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It was always a question of when, not if, Final Fantasy VII Rebirth would land on PC, and Square Enix took a moment at The Game Awards to spill the beans. The second entry in the Final Fantasy VII remake series is coming to PC on January 23. You'll get 30 percent off if you preorder via Steam or the Epic Games Store. The date was revealed in a very brief clip with not much in the way of details. This version will have upgraded lighting, and enhanced textures and modeling, as well as support for NVIDIA's DLSS upscaling tech. A Reddit AMA with producer and director Yoshinori Kitase and Naoki Hamaguchi is set for December 13 at 9PM ET, so we may find out more details about the PC version then. The Game Awards was a fitting stage to reveal the PC release date, as Final Fantasy VII Rebirth is one of the ceremony's game of the year nominees. It scored seven nominations overall, the joint most alongside Astro Bot. Final Fantasy VII Rebirth is coming to PC!Just announced at #TheGameAwards, the second entry in the Final Fantasy VII remake project launches on Steam and Epic Games Store on January 23rd.Save up to 30% when pre-orders become available later today. #FF7R pic.twitter.com/S5YkQgy7Ei FINAL FANTASY VII (@finalfantasyvii) December 13, 2024 This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/final-fantasy-vii-rebirth-is-coming-to-pc-on-january-23-013602136.html?src=rss
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Brawlers Absolver and Sifu put Sloclap on the map thanks to their memorable looks, slick action and crunchy animations. So naturally the next project for the French studio is [checks notes] a 5v5 arcade soccer game. Uh, sure! Rematch, which is slated to arrive next summer, perhaps makes more sense for Sloclap than first meets the eye. The studio says the title falls within its remit of making challenging action games with a stylized look. Each human player controls one character, including the goalkeeper, though you may find yourself quickly transitioning from a striker role to defense. Given the third-person perspective, it may feel more aligned with Rocket League or the career mode in the FIFA/EA Sports FC series rather than the full-pitch view you see in most of the latter's modes. Rematch is skill-based, so you won't be packing your team with players filled with high stats la FC Ultimate Team. How you perform is down to your own abilities, not how many points you've plowed into your player's shooting and dribbling attributes. Sloclap designed the game for fast-flowing action. There are no fouls or offsides here. The ball doesn't go out of play as there's a Rocket League-style boundary wall. You even can use that to your advantage by bouncing the ball off the barrier to set up a teammate for a shot at goal. Soccer is about "being in the right place at the right time and executing to perfection," according to Pierre Tarno, creative director and executive producer at Sloclap. The studio is hoping to capture that in Rematch. Along with the importance of positioning, the game is said to place an onus on "deep tactics." Sloclap Goalkeepers don't need to be kicking their heels while waiting for the opposition to take a shot at their goal. They can push up outside of their penalty area and play as a Manuel Neuer-style sweeper keeper to close down counter attacks if they're willing to take a risk. When your team has possession, but you don't have the ball, you can call for a pass. The player who has it will see a line to the teammate who made the request, which should help with spatial awareness (there seems to be a minimap too). Sloclap built the game around three core tenets: helping players feel like athletes, the pressure of high-stakes matches and the joy of being part of a team. "It's about the joy of playing football with friends," Tarno said, and as much about setting up a teammate to bag a goal perhaps with a perfectly executed volley as it is to score yourself. And when you lose a game, the idea is that you'll dust off and queue up with your friends for another one. Hence the name Rematch. Along with competitive modes and quick play options, you can expect private games with customizable rules. There's a seasonal content system that will gradually introduce more features, events, environments and ways to customize your character. Don't expect to see the likes of Liverpool or Real Madrid in Rematch, at least not right away. The game is set in the future, so there isn't much in the way of licensing, but Sloclap isn't ruling out such agreements down the line. Rematch will be a premium game rather than a free-to-play title. It's coming to PS5, Xbox Series X/S and PC next summer. Sloclap plans to run beta tests this spring.This article originally appeared on Engadget at https://www.engadget.com/gaming/the-next-game-from-the-sifu-team-is-a-5v5-arcade-soccer-title-005902694.html?src=rss
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Thick as Thieves is a new project from the team of immersive sim and stealth-action icons at OtherSide Entertainment, which includes Deus Ex creator Warren Spector, Looking Glass Studios founder Paul Neurath, and Thief: The Dark Project lead Greg LoPiccolo. Yes, that's a stacked lineup. Together, the OtherSide crew has created or worked on the System Shock, Deus Ex, Thief and Ultima Underworld series, and (along with Doug Church and Ken Levine) are largely responsible for the existence of immersive sims as we know them. So, Thick as Thieves is one to watch. OtherSide's latest project adds multiplayer to the immersive stealth genre, creating a first-person PvPvE experience set in an alternate timeline at the dawn of the 20th century. The game takes place in a version of the 1910s that's been infused with advanced technology and magic but these two forces are at odds, and they've created vast disparities in wealth and power. The game's main city contains a dark criminal underbelly and audacious displays of wealth, and players have to infiltrate both spaces in a competitive multiplayer experience. Thick as Thieves is all about sneaking in, stealing things and escaping unnoticed in a variety of steampunk-adjacent locations. Strategizing and smooth execution are key in Thick as Thieves, but other players pose a constant threat. The game supports varying play styles, from pure stealth to run-and-gun, and you can adapt your approach with each new mission. OtherSide promises there are secrets in every shadow of the city and vital information to uncover from NPCs, and your personal storyline will evolve based on the way you choose to play. OtherSide Entertainment Here's how Spector describes it: Thick As Thieves captures the vision of immersive gameplay that OtherSide was founded on. With this game, were empowering players to create their own stories in a world that values observation, craftiness, and creative problem-solving. Thick as Thieves is being published by Megabit, and it's due to hit PC, PlayStation 5 and Xbox Series X/S in 2026.This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/thick-as-thieves-is-a-multiplayer-stealth-action-game-from-legends-warren-spector-and-paul-neurath-004352183.html?src=rss
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