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The EU is moving forward with competition-based regulatory actions against Google and Apple. The European Commission (EC) announced two preliminary charges against Google for failing to comply with Digital Markets Act (DMA) regulations related to Google Search and the Play Store, which could lead to fines of $35 billion. The regulatory body also ordered Apple to make iOS more open to third-party devices like smartwatches, headphones and TVs. The decisions come in the face of US President Donald Trump threatening additional tariffs on nations that regulate US Big Tech companies. As part of an investigation that began last March, the EC charged Google on Tuesday with violating the DMA by favoring its own services (such as shopping, hotel booking, transportation and financial and sports results) in search results over third-party competitors. The regulators said the company gives its services "more prominent treatment compared to others" by displaying them with enhanced visual formats and filtering mechanisms. The EC also charged the company with preventing Google Play app developers from informing customers of alternative channels for cheaper offers. Although the commission said Alphabet has a right to charge a developer fee for steering a customer to another channel, it claimed that what the company demands in return goes beyond what is justified "a high fee over an unduly long period of time for every purchase of digital goods and services." "The two preliminary findings we adopt today aim to ensure that Alphabet abides by EU rules when it comes to two services widely used by businesses and consumers across the EU, Google Search and Android phones," EU antitrust chief Teresa Ribera said in a statement. The European CommissionEuropean Union The DMA, which was passed in 2022, allows European regulators to fine companies up to 10 percent of their global revenue. The commission can double the penalty to 20 percent for repeat offenders. Alphabet brought in over $350 billion last year. The commission stresses that the charges aren't final, and Alphabet can still defend its decisions in writing before they are finalized. The EU's moves follow through on a recent promise to enforce its regulatory laws despite tariff threats from Trump as part of his escalating trade war with other nations. He wrote a memo in late February, saying he would consider tariffs in response to "digital services taxes, fines, practices and policies" on American companies. In turn, the EC said it would "respond swiftly and decisively to defend its rights and regulatory autonomy against unjustified measures." Kara Durrette via Getty Images Although the EC's decision for Apple doesn't (yet) involve charges, it offered measures the company must comply with to avoid them in the future. First, the company must provide greater compatibility with third-party devices that connect to iPhones. Unless Apple wants to face fines of over $39 billion, it will have to improve areas like notifications for third-party smartwatches, data transfer speeds (like peer-to-peer Wi-Fi and NFC) and the pairing process on connected accessories from competing companies. The EC also ordered Apple to improve access to technical documentation for developers to make their products interact with iPhones and iPads. "Effective interoperability for third-party connected devices is an important step towards opening Apple's ecosystem," Ribera said in a statement. "This will lead to a better choice for consumers in the fast-growing market for innovative connected devices."This article originally appeared on Engadget at https://www.engadget.com/big-tech/the-eus-new-charges-against-google-could-lead-to-at-least-35-billion-in-fines-165850585.html?src=rss
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Apple just introduced its first proprietary cellular modem, the C1, as part of the recently-launched iPhone 16e. Ookla, the company behind Speedtest, just ran the C1 modem through a series of benchmark tests and it did surprisingly well, even when compared to the Qualcomm chips that accompany the pricier iPhone 16 handsets. The C1 misses out on mmWave 5G support, but can still hold its own in the speed department. The company found that the iPhone 16e offered average download speeds of 560Mbps for the top 90th percentile of users on AT&T, Verizon and T-Mobile. The standard iPhone 16, with the Qualcomm chip, is faster in this scenario, with average download speed of 756Mbps. The difference, however, isnt stark. Ookla Things change when you move from the top 90th percentile to the bottom 10th percentile. In this case, the iPhone 16e actually outperforms the standard model. The average data speed for the 16e here reached nearly 218Mbps, whereas the Qualcomm-based model averaged 210Mbps. Interestingly, the newest iPhone model was fastest when using AT&T and Verizons networks. It was slower on T-Mobile. As for upload speeds, the 16e outperformed the traditional iPhone 16 in nearly every test. Apple has touted the C1 as the most power-efficient modem ever on an iPhone, and that doesnt seem to be hyperbole. Ooklas tests match our experience, as detailed in the official iPhone 16e review. We found that the C1 modem outperformed even the iPhone 16 Pro in certain use cases. However, its always worth noting that this chip doesnt support ultrawideband 5G. So Apples investment to build an in-house modem looks to have been a worthy endeavor, just like those speedy M-series chips. The company reportedly has big plans for future iterations. Not only is the C2 likely on the way, but Apple is planning on creating an all-purpose processor that contains an integrated modem. This could allow for some serious energy and cost benefits. This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/apples-first-custom-designed-modem-did-surprisingly-well-in-benchmarks-164422205.html?src=rss
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Skate Story has been one of my most anticipated games ever since I first clapped eyes on it all the way back in 2020, so it was great to get an update on it as part of Sony's annual PS Indie Day. It's been confirmed that the striking skateboarding adventure is coming to PS5, as well as PC. Publisher Devolver Digital plans to release it later this year. Solo developer Sam Eng describes Skate Story as "a game about a demon made of glass who needs to skate the Underworld and consume The Moon to fulfill the devils contract." To achieve that, you'll need to work your way through nine layers of hell. The only way to beat bosses is by skating fast and pulling off an array of dope tricks, which deal damage. There's a time limit on the boss battle against the Moon that's shown in the latest trailer you only have until a song ends to defeat the celestial body. There are more than 70 tricks for you to learn and improve, and you'll level up by completing skate trials. Other characters you'll encounter include a "pillowy demon who owns a laundromat" and a "jittery subway train" you can become pals with and then "experience poetry about the multilight of the Moon." As odd as that all sounds, absolutely everything I've seen and heard about Skate Story has hit the right spot for me. I especially can't get enough of those visuals. Eng promises to reveal more details about Skate Story this summer. Given that Devolver typically runs a showcase alongside Summer Game Fest, we'll probably hear more about the game in early June. In the meantime, you can get a taste of what's in store by checking out our Skate Story hands-on.This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/skate-story-is-coming-to-ps5-as-well-as-pc-this-year-163303910.html?src=rss
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