|
Last week, the Video Game History Foundation (VGHF) released a statement expressing its regret that the US Copyright Offices refused to grant an exemption to the Digital Millennium Copyright Act (DMCA) to help preserve rare video games. However, the VGHF continued by saying it wont back down and will continue advocating for improved video game preservation. For some context, the VGHF had been a longtime supporter of the Software Preservation Networks (SPN) petition to receive a DMCA exemption for the sake of preserving video games, especially for researchers who need access to them and cant do so due to unavailability. As the only currently legal way is to get a legitimate hard or soft copy of the game and play it on its corresponding console, researchers are encountering difficulties in progressing in their studies. Piracy would be illegal, of course, which is why the SPN is fighting for an exemption. However, there are those who dont see things this way. Despite not convincing the Entertainment Software Association (ESA) and the US Copyright Office, the VGHF doesnt regret supporting the SPNs petition for a DMCA exemption. Its goal, and that of several like-minded organizations (as mentioned by Rock Paper Shotgun), is to help preserve out-of-print and obscure video games for future generations to enjoy. The petition sought to allow researchers to access these games remotely from libraries and archives. The ESA pushed hard against the petition, refusing to allow any remote game access whatsoever. ESA members have even ignored calls for comment on the situation, IGN reports. As the VGHF says, researchers are now forced to use extra-legal methods to access the vast majority of out-of-print video games that are otherwise unavailable. Three years of fighting for a cause and not giving up shows that the VGHF remains committed to video game preservation. The organization ended its statement by calling game industry members to support its cause.This article originally appeared on Engadget at https://www.engadget.com/gaming/the-video-game-history-foundations-fight-for-game-preservation-isnt-over-135817436.html?src=rss
Category:
Marketing and Advertising
The iPhone 16 lineup, Apple Watch Series 10 and other devices Apple announced this fall are banned from sale in Indonesia. That's because Apple has failed to meet its local investment commitments by around $15 million. It's said to have invested 1.48 trillion ($94 million) of the 1.71 trillion rupiah ($109 million) it pledged to plow into local sourcing and/or infrastructure to meet Indonesia's requirements. Due to Apple not meeting the investment threshold, the Ministry of Industry has not issued the certifications that are required for Apple's latest products to be sold there. The ban doesn't impact older Apple devices, which the company can still sell in the country. Under Indonesias local content rules, certain devices sold there have to contain at least 40 percent "domestic content." This can be reached by, for instance, using materials sourced in the country, having manufacturing plants or employing local workers. Apple has established four developer academies in Indonesia and, as of earlier this year, it was looking at setting up a manufacturing facility there. Samsung and Xiaomi are among the smartphone makers that now have factories in the nation. By not investing the remaining $15 million needed to meet the threshold, Apple can't sell its latest products in Southeast Asia's largest economy, which may prove to be shortsighted. While it's hardly the most popular smartphone brand in Indonesia (it's not in the top six, Bloomberg notes), Apple has room to grow there. Indonesia is said to have a $1 trillion economy and a youthful population that's becoming increasingly tech-savvy. The government has also reported that there are 350 million active mobile phones in the country, which has a population of 270 million. According to officials, there are around 9,000 iPhone 16 units in Indonesia. These have been mailed to the country or brought in by crew and passengers by hand. Bloomberg reports that personal use of the phones is permitted, but they can't be resold. Since 2020, any mobile phones that are bought overseas and brought in are subject to a tax and have to be registered with the Indonesian government.This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/the-iphone-16-is-banned-from-sale-in-indonesia-after-apple-fails-to-invest-enough-locally-133907141.html?src=rss
Category:
Marketing and Advertising
I only hopped on the headphone trend earlier this year after being a forever earbud devotee, and they're truly life changing. They're so expensive, though, so a sale especially a big one can make all the difference. Right now, the Beats Studio Pro are just $169, down from $350 a 51 percent discount. This all-time low price is available in Black, Sandstone, Deep Brown and Navy, though every other colorway but one is close at 46 percent off. We gave the Beats Studio Pro an 81 when they came out last year, thanks to improved sound quality and spatial audio with dynamic head tracking. It offers "near-zero" distortion, even at the highest volumes, which provides it with an 80 percent improvement from the Studio 3. That heavy bass that Beats was once known for is long gone here, only appearing when a track actually calls for it. The headphones also have transparency mode and new USB-C EQ modes: Signature, Conversation and Entertainment. Plus, they have up to 40 hours of battery life. There are some drawbacks worth mentioning when discussing the Beats Studio Pro. They are not the most comfortable headphones on the market, so you might not want to wear them for extended periods of time. They also have no automatic pausing or multipoint connectivity for iOS. Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.This article originally appeared on Engadget at https://www.engadget.com/deals/the-beats-studio-pro-headphones-are-back-on-sale-for-51-percent-off-131525350.html?src=rss
Category:
Marketing and Advertising
All news |
||||||||||||||||||
|