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2025-04-09 18:00:08| Engadget

Last year, Sony rebranded its portable speaker lineup under the ULT umbrella with new models classified as either Field or Tower. The former are the more "traditional" Bluetooth options while the latter are the party box, karaoke machine sort of devices. Just like 2024, the company has three new entries in the ULT lineup this time around with the ULT Field 3, ULT Field 5 and ULT Tower 9. Those first two fill the mid-range gap between the current ULT Field 7 and ULT Field 1 while the last item is a smaller alternative to the ULT Tower 10. The ULT Field 3 will replace the SRS-XE300. As the name suggests, Sony's ULT button is among the updates, a control that adds instant access to ULT1 mode for bass boost. The company also expanded the customizable EQ and added its Sound Field Optimization. Inside, a single woofer and a tweeter are angled slightly in the center while two passive radiators are positioned at the ends of the speaker. The ULT Field 3 works in both vertical and horizontal orientations where the XE300 was only vertical. There's a new Party Connect button to easily sync with other Sony speakers and you can charge your devices via the USB-C port. The company kept the 24-hour battery life the same as the XE300 but improved the quick-charge feature to give you two hours of use in 10 mins. The ULT Field 3 remains IP67 waterproof, dust proof and shock proof like its predecessor, however this new speaker is also rust proof. A removable shoulder strap is among the additions too, but there's one major item Sony retained. The ULT Field 3 is the same price at the XE300 at $200.  ULT Field 3 Sony The ULT Field 5 isn't quite at large as the ULT Field 7, but it's still hefty. This speaker will replace the SRS-XG300 in Sony's arsenal, clocking in at $330 $20 less than that predecessor. Here you'll get a single woofer and two tweeters angled in the middle of the unit with passive radiators at either end. You'll also be able to use a second ULT mode, ULT2, that "emphasizes powerful sound" in addition to the ULT1 bass boost. A 10-band EQ and Sound Field Optimization help maintain sound quality and that new Party Connect button is on this larger speaker too. Like the ULT Field 3, you can use the ULT Field 5 in either vertical or horizontal positions, and similarly there's a removable shoulder strap.  Battery life remains up to 25 hours on the ULT Field 5, just like the XG300. Once again, Sony improved quick charging to give you 30 more minutes of use in a 10-minute session. This speaker has lights at the ends though, which can impact longevity. Sony says you'll reach that 25-hour mark using ULT modes with the lights off, but using both will drop that figure to 10 hours. There are three different light modes though, so there are options available. On the back of the ULT Field 5, there's a panel with aux input, USB-C charging in/out, a battery care button and a switch for the lights. That's protected by a sealed flap, which helps the speaker achieve its IP67 rating.  That brings us to the ULT Tower 9. The party box joins the ULT Tower 10 on Sony's current roster, replacing the SRS-XV900. Expanded EQ, Sound Field Optimization and two ULT modes are among the additions here, as are a redesigned handle and wheels for better portability. Sony improved the lighting for 360-degree projection as well as making the top control panel splash proof. Besides the Party Connect button from the new ULT Field speakers, the ULT Tower 9 has a dedicated option for a stereo pair. The top panel also houses controls for lighting, volume, power and two inputs for microphones (one of which can be used for a guitar).  ULT Tower 9 Sony Like the XV900, you can use Sony's TV Sound Booster feature to enhance living room audio on the ULT Tower 9. The speaker has that ULT button, which gives you two modes for either bass boost or "powerful sound." The driver arrangement inside includes four tweeters, two of which arepointing out the back of the speaker, along with two mid-range units and a single woofer. The wireless version of the ULT Tower 9 is the same price as its predecessor at $900, but Sony is also offering a wired option that must remain plugged into an outlet for $750. If you opt for wireless, battery life is the same on that Tower 9 as the ULT Field 5: up to 25 hours with only ULT mode and up to 10 hours with both ULT mode and lighting active.  Lastly, Sony revealed the ULT Mic, which is a $150 set of two wireless microphones and a transmitter that are designed to be used with the company's party speakers. This new accessory pack works with both the newer ULT Tower speakers in addition to the ULT Field 7. You can also use it with any older Sony speakers that support a microphone jack and receiver (like the XV900, XV800, XV500, XP700 and XP500). The mics are rechargeable with up to 20 hours of battery life and they feature a shock proof design. What's more, the company equipped these devices with noise reduction for hands, breath and wind, plus there's a Duet Assist tool to compensate for uneven vocal volumes.  The ULT Field 3, ULT Field 5, ULT Tower 9 and ULT Mic are all available now. This article originally appeared on Engadget at https://www.engadget.com/audio/speakers/sony-adds-three-more-speakers-to-its-ult-lineup-bass-boost-button-included-160008038.html?src=rss


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2025-04-09 17:20:01| Engadget

Theres a big Xbox showcase event scheduled June 8 at 1PM ET. This is happening the same weekend as Summer Game Fest, which begins on June 6. Xbox has typically held these kinds of live presentations alongside Summer Game Fest ever since E3 was sent to a farm upstate to live with other discontinued industry conferences. We dont know what will be shown at the annual Xbox Games Showcase. The company says it will bring us a "look at upcoming titles from across our first-party studios, in addition to incredible new titles from our third-party partners." Its a digital-only event, so there will be no crowd to hoot and holler at reveals. As a guess, Id expect some new info on that new Fable entry, which was recently delayed until 2026. We could also get new trailers for the Perfect Dark reboot and Ninja Gaiden 4. Other possibilities include Gears of War: E-Day and Hideo Kojimas OD. The sky truly is the limit. Xbox owns a lot of studios and, of course, has numerous partnerships with third-party devs. One game that wont be at the official presser is The Outer Worlds 2. Thats because its getting its very own livestream that follows the showcase. This game was originally teased all the way back in 2021, so its high time for a release date. Xbox promises a look inside developer Obsidian and trailers that reveal "new gameplay, details and developer insights." Interestingly, The Outer Worlds 2 is no longer an Xbox exclusive, as its also coming to PS5.This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/xboxs-big-summer-showcase-is-set-for-june-8-at-1pm-et-152001789.html?src=rss


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2025-04-09 17:15:22| Engadget

If Claude Plays Pokémon is supposed to offer a glimpse of AI's future, it's not a very convincing showcase. For the past month and counting, Twitch has watched Anthropic's chatbot struggle to play Pokémon Red. Across multiple runs, Claude has failed to beat the nearly 30 year old game. And yet for David Hershey, the project's lead developer, the showcase has been a success. "I wanted some place where I could understand how Claude handles situations where it needs to work over a very long period of time," Hershey explains to me over a video call. As part of his day job at Anthropic, Hershey works on the go-to-market team where he helps the company's clients create their own agents (more on those in a moment). He first began working on Claude Plays Pokémon as a side project around the time Anthropic released 3.5 Sonnet last June. As you can probably guess from the name, the project was partly inspired by Twitch Plays Pokémon, which debuted in 2014 and saw 1.16 million participate in a crowdsourced attempt to beat Pokémon Red using only the inputs viewers typed into the stream's chatbox. Hershey wasn't the first Anthropic employee to try to mold Claude into a Pokémon League Champion, but the project took on a life of its own right around the time he got involved. In the early days of the project, it was a big deal when Claude managed to leave Red's home and find Professor Oak. "I spent some ungodly number of hours tinkering to get it to make that kind of progress," Hershey tells me. He would update his co-workers on Claude's progress in an internal Slack channel. At that point, most of the company wasn't paying attention, and it wasn't something Anthropic planned to share with the world. However, Hershey has made it a habit to revisit the project with each new major model release from Anthropic, starting with the upgraded version of Claude 3.5 Sonnet last fall and again more recently with 3.7 Sonnet. "It's the way I go to see 'What is this new model?' 'How does it work?' 'What can I learn about it?'" Hershey explains. And with Claude 3.7 Sonnet, the version of Claude playing the game right now, it was the first time "you could squint and see signs of life." Inside Anthropic the hope was that Claude would become better at trying different strategies and adjusting its approach when things didn't go according to plan. With Pokémon Red, the company saw Claude do those things in real-time. "[Claude 3.7 Sonnet] spends less time stuck on assumptions," says Hershey. "You'll still see it make a guess and then spend some number of hours believing that's true and making dumb decisions in the meanwhile, but previous models would kind of go on doing that forever." Antrhopic And you can, quite literally, see Claude develop and run with those assumptions. Each ploddingly slow move in the game is preceded by a paragraph of text output from the AI "I've encountered a wild ZUBAT while trying to navigate to (24,24). As per my strategy, I should flee from this battle to conserve resources" followed by one single button press. Then it reassess the game state and does that all over again. If you've been watching Claude fumble through Pokémon Red as a fan of the game, a model that spends "less time stuck on assumptions" appears minor, especially when the chatbot will frequently get stuck in areas like Viridian Forest, sometimes for days, due to the maze-like level design. Nonetheless, it is a milestone for the type of AI system that Claude 3.7 represents. Like a lot of recent frontier AI systems, Claude 3.7 Sonnet is a reasoning model, meaning it's designed to tackle problems by breaking them down into smaller pieces. "A lot of our customers care about how effective Claude is an agent," explains Hershey. For the uninitiated, agents or agentic AIs are systems that are designed to plan and carry out complicated tasks without human supervision. Right now, most people think of AI as a blank chat box waiting to answer a question, but chatbots are only the consumer face of the industry; agentic systems represent an incremental but important step towards the promise of artificial general intelligence. From that perspective, there are a couple of things that make Claude Plays Pokémon interesting. First, there's the surprising fact Hershey delegated a lot of the programming that made the project possible to Anthropic's coding agent including an overlay that allows Claude to make sense of Pokémon Red's game world. Second, and more importantly, Claude was not pretrained to play Pokémon Red. The chatbot knows some fundamentals about the game, such as the name of each gym leader and the order the player must beat them in, but it doesn't have hundreds of years worth of game knowledge like some specialized AI systems. "You can throw a model at a game with no preparation, no guidance and it can learn everything itself," he says. "I aim to be as close to that side as possible." Hershey had to give Claude some help. I already mentioned the overlay that allows it to interpret Pokémon Red's interface. Pixel art is something all AI systems struggle with, and 3.7 Sonnet is no expectation. As humans, our imagination does a great job of filling in the details suggested by just a few pixels. Whats more, Claude doesn't "see" the way we do. If you watch it closely, you'll notice each time it moves the player character, it will make a few inputs before reevaluating its position. Between those frames, Claude doesnt have any sensory input. It can't see Red walking, nor does it "hear" when its inputs cause him to crash into a tree or some other obstacle. Claude's "poor vision" is one of the primary reason it struggles with the game; in fact, Hershey had to give the chatbot a way to read the game's memory so it was less likely to get confused if it misinterpreted the screen. If the goal of the project was for Claude to beat Pokémon Red, that would have been easy. Hershey could have programmed a route through the game for the chatbot to follow, but at that point all he would have been testing is how well Claude follows a rigid set of instructions. "Claude is pretty good at that," Hershey says. "I knew that. We all knew that." Instead, in leaving Claude to its own devices, the new model has shown it's better at planning, coming up with new strategies and ultimately trying something different when its assumptions prove to be wrong. One of the more novel solutions Claude developed during its third run through the game was to intentionally cause all of its Pokémon to faint so that it could escape from Mt. Moon. Still, Claude could be a lot better at both short- and long-term planning. In the same example I just mentioned, Claude deleted all of its notes on Mt. Moon after respawning at a nearby Pokémon Center, incorrectly believing it had successfully navigated the cave. One of its more promising runs ended after Claude failed to recognize it needed to talk to Bill to progress the game. It got stuck in an endless loop of bad decision making. "Moving forward, I don't know how useful this will be internally as a benchmark. It's possible that with a small, tiny set of skills, Claude gets a little bit better and beats the game, and then the benchmark is not that interesting," Hershey admits. "It could also be the case that there are things I don't quite understand yet about what's going to make our next model good, and then we'll still be learning a lot more incremental things along the way." As for what happens next, Hershey says he doesn't have a long-term strategy for Claude Plays Pokémon. "I've just spent so much time my wife would say too much time staring at this thing," he says, laughing. I also get the sense Hershey's not quite ready to close the book on the project. "I would imagine whenever a new model comes out, I'll be playing Pokémon with it, and I will probably show the world that too." Until then, Anthropic, following a recent reset, continues to stream Claude Plays Pokémon on Twitch. The project has been successful enough to inspire an independent developer to program a Gemini Plays Pokémon stream, and if I had to guess, we'll see more imitators before long.This article originally appeared on Engadget at https://www.engadget.com/ai/claude-isnt-a-great-pokemon-player-and-thats-okay-151522448.html?src=rss


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