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Elon Musks social media platform X is home to the Grok AI model, and it just received an update today to help it understand images. Musk showcased Grok explaining a joke in an X post and mentioned that the technology is still in the early stages. Other than that, neither Musk himself or the Grok account elaborated further. Grok now understands images, even explaining the meaning of a joke.This is an early version. It will rapidly improve. https://t.co/gQ5BBISVRc Elon Musk (@elonmusk) October 28, 2024 Musk owns xAI, the company that powers Groks image understanding function. You can see Groks six-point explanation of a meme Musk chose for the demonstration here. Thankfully, a premium X subscription is not needed to read Groks explanation. As things stand, Groks image understanding abilities are still subpar relative to ChatGPT, as the joke explanation reads somewhat off, but its true that Musks AI company is working hard to improve Groks capabilities. That still hasnt prevented Grok from providing misleading information about the presidential election. For now, its best to approach Musks pet AI with a healthy dose of skepticism.This article originally appeared on Engadget at https://www.engadget.com/ai/grok-can-try-and-explain-elon-musks-terrible-jokes-144522210.html?src=rss
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Last week, the Video Game History Foundation (VGHF) released a statement expressing its regret that the US Copyright Offices refused to grant an exemption to the Digital Millennium Copyright Act (DMCA) to help preserve rare video games. However, the VGHF continued by saying it wont back down and will continue advocating for improved video game preservation. For some context, the VGHF had been a longtime supporter of the Software Preservation Networks (SPN) petition to receive a DMCA exemption for the sake of preserving video games, especially for researchers who need access to them and cant do so due to unavailability. As the only currently legal way is to get a legitimate hard or soft copy of the game and play it on its corresponding console, researchers are encountering difficulties in progressing in their studies. Piracy would be illegal, of course, which is why the SPN is fighting for an exemption. However, there are those who dont see things this way. Despite not convincing the Entertainment Software Association (ESA) and the US Copyright Office, the VGHF doesnt regret supporting the SPNs petition for a DMCA exemption. Its goal, and that of several like-minded organizations (as mentioned by Rock Paper Shotgun), is to help preserve out-of-print and obscure video games for future generations to enjoy. The petition sought to allow researchers to access these games remotely from libraries and archives. The ESA pushed hard against the petition, refusing to allow any remote game access whatsoever. ESA members have even ignored calls for comment on the situation, IGN reports. As the VGHF says, researchers are now forced to use extra-legal methods to access the vast majority of out-of-print video games that are otherwise unavailable. Three years of fighting for a cause and not giving up shows that the VGHF remains committed to video game preservation. The organization ended its statement by calling game industry members to support its cause.This article originally appeared on Engadget at https://www.engadget.com/gaming/the-video-game-history-foundations-fight-for-game-preservation-isnt-over-135817436.html?src=rss
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The iPhone 16 lineup, Apple Watch Series 10 and other devices Apple announced this fall are banned from sale in Indonesia. That's because Apple has failed to meet its local investment commitments by around $15 million. It's said to have invested 1.48 trillion ($94 million) of the 1.71 trillion rupiah ($109 million) it pledged to plow into local sourcing and/or infrastructure to meet Indonesia's requirements. Due to Apple not meeting the investment threshold, the Ministry of Industry has not issued the certifications that are required for Apple's latest products to be sold there. The ban doesn't impact older Apple devices, which the company can still sell in the country. Under Indonesias local content rules, certain devices sold there have to contain at least 40 percent "domestic content." This can be reached by, for instance, using materials sourced in the country, having manufacturing plants or employing local workers. Apple has established four developer academies in Indonesia and, as of earlier this year, it was looking at setting up a manufacturing facility there. Samsung and Xiaomi are among the smartphone makers that now have factories in the nation. By not investing the remaining $15 million needed to meet the threshold, Apple can't sell its latest products in Southeast Asia's largest economy, which may prove to be shortsighted. While it's hardly the most popular smartphone brand in Indonesia (it's not in the top six, Bloomberg notes), Apple has room to grow there. Indonesia is said to have a $1 trillion economy and a youthful population that's becoming increasingly tech-savvy. The government has also reported that there are 350 million active mobile phones in the country, which has a population of 270 million. According to officials, there are around 9,000 iPhone 16 units in Indonesia. These have been mailed to the country or brought in by crew and passengers by hand. Bloomberg reports that personal use of the phones is permitted, but they can't be resold. Since 2020, any mobile phones that are bought overseas and brought in are subject to a tax and have to be registered with the Indonesian government.This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/the-iphone-16-is-banned-from-sale-in-indonesia-after-apple-fails-to-invest-enough-locally-133907141.html?src=rss
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