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OpenAI is paying the digital media company Dotdash Meredith at least $16 million per year to license its content, according to public financial documents reviewed by Adweek. We already knew about this burgeoning partnership, but we didnt have a financial figure. Now we do. The actual payout could rise above $16 million per year, as it only reflects the fixed component of the payment. The variable component will be calculated in the future, according to a recent earnings call led by the chief operating and financial officer of Dotdash Merediths parent company IAC. If you look at Q3 of 2024, licensing revenue was up about $4.1 million year over year. The lions share of that would be driven by the OpenAI license, CFO Chris Halpin said. So thats on a quarterly basis a good proxy for the revenue were recognizing. And then the variable components will be calculated and recognized in the future. Dotdash Meredith will license its content for OpenAI to train ChatGPT, but the publisher will also use the AI companys models to boost its in-house ad-targeting tool. As part of this arrangement, ChatGPT will display content and links attributed to the various publications under the Dotdash Meredith umbrella. These publications include stuff you likely already read, like Food & Wine, InStyle, Better Homes & Gardens, Lifewire and Investopedia, among others. Dotdash Meredith also owns and publishes the eco-conscious site Treehugger and we all know how great AI is for the environment. As a side note, I have written for multiple Dotdash Meredith publications throughout the years. Can a lowly copywriter get a taste of that $16 million please? Actually, never mind. Huge payouts are for overpaid executives and not for the people who actually make the thing that people click on. Silly me. On the plus side, at least OpenAI is paying some companies to use content now. The entity has been sued by everyone from The New York Times to comedians like Sarah Silverman, all accusing it of using content without permission or any kind of payout. Dotdash Meredith is just the latest publisher to offer its content to AI companies to help create our glorious shared future in which nobody makes anything except pithy messages on social media sites. The Financial Times entered into a similar arrangement with OpenAI. Book publisher HarperCollins is also getting in on the act.This article originally appeared on Engadget at https://www.engadget.com/ai/openai-will-pay-dotdash-meredith-at-least-16-million-per-year-to-license-its-content-191756662.html?src=rss
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Dust off your pickaxe because Mojang Studios and Merlin Entertainments are building a new series of theme park style attractions called Adventures Made Real that will bring the world of Minecraft to life. Merlin Entertainments will create two permanent Minecraft theme park locations including one in the US and another in the UK with a plan to open them between 2026 and 20277. The new Minecraft parks will have interactive attractions from the top-selling video game, along with all the usual experiences like rides, gift shops and restaurants and plans to expand these experiences to other destinations globally, according to Merlins statement. Of course, the parks will also involve some level of digital perks. It's not clear what they'll involve specifically, but Merlin claims the parks will include "touchpoints that will allow guests to unlock exclusive in-game content to continue their gaming journey." Merlin Entertainments is the second biggest theme park builder in the world behind Disney. The company operates the LEGOLAND theme parks as well as theme parks such as Alton Towers Resort, Thorpe Park and Chessington World of Adventures in the UK, the Gardaland Resort in Italy and Heide Park in Germany. This isnt the only time Minecraft has lept from its pixelated, buildable universe into the real world. Warner Bros. released a trailer in September for the A Minecraft Movie starring Jack Black and Jason Momoa, with Jared Hess (Napoleon Dynamite) directing. A Minecraft Movie is scheduled for release on April 5, 2025.This article originally appeared on Engadget at https://www.engadget.com/gaming/minecraft-is-getting-its-own-theme-parks-190603375.html?src=rss
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Last month, Sonos debuted its latest premium soundbar in the midst of a difficult year. The company initially delayed launching the $999 Arc Ultra, devoting more time to fixing the major issues that plagued its app since a botched update in the spring. Now that the soundbar is here, Sonos has rolled out its first product to feature its Sound Motion technology that offers increased bass performance from smaller components. This new transducer allowed the company to make other improvements to the Arc Ultra versus the original Arc, so its not just a matter of more low-end tone. So, what is Sound Motion exactly, and will it be available in other Sonos products? What is Mayht? The Sound Motion story starts with a company called Mayht. In April 2022, Sonos bought Mayht Holding BV, an audio company based in the Netherlands, for approximately $100 million. At the time, Sonos said Mayht invented a new, revolutionary approach to audio transducers. More specifically, the company re-engineered that foundational component of speakers to be smaller and lighter with no sacrifices to overall audio quality. In a January 2022 interview with TechCrunch, Mayht CEO Mattias Scheek said the company began working on its speaker technology in 2016. He explained that the company would defend and license the tech rather than manufacture the drivers itself. Early potential use cases ranged from soundbars to compact subwoofers and smaller smart speakers. The companys new approach would become the foundation for Sonos Sound Motion. What is Sound Motion? The first implementation of Mayhts technology in a Sonos product via Sound Motion is inside the Arc Ultra soundbar. Sound Motion is a flat, brick-like driver where the motors are positioned at the sides and the membrane in the middle, allowing a greater range of movement for twice as much bass as the first Arc, by Sonos calculations. The four lightweight motors can displace more air inside the soundbar, which leads to increased low-end tone. By replacing one large motor with four compact units, the Sound Motion transducer is up to three times smaller than a comparable conventional driver. But again, it still produces the same amount of bass. Those four motors power four voice coils, two moving in one direction and two in the opposite direction, enabling dual opposing diaphragms that cancel force and minimize vibrations. Sonos replaced cloth components with injection molded plastics for stable, linear travel. It also designed aluminum ribs to connect the motors to solidify the structure. The motors themselves have a unique design. Sonos opted for dual magnets inside of each one to create increased force that gives the company more options when it comes to product design. Sonos' Sound Motion driverSonos Particularly when were talking about soundbars, we are always constrained by the size of the products, Sonos vice president of audio Chris Davies explained to Engadget. Being able to squeeze the profile down to this opens up opportunities for us to create something thats new and different. Even with twice the bass output of the Arc, the Arc Ultra is nearly the same size as its predecessor. Not only is that due to the fact that the Sound Motion transducer is smaller than a conventional woofer, but also because the performance is so improved that Sonos only needed one to double the bass output. That difference is immediately apparent when you play some thumping, chaotic rock tunes from Better Lovers or Kaytranadas electronic hip-hip, as I experienced first-hand during my review of the Arc Ultra. The Sound Motion tech sits on the right side of the soundbar while the amplification electronics occupy the same space on the left. Due to this location, I could hear the bass coming from one side of the Arc Ultra if I stood up close, but at a comfortable sitting distance from my TV, the low-end blends seamlessly. Were able to get more bass out of a small package, Davies explained. Were also able to do that in a way that gives us other flexibility around the design of the product, the architecture of the product and so on. Sonos' Sound Motion inside of the Arc UltraSonos That flexibility is what led to improved overall audio performance on the Arc Ultra thats a lot more than just adding bass. Since Sound Motion is designed to create a lot of bass from a compact component, Sonos then had the freedom to redesign the mid-range and high-frequency architecture as well. The company used multiple sizes of both mid-range drivers and tweeters for more positioning options, which allowed it to enhance the sound beamed out across a room. This is an evolution of what we've done, he continued. For Atmos content were doing a 9.1.4 rendering. This really is an augmentation of what we've done in the past, but it's adding a higher channel count by having all of these different elements now that we can play with. Sonos was able to employ two wide front channels to keep the sound stage immersive and use four separate height channels so that front and rear spatial sound wasnt crammed together. The reconfiguration inside the Arc Ultra, again thanks to Sound Motion, also enabled the company to expand its speech enhancement feature with three levels of augmentation based on your needs. We've put a lot of energy into really trying to do a better job in terms of dialog clarity, he said. As a result, Davies said, the company was able to deliver clearer dialog than in any of its soundbars ever. Will Sound Motion be in future Sonos products? The short answer: absolutely. You dont spend $100 million on something to only put it inside one product. Im willing to bet Sonos wont just use it inside soundbars either. The company has already confirmed in its press materials that it anticipates introducing more inovative products with Sound Motion in the future. Sonos further explained that the use of the technology will depend on the sound profile, design needs and price point of any future speakers, and noted that each of its acoustic architectures are designed for the intended customer experience. Its easy to see how a small component capable of producing enormous amounts of bass would benefit Sonos more compact speakers. The company has consistently lacked deep low-end tone in products like the Era 100 and Move 2, despite the excellent clarity and detail these speakers exhibit. It would massively improve overall fidelity if Sonos could somehow cram a Sound Motion driver in future versions of these products. Additionally, the companys most compact soundbar, the Ray, would be a much more compelling product for small spaces if it didnt immediately require a separate subwoofer for adequate bass performance. With the Arc Ultra, for example, you can just use the soundbar for music since it has ample thump when a track demands it.This article originally appeared on Engadget at https://www.engadget.com/audio/speakers/what-is-sonos-sound-motion-technology-183313680.html?src=rss
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