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Copilot, Microsoft's AI assistant, appears to be struggling to match its competition in terms of popularity. The number of people using Copilot has remained around 20 million weekly users for the last year, according to tech newsletter Newcomer, while OpenAI's ChatGPT has hit as high as 400 million weekly users. The data was shared at an annual executive meeting in March by Microsoft's chief financial officer Amy Hood, Newcomer reports, and raise some concerns about the AI future Microsoft is pitching. Microsoft uses OpenAI's models to power Copilot, and the assistant offers similar features to ChatGPT, but they clearly don't draw the same interest from users. The company has also built Copilot into Windows 11, Microsoft 365 and the Edge browser, without apparently reaping the benefit of additional user growth. The need to revamp Copilot, become less dependent on OpenAI and reimagine the company's assistant as a true consumer product were Microsoft's motivations for acqui-hiring Mustafa Suleyman and his team from Inflection AI. Suleyman's work as CEO of Microsoft AI has culminated so far in a redesign of Copilot, and the launch of several new features, including the ability for the AI to take action for you in certain websites. It's maybe the start of a cohesive vision, but not one that's immediately connected with Windows users or anyone else. Microsoft invested billions in OpenAI to aid the company's research and gain privileged access to its models, all in the hopes of competing with Google. Even with that access, ChatGPT arriving first seems to have had the biggest impact on turning people into AI users. ChatGPT was the AI assistant people tried first, and it's not clear what new Copilot feature will pull them away.This article originally appeared on Engadget at https://www.engadget.com/ai/it-seems-like-most-windows-users-dont-care-for-copilot-195500516.html?src=rss
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The fashion-forward adventure Infinity Nikki is finally coming to Steam on April 29, complete with its iconic photo mode. The Steam version launches alongside a major update called Bubble Season that brings some new features to the game on all platforms. First and foremost, Bubble Season will introduce co-op play. This two-player mode lets a pair of friends explore the entire game world. There will be unique co-op puzzles and new escort missions. The update brings a new area and, of course, a whole bunch of new outfits to collect. Publisher Papergames is also bringing back some old outfits from previous seasons, for those who missed the boat. Theres even a new fashion runway gameplay mechanic with new interactions for photo mode. Finally, Bubble Season adds a new dye mechanic, which changes outfit colors. We dont know exactly how this will work, but it looks to add even more customization options. Again, all of these features will be available on April 29 for PC, mobile and PS5.This article originally appeared on Engadget at https://www.engadget.com/gaming/infinity-nikki-is-coming-to-steam-and-getting-a-co-op-mode-185014372.html?src=rss
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The Legend of Ochi feels like a film that shouldn't exist today. It's an original story, not an adaptation of an already popular book or comic. It's filled with complex puppetry and practical effects, something many films avoid because CG is simply easier to deal with. And it evokes some of the scarier children's films of the '80s and '90s, like the nightmare-inducing adaptation of Roald Dahl's The Witches. According to Isaiah Saxon, the film's writer and director, it was a struggle to get The Legend of Ochi made. "The attempt to make the film took longer than the making of the film," he said in an interview on the Engadget Podcast. " I think it's extremely hard to reach kids with your first film because kids are kind of behind this kind of corporatized IP world now. But I really wanted to reach kids with my first film and, and so that's why it took so long." Whenever he received a bit of funding for the film, Saxon says he used it to prototype creatures with London's John Nolan Studios, which has built animatronics for films like Jurassic World Dominion, as well as scouted locations in Romania. "And so, through the three-and-a-half years of this work before I got a green light [to make the film], I had then accrued this visual package that was kind of undeniable," he said. "That's when A24 finally just said, okay we're gonna be bold and risky and this isn't what anyone normally does, but we're gonna believe in you here." The result is a film that feels incredibly personal and distinct. It centers on a young girl, Yuri (Helena Zengel), who is growing up in a tiny village on the island of Carpathia. There the people fear the Ochi, mysterious primates who live in the forests and attack farm animals. Her father Maxim (Willem Dafoe in another unhinged A24 film performance) is a conservative, overly-macho man who leads a band of boys to hunt Ochi. Oh yeah, and he occasionally wears Viking armor. A24 The film begins with the Ochi, who from afar look like menacing monkeys. Yuri was raised to fear them, but after encountering one young Ochi, she begins to reject everything her father taught her. It also helps that the creature looks adorable, with large eyes and protruding ears, it's a bit like The Mandalorian's Grogu (AKA Baby Yoda), but with fur. The infant Ochi is also a complex puppet created by John Nolan Studios, and it looks uncanny at first, since these days we expect it to be computer generated. But it's clearly a physical object, with actual facial movements that Yuri can react to. "Puppetry is such an ancient art form," Saxon said, when I asked why he pushed to make the Ochi a puppet and not a purely CG creature. "We've been making shadows on the cave wall for thousands of years, and our brain as we watch the human hand give life to a character is just fully accepting of it." "And then there's also the charm of the failure space of puppetry. Even when you're not doing it just right, it feels alive. And especially for this baby primate, we found immediately as we were testing the puppet, that the little imperfections that came through rod puppeteering were actually exactly the way that a little baby monkey would be just discovering how to move their own body." A24 Creating a believable puppet is just one problem though, another is orchestrating it effectively on a movie set. "[John Nolan Studios] pushed the limits of what you could do at a really small scale with animatronics," Saxon said. "We were able to prototype for years to build these creatures. And then on set, we have extensively rehearsed every single scene with all these puppeteers. There's five on the body led by Rob Tygner, who's doing the head, and he's kind of calling out the internal monologue of the animal all its thinking, all its vocalization so that everyone can sync." Another two people control the puppet's face while staring at monitors, so there's a challenge to making them all work as one entity, Saxon says. The film's sets are also built to hold all of the people who control the Ochi puppet, and who often need to be hidden from view. And then there are the suit performers. "We have small people in ape suits with hand extensions with heavy animatronic heads that they can barely see out of. They're hot and they're out in the Carpathian wilderness in the mountains of Transylvania," Saxon said. After seeing what he accomplished with The Legend of Ochi, it's not hard to see Disney tapping Saxon for something in the Marvel universe, like it has with so many independent filmmakers. But that likely won't happen. "I've already said no," Saxon remarked in regards to making a Marvel film, and he also has no desire to make anything based on an existing IP. Saxon isn't entirely against using digital tools, despite his obvious love for puppetry. The Legend of Ochi still uses CG for distant shots of the Ochi, and for creating virtual sets. "I've also, over the years, learned CG and I've made purely animated 3D films. And I know the software myself and I know that it's a bespoke craft art that is tedious and full of love and attention to detail." "It doesn't get the respect it deserves," he added. "And that's partly because there's been a kind of corporatization and overuse of CG a lot. Saxon says he was well aware a CG character couldnt carry the film, but he also knew that it was the best way to create a 3D river that didnt exist in Romania. (Its also reminiscent of the music video he directed for Bjorks Wanderlust.) "You have to look at each opportunity and come to the technique organically for the task. You can't have philosophies about this." This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/it-feels-alive-the-legend-of-ochi-director-on-the-power-of-puppets-183043579.html?src=rss
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