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2026-01-26 16:49:12| Engadget

While we got a peek at a few Xbox Game Studios projects during last weeks Developer Direct event, neither Bethesda nor Activision Blizzard made appearances. Fans of several Blizzard franchises wont need to wait too long to find out whats next for their favorite games, though, as the publisher has lined up several showcases to help mark its 35th anniversary.The developer-led streams will include major game announcements, according to Blizzard. Theyll all air over the next few weeks. Heres where and when you can watch each stream:January 29. 12PM ET  World of Warcraft State of Azeroth (YouTube and Twitch)February 4, 1PM ET  Overwatch Spotlight (YouTube and Twitch)February 9, 12:30PM ET Hearthstone Spotlight on the (YouTube and Twitch) February 11, 5PM ET Diablo 30th Anniversary Spotlight (YouTube and Twitch) With Blizzard not holding a BlizzCon in either 2024 or 2025, the announcements at these showcases should help fill the gap until the event returns in September. This is only the start of what well share around our games this year, Blizzard president Johanna Faries said.The WoW showcase will take place just over a month before the Midnight expansion arrives on March 2. Among other things, the developers will share their roadmaps for both modern and classic WoW.Overwatch 2 has been teasing a takeover of the game by the villainous Talon faction, and with the next season only a couple of weeks away, well surely hear more about that. Maybe Blizzard will reveal the long-rumored Overwatch mobile spinoff here too (and hopefully an animated series).The second Diablo IV expansion, Lord of Hatred, is set to arrive on April 28 with a new campaign and fresh classes in tow, so expect to learn more during that franchises showcase. Hearthstone fans will also soon get a better sense of what to expect for that game this year.This article originally appeared on Engadget at https://www.engadget.com/gaming/blizzard-lines-up-wow-overwatch-hearthstone-and-diablo-showcases-154912932.html?src=rss


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2026-01-26 16:05:40| Engadget

Apple has launched its next-generation AirTag for $29 and brought a slew of new features along with it. But, first, it's important to get this out of the way: The new AirTag still doesn't have a keyring hole, so you'll still need a case or secure pocket. Once you get over that, the new Apple AirTag does offer some nice improvements. For starters, it's now powered by Apple's second-generation Ultra Wideband chip the same one used in the iPhone 17 lineup and for the Apple Watch Ultra 3. It also uses Precision Finding to reach items up to 50 percent further away than the previous AirTag model. This feature will now work with any Apple Watch Series 9, Ultra 2 or a later iteration of either.  The new AirTag is also 50 percent louder than before and has what Apple calls a "distinctive new chime." It still uses the Find My network to bounce off other Bluetooth users and locate the AirTag.  Apple Launched in 2021, Apple's AirTag has long stood as our favorite Bluetooth tracker for iPhones. It's convenience within the Find My app is a big help and almost makes up for the fact that it doesn't have a key ring almost.  This article originally appeared on Engadget at https://www.engadget.com/wearables/apples-new-airtag-still-doesnt-have-a-keyring-hole-150540254.html?src=rss


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2026-01-26 16:00:00| Engadget

The ninth mainline Resident Evil is trying to split the difference between the series action-heavy entries and the stress-inducing hide-and-seek episodes. During a four-hour playthrough of some early parts of Resident Evil Requiem, I spent time with both of the two main characters, Grace and series mainstay Leon. They offer distinctly different playstyles, talents, strengths, and weaknesses. While it isn't an entirely new premise for the survival horror series (in the original, playing as Chris Redfield offered more challenge than playing as Jill Valentine) its never been this pronounced. I started playing as Leon, entering a medical facility he seemed to have been invited to. With a cavernous main hall, it feels like yet another iconic Resident Evil hub, immediately reminding me of Raccoon City's Police Precinct and even the original's cavernous manor. Wings to explore? Check. Suspiciously quiet and empty central area that will almost definitely get overrun by zombies at some point? Probably.Both Grace and Leons parts can be played in either third- or first-person perspective, though Leons segments seem better suited to the third-person view, since there's just a lot more shooting. Grace's segments were tense and demanded my full attention, more akin to Resident Evil 7. During this early part of the game, there is a lot of hiding, plenty of ammo conservation and a lot more learning from dumb mistakes. The parts of the game I played with Leon reminded me more of Resident Evil 4 (or 5 or 6 but lets gloss over those).Once you take control of him, Leon is immediately attacked and has to fend off roughly 15 infected doctors, nurses and patients. Its a significant tone shift from Grace skulking around the facility, hiding behind plants and sometimes just hoping for the best. Leon faces off against a chainsaw-wielding doctor zombie. Best cut that arm off.CapcomLeon, fortunately, arrives with several weapons, including a new melee option, a hatchet. Using this, he can make targeted attacks to lop off limbs and aim at the head to deliver more damage. At least on these basic zombies, I found relentless slashing more effective than more targeted efforts Im sure future enemies will demand more nuanced approaches. A later enemy must be decapitated to kill it. After a set number of swings, you will need to retreat and sharpen the blade, which adds to the jeopardy while not disrupting the chaos. The hatchet can even be used to parry attacks if you get the timing down. Leon even gets to wield a chainsaw during this initial encounter, but only after claiming it from one particularly industrious zombie that seemed to find it inside a hospital. It was crucial to both disarm this zombie and grab the chainsaw before another corpse could take a turn on it. However, just because the chainsaw gets dropped doesnt mean its turned off. I suffered significant damage when I repeatedly rushed into the spinning power tool. The zombies in Requiem are also a little more nuanced compared to previous games if a zombie can have nuance. While nearly all of the zombies will attack you on sight, they can be distracted or delayed based on the person they were before they turned. For example, the chef zombie (a hardy, bigger zombie than the ones youve come across until that point) will only chase you around his kitchen. Step out into the corridor and hell leave you alone. Elsewhere, a zombie (attached to an IV, cute) has his eyes bandaged and will react aggressively to any noise. I used this to my advantage, hurling an empty bottle at another zombie who stood nearby. The IV zombie killed him immediately. Another time, a senior exec whos been turned is firing an employee of his by killing them, moaning Youre fired as he does so. This little vignette gave me enough time to dim the lights and hide when he left his office. In Requiem, players are expected to exploit individual zombie behaviors to outmaneuver them. Its also a welcome dose of humor to the survival horror series, reminding me a little of the camp moments in Dead Rising, another zombie-centric Capcom series. Leon doesnt have to strategize quite as much, arriving with a particularly powerful handgun, the Requiem, that he eventually passes over to Grace. This is capable of stopping pretty much (but not all) enemies you come across, although it initially comes with only a single bullet, so you really have to make it count. During a set-piece battle against a towering, swollen former patient, I got to test Requiems action-horror controls under pressure. Leon finds a shotgun and has to flank (and outrun) his hungry attacker. The environment in the rafters of the building is designed so its easy to figure out where you need to go and how to stop the giant zombie from cornering you. Ammo, at least during this fight, was scattered around, which was a relief after struggling to find bullets during Graces segment.Despite the lack of traditional weapons, Grace eventually finds a blood injector (and its companion blood analysis system). These turn into Requiems crafting system. Powered by literal buckets and puddles of blood (you have to draw up infected blood from certain parts of the environment and enemies), samples can be combined with scraps, herbs and more to create high-powered first-aid shots, injectable explosive blood, ammunition and a lot of other things. Analysing different blood types (and solving some light puzzles) adds further crafting options. Oh he's not going to help you.CapcomDuring the preview, the infected blood injector was exclusively for Graces use. Itll be intriguing if only one character gets to benefit from the crafting system, although Capcom teased customizable weapons for Leon, which might better suit his playstyle. Grace might also be handicapped by the typewriter save system popularized in the first few RE games. This could mean youll only be able to save if you have an ink ribbon on you, a very stressful part of inventory management early on in the series she really cant catch a break. However, it appears to be adjustable in difficulty settings. According to Capcoms Resident Evil showcase last week, infected blood will apparently play a strong role in Requiem, touching on both Leons past (hes apparently suffering from a mystery ailment) and the circumstances surrounding the death of Grace's other. And it wouldnt be a Resident Evil game with mystery, buckets of blood, and a pulpy villain. Capcom has primed another fascinating villain with Requiems Dr. Gideon, a former Umbrella virologist who was seemingly written for an actor to go full camp baddie if the doctors hooded snakeskin trenchcoat wasnt a giveaway. Resident Evil Requiem will be released on February 27, 2026 for PC, PS5 and Xbox Series X|S.This article originally appeared on Engadget at https://www.engadget.com/gaming/resident-evil-requiem-preview-150000849.html?src=rss


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