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2025-03-10 21:28:41| Engadget

Apple is planning to dramatically rethink the look and feel of its operating systems with the introduction of the next version of iOS, iPadOS and macOS, according to Bloomberg. The redesign is meant to make using the company's software more consistent, and will impact "the style of icons, menus, apps, windows and system buttons," Bloomberg writes. The changes may take loose inspiration from visionOS, the mixed-reality operating system of the Vision Pro. The headset featured a slightly different style from Apple's other software, with a focus on translucency, floating interface elements and rounded app icons. As Bloomberg notes, Apple hasn't dramatically rethought the look of any of its software since iOS 7 and macOS Big Sur, so tweaks would be notable. When it was released in 2013, iOS 7 was the first version of the iPhone's operating system overseen by former Chief Design Officer Jony Ive, and when Big Sur came out in 2020, it was the first version of macOS to run iPad apps and work on Apple's custom silicon. There don't seem to be any equally big shifts paired with iOS 19, iPadOS 19 and macOS 16, beyond the company's ongoing work on Apple Intelligence, which isn't available in all of its apps yet. Apple Intelligence was introduced alongside iOS 18 and includes a host of new AI-powered features for working with audio, images and text, on top of a revamped version of Siri that can use apps for you. Most of those features shipped though not at launch save for the new Siri, which Apple recently announced will now be available "in the coming year."This article originally appeared on Engadget at https://www.engadget.com/mobile/apple-is-reportedly-planning-a-major-redesign-for-ios-19-and-macos-16-202804091.html?src=rss


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2025-03-10 20:44:54| Engadget

Go to a profile of any celebrity on Wikipedia and it's quite possible that you'll be met with a terrible photo of them. Such images are often old or out of focus, perhaps captured candidly on a smartphone at a public event. A group of volunteer photographers has set out to fix that, as 404 Media reports. Any media uploaded to Wikipedia has to be made freely available for anyone to use. Given that professional photographers want to make money from their work, they don't tend to share their photos there. Enter WikiPortraits, a team of amateur snappers who have been hitting up festivals, award ceremonies and other events to take Creative Commons-licensed shots of high-profile attendees. Some of the stars seem very happy to have a replacement headshot on their Wikipedia page, the first stop for many people to find out about that person. One photographer, Jay Dixit, said Succession star Jeremy Strong was all too glad to pose for a new snap. "His publicist said no," Dixit recounted. "But Jeremy said, 'Wait, youre from Wikipedia? For the love of God, please take down that photo. Youd be doing me a service.'" The Wikimedia Foundation and donations are funding WikiPortraits' efforts, which you can read more about at 404 Media.This article originally appeared on Engadget at https://www.engadget.com/entertainment/volunteer-photographers-are-fixing-wikipedias-terrible-celebrity-headshots-194454358.html?src=rss


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2025-03-10 20:18:02| Engadget

AMD just debuted its new FidelityFX Super Resolution 4 (FSR 4) upscaling tech on the latest Radeon RX 9070 and 9070 Ti GPUs, and it sounds like it might not be limited PCs. According to a new Digital Foundry interview with Mark Cerny, some version of FSR 4 will make it into the PlayStation 5 Pro via a software update rather than new hardware. "Our target is to have something very similar to FSR 4's upscaler available on PS5 Pro for 2026 titles as the next evolution of PSSR," Cerny tells Digital Foundry. The PS5 Pro's PlayStation Spectral Super Resolution (PSSR) is a custom upscaling technology that lets the console run lower-resolution versions of games and make them appear like they're 4K, and by Cerny's own lengthy explanation, it was created using a combination of existing and future AMD tech.  Based on our review of AMD's new GPUs, FSR 4 is not a miracle worker. In some cases it leads to a lower frame rate than you might get from FSR 3, but in exchange for more detail. That extra crispness, while subtle, will probably make a difference to someone who's already spent $700 on a "Pro" console. The comparison video below does a pretty good job of illustrating the improvements FSR 4 actually makes: Sony believes implementing FSR 4 on the PS5 Pro is even possible in the first place because the company also directly contributed to the development of the tech through its "Project Amethyst" collaboration with AMD. "The neural network (and training recipe) in FSR 4's upscaler are the first results of the Amethyst collaboration," according to Cerny. The company's work with AMD was announced with a focus on building new machine learning architecture for game graphics, but it will clearly have more immediate impacts on PSSR and current PlayStation consoles, too. "FSR 4 and this next evolution of PSSR are a paradigm for our future," Cerny tells Digital Foundry, "going forward we expect to have our own implementations of each of the algorithms developed through the collaboration."This article originally appeared on Engadget at https://www.engadget.com/gaming/playstations-mark-cerny-says-a-version-of-fsr-4-could-be-implemented-on-the-ps5-pro-191802108.html?src=rss


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