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Forza Horizon 5 is officially coming to the PS5 on April 29. We knew the racing sim was going multiplatform, and now we have a legit date when players will be able to race around a digital replica of Mexico. This version does have cross-play support, which has already been a boon for Xbox and PC players. Additionally, the PS5 build allows gamers to purchase all of the same car packs, including the Hot Wheels and Rally Adventure expansions. Theres a new and free content update for PS5, Xbox and PC players called Horizon Realms that features a set of in-game achievements based on the games dynamic and evolving world, which arrives on April 25. Horizon 5 comes to PS5 in three flavors. The base game costs $60; the Deluxe Edition, which comes with the game's car pass, costs $80; and the Premium Edition, which comes with all of the game's DLC, costs $100. If you pre-order the Premium Edition you also get early access to the game on April 25, though does it count as early access when the game's been out for over four years on Xbox and PC? That's for you and your wallet to decide. All editions are digital only the Forza Horizon X account confirmed there are currently no plans for a physical release. Developer Playground Games has also run down the various graphics modes available on PlayStation 5. Regular PS5 consoles will have access to a 60 fps performance mode and a 30 fps quality mode. PS5 Pro owners will have the same options, but with "increased fidelity" in the performance mode and ray-traced car reflections in races and free roam. There is no word currently on resolution targets for either console, or how they shape up versus Xbox Series X/S. For the uninitiated, Forza Horizon 5 is a fantastic open-world racing game that we absolutely loved upon its initial release in 2021. The graphics are top notch, with a gorgeous design aesthetic, and the open world is fun to just race around in. The game is so approachable that we said you don't need to be into cars to love it. This is just the latest former Xbox exclusive to bridge the console divide. Indiana Jones and the Great Circle debuted as an Xbox exclusive in December, but is also coming to the PS5 soon. Other former exclusives that have been allowed to roam free include Sea of Thieves, Hi-Fi Rush, Pentiment and Grounded.This article originally appeared on Engadget at https://www.engadget.com/gaming/forza-horizon-5-careens-onto-ps5-on-april-29-222606043.html?src=rss
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In a fitting crossover, Roblox is getting a big speed boost on Chromebooks. Google said on Thursday that a new x86 version of the online game platform and creation system is twice as fast as the Android version, which was previously the only way to play Roblox on ChromeOS. Given the overlap between Chromebooks (popular in education) and Roblox (popular with kids, for better or worse), a better-performing version on ChromeOS seems like a good match. Although there are more ARM-based Chromebooks than before, most still use x86 architecture. Google says the new Roblox build provides smoother gameplay, quicker load times and "an overall better Roblox experience." More specifically, you should see a 99 percent framerate increase in the virtual pet game Adopt Me! and a 67 percent boost in the role-playing sim Brookhaven RP. Load times are up to 29 percent faster when going from a fresh start to the login page. Alongside the x86 launch, Google and Roblox have some speed-themed in-game swag for Chromebook users. You can redeem a jetpack with a Chrome logo (of course!) for your avatar to fly around like a Google-sponsored Buzz Lightyear. You can also redeem a "hoverboard" (which looks suspiciously like a OneWheel) for faster ground travel. You'll find both on Google's perks page. This isn't the first mashup between the two companies. Last year, they teamed up on a weird game that teaches kids about online safety, the, uh, "interestingly" named Be Internet Awesome World. Google told Engadget that you can install the x86 version of Roblox directly through the Play Store. Although that's typically where you find the Android version, the storefront should automatically deliver the right build for your laptop.This article originally appeared on Engadget at https://www.engadget.com/gaming/roblox-is-now-much-faster-on-chromebooks-210030799.html?src=rss
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At some point in 2025, Twitch plans to offer monetization tools like subscriptions and Bits for all streamers, according to an open letter from Twitch CEO Dan Clancy. Monetizing Twitch streams previously required reaching "Affiliate" status on the platform. Having viewers subscribe to a Twitch channel or cheer with Bits (Twitch's digital currency) during a stream are the two most prominent ways the average streamer can make money from their streams, outside of passive ad revenue or sponsorships. Currently, each subscription earns you a 50/50 split on subscription revenue after processing fees and taxes, while each Bit earned during a stream translates to around $0.01. Opening up subscriptions and Bits to "most streamers, from day one," should serve to make streaming on Twitch more enticing to anyone worried about the long process of becoming a Twitch Affiliate or Partner. Reaching either status on Twitch requires earning a certain amount of followers and streaming a certain amount of hours, on top of other criteria. With at least some monetization tools becoming available to everyone, climbing Twitch's ladder seems like it could become more about unlocking access to tools rather than the ability to earn money at all. (Thought novice streamers should keep in mind they must get a minimum of $50 to withdraw their earnings from Twitch at all.) Alongside these changes, Clancy also announced that Twitch will introduce more ways for streamers to earn money together, new editing tools for creating clips of streams and expanded moderation tools on mobile. Twitch's has been rethinking its approach to moderation and policy violations over the last few months. Earlier in February, the company tweaked how it enforces community guideline violations, making it so violations can "expire" after a certain amount of time.This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/twitch-will-open-some-monetization-tools-to-even-first-time-streamers-204805004.html?src=rss
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