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After unveiling Exodus just over a year ago at The Game Awards, developer Archetype Entertainment has shown off the first gameplay for the sci-fi RPG. The trailer features a troupe of space mercenaries called Travelers, a lot of battle action and a particularly angry boss bear. It looks a lot like Mass Effect, which isn't a surprise given that the studio employs former Bioware devs, along with ex-employees from 343 and Naughty Dog. During a livestream, the team revealed that Exodus is set in a post-Earth scenario at a time when humanity has ventured into faraway star systems and created new civilizations. That doesn't mean everything is kumbaya, though, as characters create alliances and compete for resources to make a profit. The game involves genetically modified creatures like the aforementioned bear, along with a valuable element called Livestone created by "Celestials." It also uses time dilation, so when the Travelers make a short jaunt to a star system, much more time may have passed on their homeworld. Exodus stars Matthew McConaughey in his first video game role and will be published by Wizards of the Coast, Archetype's parent company. There's still no release date, and we don't yet know which character will be played by McConaughey. This article originally appeared on Engadget at https://www.engadget.com/gaming/watch-the-first-exodus-gameplay-trailer-134504291.html?src=rss
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YouTube is teaming up with one of the world's largest talent agencies, CAA, to help its high-profile actors and athletes monitor their AI likenesses. "Through this collaboration, several of the worlds most influential figures will have access to early-stage technology designed to identify and manage AI-generated content that features their likeness, including their face, on YouTube at scale," YouTube wrote on its official blog. The video platform plans to begin testing its "likeness management technology" with unnamed award-winning actors and top NBA and NFL athletes, all clients of CAA (Creative Artists Agency). The system will surface AI-generated content that depicts their likeness and provide easy access to submit requests for removal through its privacy-complaint process. Through CAA and its influential client list, YouTube says it will gain insight before releasing it more widely to other creators and artists. Down the road, it will announce further testing for top YouTube creators, creative professionals and other talent agencies. CAA is an ideal first partner to test its likeness management tech, YouTube wrote. The agency has been on the forefront of AI and digital rights, via its CAAvault talent-focused serivce that scans, captures and securely stores clients' digital likeness including face, body and voice. Technology platforms like YouTube have been at odds with creators over the use of AI, particularly when it comes to training large language models (LLMs) on copyrighted text, artworks and the likenesses of famous people. The issue is particularly contentious in Hollywood; some stars have agreed to let AI replicate their voices under license, but many have railed against its use. Last week in a podcast interview with Armchair Expert, Friends actor Lisa Kudrow called the use of digital versions of Tom Hanks and Robin Wright in the film Here an "endorsement" of AI. "What will there be left for, forget actors, but what about up-and-coming actors? Theyll just be licensing and recycling. What work will there be for human beings?This article originally appeared on Engadget at https://www.engadget.com/ai/youtube-is-helping-high-profile-actors-and-athletes-monetize-their-ai-likenesses-133029330.html?src=rss
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If you've driven a car made in the last decade, there's a good chance you've already used Apple CarPlay or Android Auto, which mirrors the contents of your phone on your car's infotainment display. Both features are a major step up from Bluetooth audio, but there's one potential downside: Most of the time, you'll have to plug your phone into your car with a USB cable. Wireless CarPlay and Android Auto options exist on premium vehicles and pricier trim levels, but they're far from commonplace. So what to do if you're stuck with wired CarPlay or Android Auto? Behold, the wireless dongle. Plug one of these boxes into your car's USB port, pair your phone, and voila, you've got phone mirroring without any messy cables. While there are a slew of dongles on the market, I recently picked up the CarlinKit 5 and, for the most part, it's delivering a solid wireless CarPlay experience. It was easy to set up on my 2019 Volvo XC90: I just had to plug it in and pair my phone over Bluetooth (all of the mirroring work happens over a local Wi-Fi connection between the devices). Now whenever I hop in my car, I never have to think about connecting a USB-C cable CarPlay just boots up automatically and starts playing whatever I'm currently listening to. Sound quality is great, and I haven't noticed any major lag while swiping around the CarPlay interface. Siri voice commands, something I rely on a lot while driving, also work about as well as wired CarPlay (most of the time it's accurate, but sometimes background noise leads to wildly off-base replies). The CarLinkIt also works seamlessly with the volume and track change controls on my steering wheel. Devindra Hardawar for Engadget While I'm well aware that plugging in a USB-C cable doesn't sound like a huge annoyance, and in fact it may be the epitome of First World problems, it's an issue that's plagued me across several cars. USB-C cables (and Apple's Thunderbolt before it) bend and break easily, especially when you're trying to cram them into a car's cramped accessory compartments. Phone charging ports also accumulate debris that can make connections flaky. After having several cables fail during long drives, I simply had enough. I'm honestly surprised that my wireless CarPlay experience has led to far fewer headaches than using a simple cable. That goes directly against my typical mantra for any sort of gadget: A wired connection is usually best. In this case, though, I just haven't had to fight with the CarLinkIt 5 much. It works 90 percent of the time, and it only occasionally has connection issues if I'm tethering my phone to my kid's tablets (I'd bet there's some sort of Wi-Fi conflict happening there). In those instances, unplugging and re-plugging the CarlinKit fixes the issue. Devindra Hardawar for Engadget My wife was also able to pair with the CarlinKit and it's been just as helpful to her. If we're both in the Volvo, we just have to choose the phone we want to mirror as CarPlay kicks in. I was worried about mirroring conflicts, but in general it hasn't given us much trouble. The one downside to using wireless CarPlay is that your phone isn't automatically charging when it's connected to your car. So you'll either have to use a wireless charging pad built into your car, or get some sort of accessory to handle that. I'm using iOtties MagSafe vent charger, and it works like a dream. I don't use it for short drives, but when I do need to juice up, I just throw my phone up and rely on the magic of magnets and wireless charging. Devindra Hardawar for Engadget The CarlinKit is one of those devices you just never really have to think about, save for the occasional unplug/replug reset. To address compatibility issues, the company releases frmware updates that you can install wirelessly over your phone. (There's also a more complex USB firmware update method, but I haven't had to deal with that.) Beyond that, though, it doesn't require much babysitting. And really, isnt that exactly what we want with every single-purpose gadget?This article originally appeared on Engadget at https://www.engadget.com/transportation/carlinkit-5-delivers-solid-wireless-carplay-most-of-the-time-130056316.html?src=rss
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