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There's a lot in the world to be angry about today. So, why not do like we did in the '90s and channel that aggression into beating the living hell out of bad guys in a delightfully loud and over-the-top arcade game? Marvel Cosmic Invasion takes characters like Spider-Man, Captain America and Wolverine and gives them a beat-'em-up that looks straight out of a grunge-era cabinet. If this sounds like Teenage Mutant Ninja Turtles: Shredder's Revenge, that's no coincidence. Marvel Cosmic Invasion is not only cut from the same cloth; it's from the same team (developer Tribute Games and publisher Dotemu). The idea is to recreate the look, sound and feel of side-scrolling '90s button-mashers like X-Men, The Simpsons and the original Teenage Mutant Ninja Turtles with modern touches. Tribute Games / Dotemu Like Shredder's Revenge, it exploits the advantages of modern graphical engines without betraying its muses' old-school pixel art. Appropriately, the characters' visual style is inspired by 90s-era Marvel comics. You'll choose a team of two superheroes and can tag between them mid-fight. At launch, you can play as Captain America, Wolverine, Spider-Man, Storm, Phyla-Vell, Venom and Nova. The developers are mum about which characters we might see in the future, but it's hard to imagine Marvel stalwarts like Thor, Iron Man, Black Panther, Hulk and Black Widow not swooping in at some point. Tribute Games / Dotemu Its story sounds as extravagant as you'd want from a '90s-inspired Marvel beat-'em-up. "The immortal Super Villain Annihilus has launched an unprecedented attack across the galaxy, threatening all life as we know it," the description reads. "Fighters both Earth-born and cosmic must now join forces in a star-spanning adventure against the deadly Annihilation Wave. Brawl through the streets of New York City all the way to the depths of the Negative Zone to foil Annihilus' vow to spread death across the cosmos." You can play with up to four players, local or online. (And it supports crossplay!) Marvel Cosmic Invasion will be available for PC, Switch, PS5 / PS4 and Xbox. There's no word yet on pricing or an exact release date, but Dotemu says it will arrive later this year. In the meantime, you can check out the announcement trailer below. This article originally appeared on Engadget at https://www.engadget.com/gaming/marvel-cosmic-invasion-is-a-90s-style-beat-em-up-in-the-mold-of-shredders-revenge-191110625.html?src=rss
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In the final days of our pre-Switch 2 world, Nintendo is trying to rethink how sharing games works. The biggest announcement from the company's latest Direct was its upcoming Virtual Game Cards feature, a new approach to sharing digital games that improves on the company's current system, but still carries limitations that keep it from feeling truly modern. Virtual Game Cards attempt to make digital games as easy to share as physical ones. That starts with the company visually representing games as "cards" and using the language of loading and ejecting them, and extends to how simple they are to share. Two Switch consoles logged into your Nintendo Account can share any digital game just by "ejecting" it from one and "loading" it on another. The only catch is that the consoles need to be connected over local wireless (as in, be physically near each other) when the trade happens, and be able to access the internet to download the game and run it for the first time. You can similarly share a Virtual Game Card with anyone in the same Nintendo Account family group for two weeks, after which the game automatically returns. In both cases, saves for each game stay on the console where the game was played, making it simple to share the Virtual Game Card again and keep playing. In comparison to Nintendo's current system, which requires defining a Switch console as "primary" and able to be used offline and other devices as a "secondary" and needing an internet connection to play shared games, Virtual Game Cards are a meaningful improvement. If you're a parent trying to share games with your kids or a super-fan with multiple Switches (something Nintendo no doubt wants to encourage), Virtual Game Cards have basically solved the problem or at least made it much easier to manage and understand. The company isn't exactly leading the pack here, though. If I own a game on PlayStation, I can download it on my Playstation 4 and PlayStation 5, and play on either console, without needing to go through the rigamarole of ejecting virtual cards. The same goes for Steam games. Valve even goes further and lets the vast majority of games be shared and played on accounts connected to the same Steam Family, without your computers needing to be near each other when you "hand-off" games. People are highly sensitive to any kind of DRM. Just ask Xbox, which had big plans to change how loaning games work when the Xbox One was announced, but had to dramatically backtrack after basically everyone complained. Nintendo isn't pulling an Xbox, per se, but it is pitching something adjacent. Virtual Game Cards are inarguably better than how things work now, but they require an internet connection and they still limit how many people can play a game at once. Nintendo came up with a better mental model for sharing games, but not necessarily a better way to do it.This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/nintendos-digital-switch-game-sharing-plan-could-be-so-much-simpler-190353732.html?src=rss
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Shadow Labyrinth, an utterly bonkers riff on Pac-Man and sidescrolling Metroidvania games, will hit digital store shelves on July 18. Itll be available for Nintendo Switch, PC via Steam, PS5 and Xbox Series X/S. The game casts players as Swordsman No. 8 as he befriends a yellow orb called Puck. For the gaming historians out there, Puck-Man was the original name for Pac-Man. The gameplay involves switching from the classic sword-wielding hero to Puck, with the latter able to crawl on walls and (surprise) gobble up yellow dots. Theres also a third form, a mecha construct called Gaia. The gameplay looks frenetic and fairly violent, which seems like an odd choice for everyones favorite perpetually hungry orb. Bandai Namco is making the game, however, and it made the very first Pac-Man all of those decades ago. Im going to give them the benefit of the doubt here. In any event, its not as if developers havent experimented with Pac-Man in the past. The famished fiend has been featured in racing games, platformers, endless runners, puzzlers and more. Whats one more genre to add to the mix? Shadow Labyrinth will be available in the original version and as a Digital Deluxe edition. That one comes with a digital artbook and the soundtrack.This article originally appeared on Engadget at https://www.engadget.com/gaming/shadow-labyrinth-the-edgy-pac-man-metroidvania-arrives-on-july-18-185011811.html?src=rss
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