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Were coming up on the 10-year anniversary of Undertales release, and to mark the occasion, a 25-piece orchestra will perform the games soundtrack for a one-night-only concert at London's Eventim Apollo this summer. The event, dubbed The Determination Symphony, will be held on June 22, and tickets are on sale now. The Determination Symphony is described as a musical journey from your initial fall at Mount Ebott, leading you through Froggit Village, the Snowdin Forest, Temmie Village and so much more. Attendees (who Im deeply envious of) will be able to watch all of that on screen while the orchestra makes its way through arrangements of the soundtrack. Its hard to believe that Toby Foxs Undertale is already 10 years old, but its enduring popularity just speaks to the impact its had on so many who have played it. We may not all get to experience the orchestral rendition, but at least we'll always have the original soundtrack. This article originally appeared on Engadget at https://www.engadget.com/gaming/a-live-orchestra-will-perform-undertales-soundtrack-in-london-to-celebrate-its-10th-anniversary-214830716.html?src=rss
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The Nintendo Direct livestream on Thursday brought some unexpected news for Tamagotchi fans: the Tamagotchi Connection: Corner Shop game series of the early 2000s is being resurrected with a new entry, Tamagotchi Plaza. But it seems the announcement trailer left out the best part. As spotted by Tama-Palace, Bandai Namco says on the games official website that Tamagotchi Plaza will be compatible with the Tamagotchi Uni. Players will be able to link their Uni devices to the game to access special perks kind of like how the beloved, defunct TamaTown worked. Tamagotchi Plaza comes out on June 27. In Tamagotchi Plaza, players will act as shopkeepers and help get the town ready for the big Tamagotchi festival. Some shops will include the option for local two-player. As for connecting your Uni, Bandai says: Tamagotchi Plaza features a linkage function with the Tamagotchi Uni. For the first time, players can connect with the latest toy model, the Tamagotchi Uni. By linking the Tamagotchi Uni, they will gain access to exclusive items, special events, and unique conversations not available in the base game, while supplies last. Considering the Tamagotchi Uni is nearing two years old now, anything that will inject some newness into the experience is welcome. For anyone who grew bored of the Uni and has been neglecting it, Tamagotchi Plaza seems like a pretty compelling reason to dust it off and get playing again. Of course, you don't need a Uni device to play; it has enough appeal on its own as a super cozy game that'll tug at franchise fans' nostalgia. This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/the-new-tamagotchi-game-for-nintendo-switch-will-connect-with-tamagotchi-uni-160639100.html?src=rss
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Back in 2022, Sony hired Garrett Fredley to join its then newly formed Preservation team, which has been working to find and save documentation of PlayStation's 30-year history since then. Now, Fredley spoke at Game Developers Conference to give an update about his team's efforts. In his Game File newsletter, Stephen Totilo has shared the details about Fredley's talk. Apparently, the team formed what it's calling the PlayStation Studios Vault to store everything it could find about Sony's game-making history. The Vault now houses game builds, source code and source art, but it has all kinds of other files, as well. Fredley explained that it was created to preserve "everything that is ever related to a project you can possibly find: from documentation to audio assets, to prototype information, anything under the sun, even cultural artifacts." If it's adjacent to a PlayStation studio game, the team will store it in the Vault even photos of developer teams that made the game. Currently, the oldest item in the team's collection has a 1994 timestamp and was from the tactical RPG Arc the Lad. The latest files include every customer-facing PS5 build of every PlayStation Studios game, as well as every debug, testing, alpha, beta and milestone releases. It has over 1,000 builds saved. At the moment, the Vault has two main servers located in Las Vegas, Nevada and Liverpool, England, which store 650 terabytes of data, or around 200 million files. That's almost double the 350 terabytes of data Fredley said the team gathered during another one of his talks last year. He expects to quickly go over the 1 petabyte of cloud server storage data the team's current setup can handle, especially since more and more games are being developed. The preservation team uses tools to help its work, including a robot called Vaultron that can read thousands of discs to find files. But it still hasn't been easy, since most studios don't exactly store their files in a way that makes them understandable and accessible decades from now. Going forward, Fredley and his team will have to solve a few problems that they're expecting to pop up. They'll need to have good indexing tools, for instance, and figure out a way to maintain the ability to use the files they collect.This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/sony-has-been-backing-up-its-ps5-game-builds-as-part-of-a-preservation-effort-150025423.html?src=rss
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