated given Bloober's form of late. The company recently released its Silent Hill 2 remake, Cronos: The New Dawn and a new Switch 2 Layers of Fear 2 version called Layers of Fear: The Final Masterpiece Edition. The original Layers of Fear came out back in 2016 and is considered one of the better horror titles of recent years, thanks to an expertly crafted narrative and psychedelic thrills and chills. The sequel moved to a creepy ocean liner and was equally well-received.This article originally appeared on Engadget at https://www.engadget.com/gaming/layers-of-3-revealed-via-a-mysterious-trailer-and-poem-153021903.html?src=rss
Apple has lined up its first event of the year. The company has invited members of the press to an Apple Experience thats taking place in New York City on March 4 at 9AM ET. It hasnt yet confirmed whether it will stream the event publicly. According to MacRumors, versions of this Apple Experience will also take place simultaneously in London and Shanghai.It seems likely that Apple will take this opportunity to unveil its latest slate of iPads and MacBooks. Bloombergs Mark Gurman reported earlier this month that Apple was planning to make a number of hardware announcements as early as the week of March 2. AppleThis is expected to include a new MacBook Air and refreshed 14- and 16-inch MacBook Pros, with the M5 Pro and M5 Max making their debuts (a MacBook Pro with the base M5 chip arrived in October). Theres also speculation that Apple will announce a new entry-level MacBook that will be available in light yellow, light green, blue and pink colorways.In addition, we may see new iPads here (or perhaps a little farther down the line), including an entry-level model with an A18 chip thats capable of supporting Apple Intelligence features. The iPad Air could be in line for an upgrade as well with the introduction of the M4 chip to that line. Apple is also expected to roll out updated versions of the Mac Studio, Studio Display and Mac mini later this year.This article originally appeared on Engadget at https://www.engadget.com/computing/laptops/apples-next-event-is-set-for-march-4-145931890.html?src=rss
For most adventure games, the long-term goal can often focus on solving a grand mystery or chasing a lost artifact of the past. But for the upcoming Mixtape, from publisher Annapurna Interactive, it sets its sights on the misadventures of young friends enjoying their last days together before moving on. It's the type of narrative adventure game that shines a light on how good music can bring people together, and how much fun getting into trouble can be.
From developer Beethoven and Dinosaur, the Australian creative team behind The Artful Escape, Mixtape is, in many ways, a tribute to classic '90s Americana and an ode to the rebellious youth of the average suburb. I recently got to play the latest build of Mixtape and spoke with game director Johnny Galvatron about the making of their latest game. Along with sharing his favorite '80s and 90s films that helped shape his vision, he also explained how tough yet rewarding it is to make "idleness" in video games compelling.
"Idleness is hard to explore as a video game, and one of the interesting things about being a teenager is you just hang out a lot, and sometimes it just sucks," said Galvatron. "So I love that we made a game that shows that idleness.
I think it can be a really hard balance to make something that is based on what is really a hangout film, something like Wayne's World or Richard Linklater's Dazed and Confused, but to have that be paced well and to be exciting for a video game was a real challenge."
Set in the 1990s, Rockford and her friends Slater and Cassandra prepare for one last hurrah before heading into adulthood. With Rockford deciding to make a daring move to New York City to hopefully connect with her music idol, the crew reminisces on the good times they had going for late-night fast food runs, evading the police in shopping carts, and first kisses with their crushes and all to the tune of their favorite songs.
Beethoven & Dinosaur
On the surface, Mixtape is an interactive coming-of-age story about a crew of rebellious teens, with memories serving as playable mini-games and interludes that capture their feelings at the time. But that's actually what makes this interactive trip down memory lane so compelling. These segments are presented as exaggerated memories of the past, fueled by the music of Devo, Joy Division, and Siouxsie and the Banshees. Theyre emotional, poignant moments for these characters, tapping into the idea of how moments from our youth seemed bigger and grander than they actually were.
One section I enjoyed playing was an interactive head-bobbing segment where the crew drove across town to get fast food. Different buttons corresponded to fist-pumping and head-bobbing actions, but there were no specific directions, so I just had to go with the flow. This scene was a great bit of comedy that showed off how goofy Rockford and her friends could get while vibing, but it was also a fun callback to films like Pulp Fiction, which used rear-projection sets to simulate car driving scenes (the memory even plays out on a film set). Another segment focused on a photo booth with Rockford and Slater, which put them in a position to capture the best or funniest shots.
But it's not all fun and games with the crew. One segment focused on the friends tossing toilet paper rolls around their school principal's home, which quickly takes a turn for the worse when one of them decides to take the blame to spare Rockford from expulsion. It's a surprisingly heartfelt and sad moment, but it also foreshadows a simmering conflict for these characters.
It's clear that Mixtape seeks to capture the experiences of a particular era, and that the developers themselves had a particular fondness for American movies and pop culture of the time. It captures the feeling of the so-called MTV generation and the intersection of media and the emotional expression of youth during this period. This is also evident in the game's use of a "mixed media, liquid television" editing style, which intercuts clips from TV shows and movies to emphasize emotional and comedic beats.. Rockford even does a Ferris Bueller-style narration for the players.
Given that video game-to-movie adaptations have never been more popular, game director Johnny Galvatron has also had some talks about a potential movie adaptation.
"Obviously, Annapurna is also a film company, and they have those kinds of connections, and let me tell you, those meetings are fun as fuck," said the director. "When people pitch you stuff, it's super cool. I would just say that, yes, I can see it coming. I would probably be totally hands-off on it."
When you develop video games, you should be changing them to work better within the medium," he continued. "I think when they try to adhere too closely to the way a game works, that can sometimes break down. But yeah, I think if there were to be some adaptation stuff for Mixtape, probably, and I will stay clear of it."
Beethoven & Dinosaur
Mixtape feels like a heartfelt tribute to the '90s. While nostalgia bait is increasingly common these days, I felt there's a much deeper message under the hood, and getting to take part in these larger-than-life days of being a young adult has really got me excited for what's to come. I'm hoping the final game will deliver an adventure where I can really savor those listless hangouts with friends.
Mixtape is set to be released on PC, PlayStation 5, and Xbox Series X|S later this year.This article originally appeared on Engadget at https://www.engadget.com/gaming/the-creators-of-mixtape-want-to-make-a-great-hangout-video-game-140026928.html?src=rss
If youve been meaning to get a better handle on your finances, now might be a good time to try one of our favorite budgeting apps without paying full price. Monarch Money is offering new users 50 percent off an annual subscription when you use the code MONARCHVIP at checkout, bringing the cost down to $50 for a full year of access instead of the usual $100.
Monarch regularly earns a spot in our guide to the best budgeting apps thanks to its detailed tracking tools, flexible budgeting systems and collaborative features. The app lets you connect unlimited accounts, track spending and investments, set financial goals and share access with a partner, all across web, mobile and tablet apps.
Monarch Money is the kind of budgeting app that can feel a little overwhelming at first, especially when youre setting up categories, rules and recurring transactions. Theres a bit of a learning curve, and some of the finer details are easier to manage on the web than in the mobile app. But once youre past that initial setup, it starts to make a lot more sense and becomes a powerful tool for keeping tabs on your finances.
Where Monarch Money really shines is in the level of detail it offers. Its built for people who want a clear, structured view of their money, not just a running list of transactions. In the budgeting section, you can see budgets versus actual spending by category, along with forecasts by month or by year. Recurring expenses can also be defined using more than just merchant names, which helps keep things accurate with less manual cleanup.
Beyond day-to-day budgeting, Monarch does a good job of showing the bigger picture. It includes visual reports and charts that make it easier to spot trends over time, plus tools for tracking net worth, investments and financial goals. Monarch can even factor in non-cash assets like your home or vehicle, pulling in estimates automatically so they appear alongside your accounts.
All of that depth wont be for everyone, but if youre willing to spend a little time getting set up, Monarch Money offers a lot of control and insight. With the current deal bringing the price down to $50 for a full year, its a solid opportunity to try one of our favorite budgeting apps at a discount of 50 percent off and see if it fits how you like to manage your money.
This article originally appeared on Engadget at https://www.engadget.com/deals/monarch-money-deal-get-a-50-percent-off-one-of-our-favorite-budgeting-apps-120000712.html?src=rss
ByteDance released Seedance 2.0 less than a week ago and enraged artists everywhere with a viral clip AI-generated clip of Tom Cruise and Brad Pitt fighting. Unsurprisingly, the AI video-making tool has reportedly already received multiple cease-and-desist letters around copyright infringement. Now, it appears ByteDance is going to curb the new media generator's use of prohibited content.
In a statement to the BBC, ByteDance said, "We are taking steps to strengthen current safeguards as we work to prevent the unauthorised use of intellectual property and likeness by users." It added that the company "respects intellectual property rights and we have heard the concerns regarding Seedance 2.0." However, when pressed for more information on exactly how they would do this, ByteDance didn't respond.
ByteDance's vague pledge follows a cease-and-desist letter from the Walt Disney Company on Friday. Disney claimed that Seedance 2.0 uses "a pirated library of Disney's copyrighted characters from Star Wars, Marvel, and other Disney franchises, as if Disney's coveted intellectual property were free public domain clip art." Disney included example videos that included its copyrighted characters, such as Spider-Man and Darth Vader.
Paramount Skydance has also reportedly issued a cease-and-desist letter to ByteDance to stop Seedance 2.0 from using its materials, according to the BBC. This article originally appeared on Engadget at https://www.engadget.com/ai/bytedance-promises-to-tighten-up-its-new-ai-video-generator-after-viral-cruise-vs-pitt-clip-112941384.html?src=rss
Recently we were introduced to OpenClaw, an AI that allows users to create their own agents to control apps like email, Spotify and home controls. Now, Sam Altman has announced that OpenAI has absorbed OpenClaw by hiring developer Peter Steinberger "to drive the next generation of personal agents," he wrote on X. Steinberger confirmed the news on his own blog. "Im joining OpenAI to work on bringing agents to everyone. OpenClaw will move to a foundation and stay open and independent."
Steinberger was also in talks to join Meta, with both companies reportedly making offers in the "billions," according to Implicator.AI. The primary attractant was said to be OpenClaw's 196,000 GitHub stars and 2 million weekly visitors rather than its codebase.
OpenClaw became buzzy in the last few weeks thanks to its multifaceted ability to carry out tasks. People have used it to create agents that can write code, clear their inboxes, do online shopping and other assistant-like jobs. On its website, OpenClaw touts its ability to interact with popular apps and sites including WhatsApp, Discord, Slack, iMesage, Hue and Spotify.
Peter Steinberger is joining OpenAI to drive the next generation of personal agents. He is a genius with a lot of amazing ideas about the future of very smart agents interacting with each other to do very useful things for people. We expect this will quickly become core to our Sam Altman (@sama) February 15, 2026
OpenClaw was recently called "Clawdbot" but Anthropic forced a name change due to similarities with its "Claude" branding. OpenClaw is often compared to Claude Code by "vibe coders" seeking to automate website development and other programming chores.
In his announcement, Altman said that "the future is going to be extremely multi-agent and it's important to support open source as part of that," adding that "OpenClaw will live in a foundation as an open source project" supported by Open AI. Steinberger, meanwhile, said that "what I want is to change the world, not build a larger company and teaming up with OpenAI is the fastest way to bring this to everyone." This article originally appeared on Engadget at https://www.engadget.com/ai/openai-has-hired-the-developer-behind-ai-agent-openclaw-092934041.html?src=rss
In the US, T-Mobile has launched what it calls the first real-time AI platform built directly into a wireless network, starting with Live Translation.The new service enables phone call translation in over 50 languages without requiring apps, downloads or specific devices. It works on any phone connected to T-Mobile's network, from flip phones to the latest smartphones, as long as at least one caller is a T-Mobile customer. All they need to do is say "Hey T-Mobile, translate." Beta registration is open now for postpaid customers, with access rolling out this spring ahead of a commercial launch later this year.Existing translation services typically require dedicated apps, specific hardware or separate subscriptions: barriers that limit adoption, particularly among less tech-savvy users or those on older devices. By embedding AI capabilities at the network level, T-Mobile is positioning translation as infrastructure rather than a product. The carrier is betting that removing friction from cross-language calls could deepen customer loyalty in ways that coverage and network speed improvements no longer can.TREND BITET-Mobile's play reflects a deeper consumer expectation taking hold: technology should work invisibly to make life easier. The implications stretch well beyond telecom. For the 60 million Americans in multilingual households, real-time translation isn't a mere convenience it's a tool for closeness and (intergenerational) connection. For small businesses, it means no longer losing customers because of a language gap. Scale that up to healthcare, where language barriers contribute to misdiagnosis and delayed treatment, or to government services, where they block access to housing, benefits and legal aid, and the stakes become even more evident.The pattern emerging here is one brands across sectors should watch closely: consumers will increasingly expect intelligence embedded at the infrastructure level, requiring zero setup, and designed to enhance human connection rather than replace it. The organizations that deliver on that whether they're carriers, banks, hospitals or public agencies will set a new standard for what "accessible" actually means.
Hideki Sato, who led the design of Sega's beloved consoles from the '80s and '90s, died on Friday, according to the Japanese gaming site Beep21. He was 77. Sato worked with Sega from 1971 until the early 2000s, but he's best known for his involvement in the development of the Sega arcade games and home consoles that defined many late Gen X and early millennial childhoods, starting with the SG-1000 to the Genesis, Saturn and Dreamcast. https://t.co/hClrxLODFU Beep21 (@Beep2021) February 14, 2026
Sato went on to serve as Sega's president from 2001 to 2003. In the post announcing his death, Beep21, which interviewed Sato numerous times over the years, wrote (translated from Japanese), "He was truly a great figure who shaped Japanese gaming history and captivated Sega fans all around the world. The excitement and pioneering spirit of that era will remain forever in the hearts and memories of countless fans, for all eternity." Sato's passing comes just a few months after that of Sega co-founder David Rosen, who died in December at age 95. This article originally appeared on Engadget at https://www.engadget.com/gaming/hideki-sato-known-as-the-father-of-sega-hardware-has-reportedly-died-230634768.html?src=rss
If you've been wondering what's next for Netflix's Terminator Zero in the time since its first season, we finally have an update, and it's a bummer. Responding to a fan on social media, showrunner Mattson Tomlin said this weekend that the show has been canceled. Despite being generally well received, Tomlin noted that "at the end of the day not nearly enough people watched it."It was cancelled. The critical and audience reception to it was tremendous, but at the end of the day not nearly enough people watched it. I wouldve loved to deliver on the Future War I had planned in seasons 2 and 3, but Im also very happy with how it feels contained as is. https://t.co/Dh7G6gkBF7 pic.twitter.com/dqCSXHIytg mattson tomlin (@mattsontomlin) February 13, 2026
Season one of Terminator Zero was released in August 2024 and focused on the events around Judgment Day August 29, 1997, as established in Terminator 2 and its aftermath, jumping forward to 2022, more than two decades into a war between humans and machines. In the post about the show's cancellation, Tomlin wrote, "I wouldve loved to deliver on the Future War I had planned in seasons 2 and 3, but Im also very happy with how it feels contained as is."Tomlin went on to praise the marketing team in additional replies for "trying to really make the show work," as well as the hundreds of people who worked on the show. Offering a bit of insight, Tomlin wrote, "Generally speaking, anime audiences skew younger. Terminator audiences skew older. Terminator Zero asked them to meet in the middle, and they didnt in the way the corporation needed to justify the spend to continue. Im extremely grateful to the people who have watched it."This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/terminator-zero-showrunner-confirms-the-netflix-anime-has-been-canceled-after-one-season-211656840.html?src=rss