|
OpenAI has announced its phasing out GPT-4.5 from its developer API in favor of its new GPT-4.1 model. When it launched, OpenAI described GPT-4.5 as its best and most capable model so far, in part because it was a more natural conversationalist and could capably mimic some notion of emotional intelligence. Despite what its name suggests, GPT-4.1 is supposed to be better and more efficient. OpenAI says GPT-4.1 is available exclusively to developer's using OpenAI's API, and comes in three sizes, GPT-4.1, GPT-4.1 mini and GPT-4.1 nano. That means that if you won't find it as in option in the public-facing ChatGPT interface, but you could someday interact with an agent that leverages the model's improvements. GPT-4.1 is supposed to be better at coding and "long context understanding," according to OpenAI, with support for "up to one million tokens of context" and knowledge of the world up to June 2024. Important to the decision to phase out the GPT-4.5 Preview, GPT-4.1 is also cheaper to run. OpenAI says the model is "26 percent cheaper than GPT-4o for median queries." The company imagines developers using GPT-4.1 to build agents that can work in software engineering environments, one of the more popular uses for generative AI. Even though GPT-4.5 will be eventually removed from OpenAI's API, the model preview will still be available in ChatGPT if you wan't to play with it. OpenAI says the GPT-4.1 family is available to use today via the company's API. GPT-4.5 will be fully-phased out in three months on July 14, 2025.This article originally appeared on Engadget at https://www.engadget.com/ai/openai-is-phasing-out-gpt-45-for-developers-185554841.html?src=rss
Category:
Marketing and Advertising
Ubisoft has open-sourced Chroma, the companys in-house colorblind assistance tool. Its available for download via GitHub and is described as a "one-stop solution for detecting color blindness-related issues in games." Heres how it works. It throws a filter over the game screen that simulates various types of color blindness. This allows testers to flag accessibility issues in real time. The tool uses the Color Oracle algorithm and integrates with both single or dual-screen setups. It works with hotkeys and theres a customizable overlay for adjusting settings. Ubisoft says that applying the filter will not impede game performance. Ubisoft Its important to note what this software does and who its for. It simulates how a person with color blindness will experience a game, allowing devs to take action. It doesnt fix anything on its own. However, knowing is half the battle as they say. This move by Ubisoft should allow other devs to address these concerns before shipping a game out the door. Ubisoft isnt the only company that has been widening the availability of accessibility tools. EA recently made a whole bunch of accessibility patents open-source. This included photosensitivity and speech recognition tech.This article originally appeared on Engadget at https://www.engadget.com/gaming/ubisoft-just-open-sourced-its-colorblind-assistance-tool-chroma-184546640.html?src=rss
Category:
Marketing and Advertising
Meta plans to start using data collected from its users in the European Union to train its AI systems, the company announced today. Starting this week, the tech giant will begin notifying Europeans through email and its family of apps of the fact, with the message set to include an explanation of the kind of data it plans to use as part of the training. Additionally, the notification will link out to a form users can complete to opt out of the process. "We have made this objection form easy to find, read, and use, and well honor all objection forms we have already received, as well as newly submitted ones," says Meta. The company notes it will only use data it collects from public posts and Meta AI interactions for training purposes. It won't use private messages in its training sets, nor any interactions, public or otherwise, made by users under the age of 18. As for why the company wants to start using EU data now, it claims the information will allow it to fine tune its future models to better serve Europeans. "We believe we have a responsibility to build AI thats not just available to Europeans, but is actually built for them. Thats why its so important for our generative AI models to be trained on a variety of data so they can understand the incredible and diverse nuances and complexities that make up European communities," Meta states. "That means everything from dialects and colloquialisms, to hyper-local knowledge and the distinct ways different countries use humor and sarcasm on our products. This is particularly important as AI models become more advanced with multi-modal functionality, which spans text, voice, video, and imagery." Meta notes other AI companies, including Google and OpenAI, have similarly used data from European users to fine tune their own systems. Today's announcement follows the initial release of Meta's new Llama 4 models. After some early hype, the company was accused of gaming LMArena, a website where humans compare the outputs of different AI models to rank them. Researchers noticed Meta had provided an experimental version of Llama 4 to the site "optimized for conversationality.This article originally appeared on Engadget at https://www.engadget.com/ai/meta-will-start-using-data-from-eu-users-to-train-its-ai-models-175307338.html?src=rss
Category:
Marketing and Advertising
All news |
||||||||||||||||||
|