Last year marked 20 years since God of War hit the PlayStation 2 and kicked off one of gaming biggest franchises. Now, at the tail end of that 20th anniversary celebration, Sonys Santa Monica Studio has announced two new project. First, and most significantly, the original God of War trilogy from the PS2 and PS3 is being remade for the modern era. Theres no footage of it yet the developer says that theyre very early in development, so we likely wont see or hear much about this for a while. But given renewed interest in God of War thanks to the excellent two Norse games from 2018 and 2022 (not to mention the upcoming Amazon series), it makes sense to revisit these classics. God of War and God of War II were released for Playstation 2 in 2005 and 2007, respectively, while the third of the Greek trilogy hit PlayStation 3 in 2010. The third game was also remastered for the PS4. But its safe to say that while the first two games are classics for their era, they also really show their age in some gameplay spots. Hopefully the remake will smooth out those rough edges. (Who else has nightmares in the Hades level near the end of the first game? Not just me, right?)While we wont see the remakes for a while, there is a new God of War-inspired game out right now: God of War Sons of Sparta. It was developed by Mega Cat Studios, a developer known for its love of retro games it even still releases games for the SNES and Genesis. Given their pedigree, its no surprise that Sons of Sparta has vibes of classic 2D action/platformer games. Its apparently canon for the series and takes place in Kratos youth while he trains with his brother. It obviously looks nothing like the other God of War games but the combat and monsters shown off in the trailer definitely feel right at home in the series. Perhaps the most fun part of all this is that its available today for $30. While Sons of Sparta looks like a fun curio for God of War fans, itll only go so far towards whetting our appetite for that remake series. Might I suggest binging some Valhalla in the meantime?This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/god-of-war-is-getting-a-remake-trilogy-and-a-new-retro-inspired-action-game-is-out-today-234056618.html?src=rss
Coming off the success of Slient Hill f, which moved the series psychological horror to the Japanese countryside, Konami, Annapurna Interactive and developer Screen Burn Interactive have chosen a foggy island as the setting for Silent Hill: Townfall.The first gameplay trailer for Townfall, introduced during Sonys latest State of Play, follows Simon Ordell, a man who keeps mysteriously waking up in the water off the coast of the empty island town of St. Amelia. In the trailer, Simon hides from monsters, peers at a portable television, swings a fire axe, and deals with the psychological turmoil typical of a Silent Hill protagonist, all in first person, one of the unique twists of this new game.Silent Hill: Townfall was originally announced alongside Silent Hill f and the remake of Silent Hill 2 in 2022. The game is developed by Screen Burn Interactive (formerly known as No Code), the creators of Observation and Stories Untold. Konami will share more details about Townfalls gameplay and story in an upcoming Silent Hill Transmission presentation later today.Silent Hill: Townfall is coming to PlayStation 5 in 2026.This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/silent-hill-townfall-takes-the-series-trademark-fog-to-an-eerie-coastal-community-233324897.html?src=rss
Volume two of the Metal Gear Solid: Master Collection will arrive on August 27, publisher Konami announced today during Sonys latest State of Play presentation. The bundle will feature 2008s Metal Gear Solid 4: Guns of the Patriots, the HD remaster of 2010s Metal Gear Solid: Peace Walker and a selection of bonus content, including Metal Gear: Ghost Babel, which was originally released for Game Boy Color in 2000. All told, thats a smaller selection of games than Konami made available with Vol. 1 of the Master Collection, but Metal Gear fans will be excited nonetheless, if only for the fact it will mark the first time MGS4 will be officially playable on a platform other than the PlayStation 3. That it has taken Konami nearly two decades to release the conclusion of Solid Snakes story on more systems has to do with the nature of the game as a PS3 exclusive. MGS4 took extensive advantage of the consoles unique Cell architecture, a fact that made it difficult (and expensive) proposition to port to more recent x86-based systems. In recent years, its been possible to emulate the game on a powerful PC, but not everyone has that kind of hardware. Metal Gear Solid: Master Collection Vol.2 will be available on PS5, Xbox Series X/S, PC, Nintendo Switch and Nintendo Switch 2.Update, February 12, 6:30PM ET: This story was updated after publish to add details about Metal Gear Solid: Master Collection Vol.2s launch platforms.This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/the-next-metal-gear-solid-remaster-collection-arrives-this-summer-231711005.html?src=rss
Its been less than three months since we got our first look at Control Resonant, the sequel to Remedys mind-bending, third-person adventure that introduced us to Jesse Faden and the Federal Bureau of Control. At todays State of Play event, we got to see the first extended bit of gameplay from Control Resonant and the combat looks as inspired as ever, though the setting is completely new.As we learned in December, the next Control games doesnt focus on Jesse Faden; instead, youll primarily play as her brother Dylan who Jesse was trying to find for much of the first game. Dylans out in a warped version of New York City trying to track the games Resonant creatures that are responsible for whatever calamity has taken place. We knew this already, but the change of setting from the Bureau of Control building into the more open city setting should go a long way towards making this game feel fresh. Dylans capabilities are also completely different than what we saw from Jesse in the original. Theres a much bigger emphasis on melee combat, as Dylan has a shapeshifting weapon called the Aberrant. You can switch from hammer to blades to other various forms, much in the way that Jesses firearm in the first game could morph between different types of guns. But the thing that stood out the most to me in the brief preview was the way that NYC completely disobeyed the laws of physics. Buildings and streets would just head into the sky at 90-degree angles and Dylans powers let him completely which surface is the ground for him. Theres still no firm release date for Control Resonant, but thats not unreasonable the game was only announced a few months ago. Remedy says theyre still on target to launch in 2026. And, at the end of todays PlayStation blog post, they promise that things are going to get weirder. Just what I was hoping for!This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/the-first-control-resonant-gameplay-trailer-shows-dylan-defying-physics-in-a-sideways-nyc-224746545.html?src=rss
Sonys first State of Play stream of the year included an update on Mina the Hollower, the latest title from Shovel Knight studio Yacht Club Games. Its now slated to arrive sometime this spring. The developer initially planned to release the retro-style action-adventure platformer on Halloween last year, but delayed it to to apply some final polish and balancing to make the game truly shine.While Mina the Hollower didnt make its original Halloween release date, at least the new demo, which will be available for a limited time, is getting a eerily timed debut. Itll hit PS5 tomorrow i.e. Friday, February 13. Yknow Friday the 13th?This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/mina-the-hollower-resurfaces-with-a-spring-2026-release-window-224327165.html?src=rss
When it launched in 2021, Kena: Bridge of Spirits was an early example of the graphical power of the PS5 thanks to its Pixar-adjacent animation and over-the-top effects. Based on a surprise trailer at Sony's latest State of Play, it seems like its sequel, Kena: Scars of Kosmora, could up the ante when it launches later this year.Scars of Kosmora follows spirit guide Kena to a mysterious island called Kosmora, where a powerful spirit breaks her staff and forces her to embrace a new style of spirit guiding (and presumably a collection of new game mechanics). Like the first game, Scars of Kosmora looks to be filled with lush visuals and cute Spirit Companions, but also a surprising amount of boss battles. Developer Ember Lab's new trailer heavily emphasizes the game's updated combat, which seems like it'll play a big role in the sequel.According to a post on the PlayStation Blog, it sounds like manipulating the elements will also be a major focus. "Weve added new elemental gameplay to bring strategy and depth when facing the threats of Kosmora," developer Ember Lab says. "These new combat skills, elemental infusions and use of your Spirit Companions will be key to overcoming challenging encounters and epic boss fights."Kena: Scars of Kosmora is coming to PlayStation 5 and PC in 2026.This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/kena-scars-of-kosmora-is-coming-out-later-this-year-224006963.html?src=rss
Ghost of Yoteis forthcoming Legends multiplayer expansion will arrive early next month, Sony announced today during its latest State of Play presentation. As in Ghost of Tsushima, youll be able to play the mode with up to three other people online. Players can each choose from one of four classes samurai, archer, mercenary and shinobi who excel in different combat scenarios. All four classes can wield a katana and bow, but then they also have access to special weapons and skills. For example, the samurai can wield the odachi, giving them a sweeping move set against groups of enemies. Youll need to use teamwork and your classs abilities to take down demonic versions of the Yotei Six. The mode will arrive alongside the games 1.5 patch, and will be free for all Ghost of Yotei owners. At launch, players can look forward to three different mission types. In survival, youll be tasked with fighting off increasingly difficult enemies. In story mode, meanwhile, you and one other player will need to complete a series of 12 missions to unlock the expansions incursion mode, which will see you siege a fortress belonging to a member of Yotei Six. At first, there will be four strongholds for players to conquer, with a later April patch adding the final bosses. This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/ghost-of-yoteis-multiplayer-expansion-arrives-march-10-223842684.html?src=rss
The European Commission has opened a new probe into Google, this time focused on the company's massive online advertising business, Bloomberg reports. European Union regulators have already fined Google billions for violating the Digital Markets Act, and being found guilty of anticompetitive behavior in online advertising could add to that total.While the Commission has yet to announce a formal investigation, Bloomberg writes that it has started contacting Google's customers and competitors for information about its dominance across multiple online advertising markets. Regulators are particularly concerned that Google could be "artificially increasing the clearing price" of ad auctions "to the detriment of advertisers." If the company is found to be violating the EU's competition rules, Google could be fined 10 percent of its global annual sales.Google's approach to advertising to minors was reportedly already under investigation by the EU as of December 2024, and besides fines, regulators have ordered the company to open up Android to competing AI assistants and share search data with rivals. In the US, there's also precedent for finding Google's approach to online advertising anticompetitive.A US federal judge found that Google is a monopolist in online advertising in April 2025, the conclusion of a legal battle that started with a Department of Justice lawsuit accusing the company of dominating the ad market and using its control to charge more and keep a larger portion of ad sales. The DOJ ultimately wants Google to sell its ad tech business, but a final decision hasn't been reached as to how the company's anticompetitive behavior should be remedied. This article originally appeared on Engadget at https://www.engadget.com/big-tech/eu-reportedly-opens-another-probe-into-googles-ads-pricing-194435095.html?src=rss
The head of the antitrust division is out at the US Department of Justice. Gail Slater, a former JD Vance adviser and Fox Corp VP, reportedly clashed with Attorney General Pam Bondi. Their longstanding feud is said to have centered around Slater's skepticism of corporate mergers."It is with great sadness and abiding hope that I leave my role as [Assistant Attorney General] for Antitrust today," Slater posted on X. "It was indeed the honor of a lifetime to serve in this role."Although Slater technically resigned, The Guardian reports that she was forced out. The fallout was said to be over her differences with Bondi (who just yesterday yelled, insulted and deflected her way through a hearing over the DOJ's stonewalling of the Epstein files). In recent weeks, Bondi reportedly reiterated to the White House that Slater's views on the antitrust division's direction made the pair's relationship irreconcilable.Attorney General Pam Bondi (Photo by Win McNamee/Getty Images)Win McNamee via Getty ImagesThe tensions reportedly began simmering last summer, when Slater sought to block the merger between Hewlett-Packard Enterprise and Juniper Networks. She opposed the deal out of concerns that it would create a duopoly in cloud computing and wireless networking. In addition, Slater reportedly told Bondi that US intelligence hadn't raised any concerns about blocking the merger. However, CIA Director John Ratcliffe later claimed that blocking it would pose national security risks because it could lead to the loss of business to China. The Trump administration's merger-friendly DOJ ultimately approved the deal.Alongside Bondi, Slater was overseeing the DOJ's review of Netflix's proposed acquisition of Warner Bros. Discovery. In December, Trump said he would be involved in the regulatory review. That followed intense lobbying by Netflix and Paramount, the latter of which launched a hostile takeover bid. Earlier this month, The Wall Street Journal reported that the department was investigating whether Netflix was involved in anticompetitive practices during the process.Slater's ousting also comes weeks ahead of the DOJ's antitrust trial against Ticketmaster owner Live Nation. The department's lawsuit was filed during the Biden administration. It claims that Live Nation is operating as a monopoly, harming competition, fans, industry promoters and artists.This article originally appeared on Engadget at https://www.engadget.com/big-tech/antitrust-head-overseeing-netflix-warner-merger-resigns-192854114.html?src=rss
At the end of last month, Ubisoft workers in the publishers native France threatened to strike in the wake of sweeping layoffs and cost-cutting measures. This week, they made good on those threats. According to GamesIndustry.biz, union members confirmed that at least 1,200 staff participated in the three-day strike, which was due to run from February 10 to February 12.
While the strike action primarily took place in France, GamesIndustry.biz was told that Ubisofts Milan office also took part. The union Solidaires Informatique, which represents French workers from a number of companies in the video game sector, including Blizzard and Ubisoft, had previously called for strikes to take place on January 27. Their demands included a 10 percent increase on all salaries and the implementation of a 4-day work week.
Some striking employees held up signs outside Ubisofts Paris headquarters, with one (pictured) wearing a Rabbids mask to hide their face. Their grievances are wide-ranging. As well as reportedly laying off hundreds of employees already in 2026, Ubisoft also introduced a mandate for its staff to return to work on site for five days a week. One employee who publicly voiced their disapproval of the new policy was reportedly fired for doing so.
Ubisoft has had a rocky start to 2026 on the software side too. The long-awaited Prince of Persia: The Sands of Time remake was among six games canceled by the struggling publisher last month, when it also confirmed several studio closures as part of the companys organizational restructuring.
Update, Feb. 12 2026, 12:39PM ET: "We understand these changes, particularly those affecting work organization, are generating strong feelings," Ubisoft wrote in a statement shared with Engadget. "Since the announcement, we have held a series of discussions and information sessions at multiple levels to help teams better understand the new organization and to give them the opportunity to share their questions and concerns." The company added that it "remains committed to maintaining an open and constructive dialogue with employees and employee representatives.This article originally appeared on Engadget at https://www.engadget.com/gaming/1200-ubisoft-workers-went-on-strike-in-response-to-company-restructuring-and-mandatory-return-to-work-policy-163714986.html?src=rss