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2025-03-12 18:21:04| Engadget

Many people using older Chromecast devices experienced a shock in recent days when their units lost the ability to cast content. The company ended the brand last year, which led folks to think that this was a planned obsolescence of some kind. Heres some good news. Its just a software issue and Google is working on it. The company sent an email to users to say that its engineers are "working to resolve this as soon as possible, and will keep you updated when there is more to share. Google was fairly vague in its wording here, but at least we know a fix is coming. Yikes, Google really fumbled.RIP Chromecast. pic.twitter.com/XTLulM3EAy DLLN (@DLLNBRAND) March 12, 2025 The issue primarily impacts older Chromecasts and the Chromecast Audio device and prevents them from casting. Google says the cause of the problem has been identified but didnt reveal any specifics. However, it has cautioned users to not factory reset impacted Chromecast devices. This will lock users out of the gadget entirely. Google has suggested it would help these people, because performing a factory reset would likely be one of the first troubleshooting steps, but hasnt provided a time frame. One Reddit user claims to have found the problem that caused the devices to lose functionality, noting that it was most definitely due to the certificate baked into the Chromecast having expired. This person said that the certificate specified it would no longer be active after March 9 and, well, thats the day before many models started failing. For the uninitiated, the issue causes an untrusted device error whenever someone tries to cast on certain models. The only option is to dismiss the error, which disables casting. Impacted units include the 2nd-gen Chromecast from 2015 and the Chromecast Audio.This article originally appeared on Engadget at https://www.engadget.com/entertainment/google-apologizes-for-chromecast-outage-and-promises-a-fix-172103579.html?src=rss


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2025-03-12 17:26:11| Engadget

Apple and Metallica have teamed up to bring a free, immersive experience from one of the band's concerts to Apple Vision Pro. Starting on March 14, owners of the headset will be able to watch live performances of "Whiplash," "One" and, of course, "Enter Sandman" filmed at a stop on Metallica's M72 World Tour last year. An EP recorded at the show, titled M72 World Tour: Mexico City, will hit Apple Music this Friday and be available with spatial audio. To capture the set in 180-degree video and spatial audio, Apple constructed a custom stage setup with 14 Apple Immersive Video cameras. Some cameras were suspended on cables and on remote-controlled dolly systems. The immersive set will likely be a fun experience for those in the Venn diagram overlap of Metallica enjoyers and those who have splashed out $3,500 on an Apple Vision Pro (you'll be able to check it out by booking a free demo at an Apple Store too). But will it be as cool as the time lightning lit up the skies while Metallica played "Master of Puppets" at an outdoor show last year? Probably not. This article originally appeared on Engadget at https://www.engadget.com/entertainment/music/apple-vision-pro-users-can-check-out-a-short-immersive-metallica-concert-film-this-week-162611039.html?src=rss


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2025-03-12 17:09:05| Engadget

Niantic Labs just announced that it has found a buyer for its game division after putting out feelers back in February. The Saudi Arabia-owned company Scopely has agreed to purchase the division for $3.5 billion. Scopely was founded in Los Angeles but was purchased using money from Saudi Arabia's sovereign wealth fund, otherwise called the Saudi Public Investment Fund (PIF). The agreement includes most of Niantics portfolio of AR games, including Pokémon Go, Monster Hunter Now and Pikmin Bloom, among several others. It also includes the companys social companion apps for Pokémon Go, Campfire and Wayfarer. The deal is still subject to regulatory approval and other closing conditions. Scopely says it will receive Niantics entire team of exceptional gamemakers and category-leading games. There are a couple of titles, however, missing from this purchase. Niantic Labs will retain the AR gaming titles Peridot and Ingress. Scopely is a major player in the mobile games industry. Its the company behind games like Star Trek Fleet Command, Marvel Strike Force and Monopoly Go!, to name a few. As for Niantics games division, its a shadow of its former self. Pokémon Go engaged more than 500 million players in its first year, but the games staying power has waned in recent times. At its peak, the mobile monster battler attracted over 230 million players each month. Nowadays, that number has shrunk to around 80 million. The company has also struggled to replicate the Pikachu-shaped lightning in a bottle with other titles. It tried to reskin the Pokémon Go formula onto other franchises like Harry Potter and NBA basketball, but nothing stuck. The Monster Hunter and Pikmin projects, however, are still active. This led Niantic to cancel multiple games and lay off hundreds of employees. Niantics valuation has taken several hits and the companys long-promised real-world metaverse has yet to materialize. If the sale goes through, the company will focus on building out its standalone entity Niantic Spatial. This group builds real-world 3D maps and is led by company CEO John Hanke. The Saudi PIF has become a major player in the games industry in recent years. It not only owns Scopely and its parent company Savvy Games Group, but has financial stakes in organizations like Nintendo, EA and Activision Blizzard.This article originally appeared on Engadget at https://www.engadget.com/mobile/pokemon-go-maker-niantic-sells-its-game-division-to-saudi-owned-scopely-160905447.html?src=rss


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