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Console makers and game developers like Microsoft, Nintendo and Electronic Arts have created a new initiative, managed by the Entertainment Software Association (ESA), that aims to make it easier to know what accessibility features games have. The new Accessible Games Initiative has defined a set of 24 accessibility tags that will appear in participating game storefronts and product pages so players can know what features a game has before they buy it. The tags have easy to understand definitions and cover a range of accessibility features games offer, like subtitles, input remapping for controls, text-to-speech and speech-to-text in chat and narrated menus. All of the tags and definitions are available to view on the Accessible Games Initiative's website. The ESA also says it will provide developers with criteria for the tags so they can develop accessibility features with them in mind. The new tags are designed to co-exist with existing accessibility information on product pages, but some companies may choose to focus exclusively on the new "cross-industry" standard. For example, Microsoft plans to "replace existing Xbox Game Accessibility Feature tags with their equivalent Accessible Games Initiative tags" to avoid duplication, while keeping its own tags that aren't in the initiative's list. The idea for the Accessible Games Initiative "was first developed by Electronic Arts, Google, Microsoft, Nintendo of America, Sony Interactive Entertainment and Ubisoft," according to the ESA, and new companies have joined in time for launch, like "Amazon Games, Riot Games, Square Enix and Warner Bros. Games." Offering some kind of standardized way to know what accessibility features a game has is desperately needed. While developers have gotten better at offering accessibility features in their games by default, players interested in a specific feature have mostly had to rely on third-party resources like Can I Play That? to figure out how well they've been interpreted and implemented. These tags should start to fix that. The only open question is when they'll be adopted. The ESA told The Verge that "the timeline for implementation of the tags is company-dependent," meaning there could be a wait ahead for players hoping to take advantage of the Accessible Games Initiative's work.This article originally appeared on Engadget at https://www.engadget.com/gaming/game-companies-will-standardize-accessibility-labels-on-storefronts-and-product-pages-211335539.html?src=rss
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Marketing and Advertising
If you own a Honda Prologue or Acura ZDX, you'll soon have a lot more places you can charge your car. Honda and Acura EVs will be able to access the Tesla Supercharger network in June 2025, when Honda's official NACS-CCS adapter goes on sale. Adapters will be available to purchase from authorized dealerships, and EV owners will receive a notification from the HondaLink and Acura EV apps when they're available. The apps will also be able to locate Tesla Superchargers around the same time. Honda says the adapter is the safest way to charge on Tesla's more than 20,000 chargers in the US, but hasn't shared how much it'll actually cost once it's available. For a preview of the possible price range for Honda's adapter, car makers have charged anywhere from nothing (Rivian) to $230 (Ford) for an NACS adapter. Honda's plan to adopt the North American Charging Standard (NACS) has been in the works since 2023. In finally offering its own adapter, Honda joins other EV makers like Mercedes-Benz, Rivian, Polestar, Lucid and Ford in giving existing EV owners a way to take advantage of Tesla's expansive charging network.This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/honda-and-acura-evs-will-be-able-to-use-the-tesla-supercharger-network-in-june-185608357.html?src=rss
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Marketing and Advertising
In late February, Anthropic released Claude 3.7 Sonnet. As the industry's first hybrid reasoning model, it was a major milestone for the company. Rather than forcing users to pick between a version of Claude that can answer a question nearly instantaneously or work through a problem step by step, the chatbot can do both, with a simple toggle allowing you to switch between Claude's different thinking modes. Today, Anthropic is enhancing 3.7 Sonnet by giving it the ability to search the web. "With web search, Claude has access to the latest events and information, boosting its accuracy on tasks that benefit from the most recent data," Anthropic explains. Before today, Claude's knowledge cut-off was October 2024, meaning if you asked it about recent events, there was a good chance you wouldn't get the best answer. When Claude turns to the web for help, it will list citations you can tap or click on to fact-check its answers. If you live in the US and pay for Claude, you can enable web search through the profile settings menu. Anthropic says it will roll out the feature to free users and more countries soon. With today's announcement, Anthropic is playing catchup. OpenAI began rolling out ChatGPT Search to paying subscribers last fall, and as of the start of this past February, all users, including those without a ChatGPT account, can use the feature for free.This article originally appeared on Engadget at https://www.engadget.com/ai/anthropics-claude-chatbot-can-now-search-the-web-too-183501166.html?src=rss
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