Xorte logo

News Markets Groups

USA | Europe | Asia | World| Stocks | Commodities



Add a new RSS channel

 
 


Keywords

2024-07-19 19:00:19| Engadget

Schim is one of the games I was most looking forward to this year, and I generally had a pleasant time with it. Its a pretty platformer in which every object and living thing has a soul called a Schim. These frog-like critters live in the shadow of their host but can become lost when its object or creature is neglected, damaged or going through something life-changing. You play as a Schim that gets separated from its person, who is going through a difficult spell in their life. There are no prizes for guessing that the goal is to reconnect with them. Youll have to navigate some treacherous environments to do so, but the catch is that you can only swim through shadows and jump from one inky blob to another. If you miss a jump, you can take one extra little hop to reach it. Developers Ewoud van der Werf and Nils Slijkerman play around with this idea in some joyful ways. You might hop between the shadows of trees and animals one minute and use a bounce house to travel some extra distance the next. None of this was incredibly difficult, though it took me a while to nail down the timing of jumps between conveyor belts in a factory level. I found some other mechanics mildly frustrating, such as getting to grips with how to launch the Schim in the correct direction from a spinning rotary clothesline. The game is at its most creative and compelling when it plays around with inconsistent light sources and distended and disappearing shadows. There are some inventive ideas here, many of which are executed flawlessly. While theres a fundamental joyfulness to Schim (which is styled as SCHiM), theres a surprisingly affecting narrative that touches on mental health concerns and how regular folks struggle to get by. Unfortunately, I felt that Schim was too repetitive overall. It doesnt quite do enough with its core mechanic, and. tThere were too many stages set in urban environments with too similar objects to jump between. This bogged down what could have been a tighter and more rewarding experience. By the halfway point, I was more than ready for the Schim to reconnect with its human not a great sign for a game that only takes about three hours to finish. My main takeaway will be the impeccable aesthetics. Each stage uses a couple of main colors and various shades of black to denote the shadows, objects and characters. The music, animations and backgrounds combine in gorgeous fashion. It often felt like I was playing a piece of living art. The visuals make for true lockscreen material and speak to the beauty that can emerge from minimalist, stylized renderings. There are a ton of great ideas in Schim, which has a touching and rewarding ending. I just wish the journey to get there was more consistently enjoyable. Schim is out now on PC, PlayStation, Xbox and Nintendo Switch. (It runs smoothly on Steam Deck too.)This article originally appeared on Engadget at https://www.engadget.com/schim-is-an-inventive-beautiful-platformer-thats-just-a-little-too-repetitive-170019349.html?src=rss


Category: Marketing and Advertising

 

Latest from this category

19.02Russia's recent blocking of Telegram is reportedly disrupting its military operations in Ukraine
19.02Meta reportedly plans to release a smartwatch this year
19.02French stickers turn aging devices into badges of honor
19.02Mark Zuckerberg testifies in social media addiction trial that Meta just wants Instagram to be 'useful'
19.02Dyson announces the PencilWash wet floor cleaner
18.02Gemini can now generate a 30-second approximation of what real music sounds like
18.02Cyberpunk platformer Replaced has once again been delayed
18.02Nevada sues Kalshi for operating a sports gambling market without a license
Marketing and Advertising »

All news

19.02Russia's recent blocking of Telegram is reportedly disrupting its military operations in Ukraine
19.02Meta reportedly plans to release a smartwatch this year
19.02Googles threat intel chief explains why AI is now both the weapon and the target
19.02UPS is closing package facilities: See the list of doomed locations across several states in 2026
19.02Political brandings most infamous punctuation mark launched decades before you think
19.02Dennis the Menace featured on 50p coin to mark 75 years
19.02Loop 4-bedroom home with terrace, built-in wet bar: $6M
19.02These designers made a sustainable new building material from corn
More »
Privacy policy . Copyright . Contact form .