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In the final days of our pre-Switch 2 world, Nintendo is trying to rethink how sharing games works. The biggest announcement from the company's latest Direct was its upcoming Virtual Game Cards feature, a new approach to sharing digital games that improves on the company's current system, but still carries limitations that keep it from feeling truly modern. Virtual Game Cards attempt to make digital games as easy to share as physical ones. That starts with the company visually representing games as "cards" and using the language of loading and ejecting them, and extends to how simple they are to share. Two Switch consoles logged into your Nintendo Account can share any digital game just by "ejecting" it from one and "loading" it on another. The only catch is that the consoles need to be connected over local wireless (as in, be physically near each other) when the trade happens, and be able to access the internet to download the game and run it for the first time. You can similarly share a Virtual Game Card with anyone in the same Nintendo Account family group for two weeks, after which the game automatically returns. In both cases, saves for each game stay on the console where the game was played, making it simple to share the Virtual Game Card again and keep playing. In comparison to Nintendo's current system, which requires defining a Switch console as "primary" and able to be used offline and other devices as a "secondary" and needing an internet connection to play shared games, Virtual Game Cards are a meaningful improvement. If you're a parent trying to share games with your kids or a super-fan with multiple Switches (something Nintendo no doubt wants to encourage), Virtual Game Cards have basically solved the problem or at least made it much easier to manage and understand. The company isn't exactly leading the pack here, though. If I own a game on PlayStation, I can download it on my Playstation 4 and PlayStation 5, and play on either console, without needing to go through the rigamarole of ejecting virtual cards. The same goes for Steam games. Valve even goes further and lets the vast majority of games be shared and played on accounts connected to the same Steam Family, without your computers needing to be near each other when you "hand-off" games. People are highly sensitive to any kind of DRM. Just ask Xbox, which had big plans to change how loaning games work when the Xbox One was announced, but had to dramatically backtrack after basically everyone complained. Nintendo isn't pulling an Xbox, per se, but it is pitching something adjacent. Virtual Game Cards are inarguably better than how things work now, but they require an internet connection and they still limit how many people can play a game at once. Nintendo came up with a better mental model for sharing games, but not necessarily a better way to do it.This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/nintendos-digital-switch-game-sharing-plan-could-be-so-much-simpler-190353732.html?src=rss
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Shadow Labyrinth, an utterly bonkers riff on Pac-Man and sidescrolling Metroidvania games, will hit digital store shelves on July 18. Itll be available for Nintendo Switch, PC via Steam, PS5 and Xbox Series X/S. The game casts players as Swordsman No. 8 as he befriends a yellow orb called Puck. For the gaming historians out there, Puck-Man was the original name for Pac-Man. The gameplay involves switching from the classic sword-wielding hero to Puck, with the latter able to crawl on walls and (surprise) gobble up yellow dots. Theres also a third form, a mecha construct called Gaia. The gameplay looks frenetic and fairly violent, which seems like an odd choice for everyones favorite perpetually hungry orb. Bandai Namco is making the game, however, and it made the very first Pac-Man all of those decades ago. Im going to give them the benefit of the doubt here. In any event, its not as if developers havent experimented with Pac-Man in the past. The famished fiend has been featured in racing games, platformers, endless runners, puzzlers and more. Whats one more genre to add to the mix? Shadow Labyrinth will be available in the original version and as a Digital Deluxe edition. That one comes with a digital artbook and the soundtrack.This article originally appeared on Engadget at https://www.engadget.com/gaming/shadow-labyrinth-the-edgy-pac-man-metroidvania-arrives-on-july-18-185011811.html?src=rss
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Ubisoft is continuing its efforts to course-correct after several challenging years. Today, the video game company announced that it will launch a subsidiary centered around three of its most familiar franchises: Assassin's Creed, Far Cry and Tom Clancy's Rainbow Six. The as-yet-unnamed subsidiary will fold in the teams working on those three series, including Ubisoft studios in Montréal, Quebec, Sherbrooke, Saguenay, Barcelona and Sofia. This new business will receive an investment of 1.16 billion (roughly $1.25 billion) from its longstanding partner Tencent, granting the conglomerate a minority ownership stake. Following the transaction, Ubisoft will narrow focus to its other franchises, such as The Division and Tom Clancy's Ghost Recon. "Today Ubisoft is opening a new chapter in its history," CEO and Co-Founder Yves Guillemot said. "As we accelerate the companys transformation, this is a foundational step in changing Ubisofts operating model that will enable us to be both agile and ambitious." Ubisoft has been cutting costs and jobs over the past several months after several of its new projects flopped. There have been hints for a while that the company's leaders were interested in either finding a buyer or exploring a joint venture with Tencent to help reverse its fortunes. It's encouraging that the recent Assassin's Creed: Shadows has already reached 3 million players, but Ubisoft will probably need a few more wins to fully stabilize. There is some extra good news in the announcement. The description of the new subsidiary does specify that "it will drive further increases in quality of narrative solo experiences." So while we can expect to also see multiplayer and free-to-play offerings from the Ubisoft umbrella, they aren't giving up on single-player games.This article originally appeared on Engadget at https://www.engadget.com/gaming/ubisoft-spins-out-subsidiary-with-a-billion-dollar-investment-from-tencent-183516992.html?src=rss
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