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Ubisoft has open-sourced Chroma, the companys in-house colorblind assistance tool. Its available for download via GitHub and is described as a "one-stop solution for detecting color blindness-related issues in games." Heres how it works. It throws a filter over the game screen that simulates various types of color blindness. This allows testers to flag accessibility issues in real time. The tool uses the Color Oracle algorithm and integrates with both single or dual-screen setups. It works with hotkeys and theres a customizable overlay for adjusting settings. Ubisoft says that applying the filter will not impede game performance. Ubisoft Its important to note what this software does and who its for. It simulates how a person with color blindness will experience a game, allowing devs to take action. It doesnt fix anything on its own. However, knowing is half the battle as they say. This move by Ubisoft should allow other devs to address these concerns before shipping a game out the door. Ubisoft isnt the only company that has been widening the availability of accessibility tools. EA recently made a whole bunch of accessibility patents open-source. This included photosensitivity and speech recognition tech.This article originally appeared on Engadget at https://www.engadget.com/gaming/ubisoft-just-open-sourced-its-colorblind-assistance-tool-chroma-184546640.html?src=rss
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Meta plans to start using data collected from its users in the European Union to train its AI systems, the company announced today. Starting this week, the tech giant will begin notifying Europeans through email and its family of apps of the fact, with the message set to include an explanation of the kind of data it plans to use as part of the training. Additionally, the notification will link out to a form users can complete to opt out of the process. "We have made this objection form easy to find, read, and use, and well honor all objection forms we have already received, as well as newly submitted ones," says Meta. The company notes it will only use data it collects from public posts and Meta AI interactions for training purposes. It won't use private messages in its training sets, nor any interactions, public or otherwise, made by users under the age of 18. As for why the company wants to start using EU data now, it claims the information will allow it to fine tune its future models to better serve Europeans. "We believe we have a responsibility to build AI thats not just available to Europeans, but is actually built for them. Thats why its so important for our generative AI models to be trained on a variety of data so they can understand the incredible and diverse nuances and complexities that make up European communities," Meta states. "That means everything from dialects and colloquialisms, to hyper-local knowledge and the distinct ways different countries use humor and sarcasm on our products. This is particularly important as AI models become more advanced with multi-modal functionality, which spans text, voice, video, and imagery." Meta notes other AI companies, including Google and OpenAI, have similarly used data from European users to fine tune their own systems. Today's announcement follows the initial release of Meta's new Llama 4 models. After some early hype, the company was accused of gaming LMArena, a website where humans compare the outputs of different AI models to rank them. Researchers noticed Meta had provided an experimental version of Llama 4 to the site "optimized for conversationality.This article originally appeared on Engadget at https://www.engadget.com/ai/meta-will-start-using-data-from-eu-users-to-train-its-ai-models-175307338.html?src=rss
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The Meta Quest 3S is on sale for $269 via Amazon. This is a record-low price for the 128GB VR headset, as it typically costs $300. It comes with a download code for Batman: Arkham Shadow and a three-month trial for Meta Quest+. This is the platforms version of Game Pass or PS Plus, with an extensive catalog of playable titles. The Quest 3S made our list of the best VR headsets, and for good reason. It offers a similar experience to the standard Quest 3, with just a couple of cut corners. This means that the graphics fidelity is a bit lower with the 3S, as it doesnt have those sweet pancake lenses. However, it does have the exact same Qualcomm Snapdragon XR2 Gen 2 chip as the Quest 3 and uses the same Touch Plus controllers. They offer decent motion controls and responsive joysticks and buttons. Theres no headphone jack, but we found the speakers to be adequate in most cases. Plus, you can always insert a USB-C to 3.5mm adapter or just pair wireless headphones. Just like the original Quest 3, this one can connect to gaming PCs over USB-C or wirelessly. This allows folks to play AAA titles intended for power-hungry computers and not standalone VR headsets. It can also wirelessly stream gameplay to Chromecast devices or to AirPlay devices by mirroring the Quest app from an iPhone. We called it "impressive VR for $300" in our official review. This is even more true with todays sale. The only caveat here is this is the 128GB version, which could fill up pretty fast. Batman: Arkham Shadow, for instance, is around 20GB. The 256GB model is on sale for $369 instead of $400. Follow @EngadgetDeals on X for the latest tech deals and buying advice.This article originally appeared on Engadget at https://www.engadget.com/deals/the-meta-quest-3s-is-on-sale-for-a-record-low-price-174954820.html?src=rss
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