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The futuristic looking concept electric vehicles that Honda had introduced at last year's CES are now much closer to becoming models you can actually buy. Honda has unveiled prototype versions of the 0 Series Saloon sedan and the 0 Series SUV at CES 2025. It also revealed that it will launch their production models next year in North America followed by Japan and Europe. The Honda 0 SUV will be introduced in the first half of 2026 and will be the first model in the lineup to enter production. It's a mid-size SUV that was originally presented as the Space-Hub concept and will be based company's newly developed dedicated EV architecture. Meanwhile, the production version of the flagship Honda 0 Saloon EV, characterized by its low height and wedge-shaped design, will be launched late next year. Both models will be capable of Level 3 automated driving, which means they can steer, brake and accelerate by themselves, though the driver will have to be ready to take over anytime needed. They will also be equipped with ASIMO OS, the new operating system Honda developed for its next-gen EVs. It is, of course, named after the Asimo humanoid robot the company introduced at CES over two decades ago and will power both its automated driving and infotainment systems. The Honda 0 Series vehicles will come with a North American Charging Standard (NACS) port, so they'll be able to access Tesla's charging stations. Honda is working on building a charging network with other automakers, as well, under a joint venture called IONNA. The initiative, which aims to build a nationwide network of over 30,000 charging stations by 2030, was founded by Honda, BMW, GM, Hyundai, Kia, Mercedes-Benz, Stellantis and Toyota. This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/hondas-saloon-and-space-hub-ev-concepts-are-now-prototypes-190047136.html?src=rss
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NVIDIAs Reflex technology just got a massive upgrade, as announced at CES 2025 in Las Vegas. The companys Reflex 2 kicks things up several notches, thanks to some software wizardry. The end result? A promise to further reduce gaming latency by up to 75 percent. In this case, latency refers to how quickly a game displays the reaction from a player's inputs. Heres how it works, and its pretty wild. Reflex 2 combines the pre-existing Low Latency mode with something called Frame Warp. This tech tasks the CPU to calculate the position of the next frame as the current frame is being rendered by the GPU. The CPU uses player input, typically via mouse, to calculate the upcoming camera position. The tools then sample the upcoming camera position and graft it onto the current frame, waiting until the very last moment to ensure the latest input is shown on screen. This glimpse into the near future should allow players to improve their aim and tracking of enemies. But how can a pre-rendered image exist on top of the current frame without creating all kinds of visual inaccuracies? NVIDIA developed a latency-optimized predictive rendering algorithm that uses data from prior frames to fill in any obvious gaps, so players will see a new frame with the updated camera position without any weird holes. It is, quite literally, warping the frame (thus the name.) The company showcased this technology with Embark Studios The Finals, which will be one of the first games to support the toolset. The proof is in the pudding. With the game running on an RTX 5070 GPU at 4K with max settings, the latency was 56ms. The first iteration of Reflex reduced the latency to 27ms, while Reflex 2 dropped it all the way down to 14ms. In addition to The Finals, NVIDIA says that Valorant will soon support the tech. The company notes that it has used Reflex 2 with Frame Warp to reduce the latency to an average of under 3ms. Reflex 2 will debut as part of the forthcoming GeForce RTX 50 series GPUs, with support for other RTX GPUs coming sometime in the future.This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/nvidias-reflex-2-predicts-milliseconds-into-the-future-of-competitive-games-182213650.html?src=rss
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Audio-Technica typically produces excellent sound quality on its headphones and earbuds even though it may not always build a complete package. The company has also been ahead of the competition on battery life at times, and at CES 2025, it's making some bold claims about its latest set of active noise canceling (ANC) earbuds. On the ATH-CKS50TW2, Audio-Technica says you can expect up to 25 hours of battery life on a charge when ANC is disabled, or 15 hours when you're trying to block distractions. There's another 40 hours in the charging case (25 with ANC on), but the other big feature on the ATH-CKS50TW2 is... magnets. Audio-Technica calls it Magnetic Switch Technology, and the tool snaps the earbuds together to turn them off before you toss them in a pocket without returning them to the case. If you're ready to use them again, they'll turn on when you pull them apart. Hybrid active noise cancellation is also on the spec sheet and 9mm drivers power the sound profile. Multipoint pairing is here too, as is Qi wireless charging and an IP55 rating for dust and water. There are touch controls on the earbuds as well, offering access to playback, volume, calls, voice assistant and noise control settings. The ATH-CKS50TW2 is available now in black for $149 and a beige color option appears to be on the way. This article originally appeared on Engadget at https://www.engadget.com/audio/headphones/audio-technica-debuts-earbuds-with-a-whopping-25-hours-of-battery-life-at-ces-2025-175430830.html?src=rss
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