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Sony is jacking up PlayStation Plus prices in Canada. In an email to Engadget's Kris Holt, the company said the increase would apply to subscribers' first payments on or after June 24. The price hikes are now live on the PS Plus website for new Canadian subscribers. They vary depending on the tier and billing period but range from 12 to 22 percent higher than they were yesterday. The new Canadian prices for PS Plus Premium are CA$25 monthly (up from $21), $69 for three months (from $60) and yikes $225 for a year (from $190). Meanwhile, Extra members will now pay $21 monthly (from $18), $56 for three months (from $50) and $190 annually (from $155). Finally, Essential subscribers' prices go up to $14 monthly (from $12), $35 for three months (from $30) and $110 annually (from $95). Sony Other countries saw (previously announced) price increases go into effect on Wednesday. These include deep breath Australia, South Korea, Singapore, Malaysia, Thailand, Indonesia, Argentina, Bolivia, Chile, Colombia, Costa Rica, Ecuador, El Salvador, Guatemala, Honduras, Mexico, Nicaragua, Panama, Paraguay, Peru and Uruguay. So far, we haven't seen or heard of any US or UK price increases. The company didn't mention the elephant in the room tariffs in its email, instead justifying the price increase in vague terms. "This is necessary to enable us to continue bringing you high-quality games and benefits," it stated. But in a blog post last week announcing similar rate hikes in other countries, Sony perhaps hinted at the "T" word. "Like many businesses around the world, we continue to be impacted by global market conditions and will be adjusting our local prices for PlayStation Plus," Game Services Director Adam Michel wrote.This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/sony-raises-playstation-plus-prices-in-canada-205342723.html?src=rss
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The US government has continued to make drastic cuts to budgets and personnel, but one cybersecurity service has at least temporarily avoided the chop. The Common Vulnerabilities and Exposures database operated by nonprofit MITRE Corp will receive 11 months of federal support. A representative from the Cybersecurity and Infrastructure Security Agency, whose parent agency funds the MITRE database, told Reuters that the department exercised an "option period on the contract to ensure there will be no lapse in critical CVE services." The news was an eleventh-hour announcement, as federal funding for the project was slated to expire today. This CVE database identifies and tracks cybersecurity vulnerabilities, and it is regularly used by IT professionals. It offers a standardized approach that allows complex and technical information about potential problems to be quickly shared across companies and organizations worldwide. "We appreciate the overwhelming support for these programs that have been expressed by the global cyber community, industry, and government over the last 24 hours," said Yosry Barsoum, vice president and director for MITRE's Center for Securing the Homeland.This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/database-for-cybersecurity-vulnerabilities-secures-last-minute-government-funding-202703659.html?src=rss
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On Wednesday, Apple pushed updates to most of its platforms: iOS 18.4.1, iPadOS 18.4.1, macOS 15.4.1, tvOS 18.4.1 and visionOS 2.4.1. They contain two security fixes for flaws that may have been used in real-world attacks, so it's wise to update your devices without too much delay. Apple is aware of a report that both security issues "may have been exploited in an extremely sophisticated attack against specific targeted individuals on iOS." One patched bug is in Apple's audio framework, CoreAudio. This memory corruption issue allowed malicious media files to execute code when processed as audio streams. The other relates to the Remote Participant Audio Control (RPAC) framework, which lets communications apps manage audio streams. That flaw allowed an attacker with arbitrary read / write capabilities to bypass Pointer Authentication (a security feature in Apple's processors). Apple "strongly advises" all users to update their devices.This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/ios-1841-patches-two-iphone-security-flaws-used-in-extremely-sophisticated-attacks-194922877.html?src=rss
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Deezer, a Spotify alternative that launched in the US in 2016, shared on Wednesday that 20,000 completely AI-generated tracks are added to its music service on a daily basis, making up "over 18% of all uploaded content" the platform receives every day. Like other streaming services, Deezer offers methods for independent artists to upload their own music without having to be part of a larger licensing deal with a record label. While that lowers some barriers, it also leaves the door open for music that isn't made by people at all. Clearly, people are taking advantage of the option. Deezer introduced a tool for detecting and tagging AI-generated content in January 2025, when at the time, AI-generated music only made up 10 percent of uploads. The tool is helpful, but it feels like a stopgap until there's consensus on whether AI-generated tracks should be allowed to exist in the first place. AI companies contend that training on existing books, movies, music, and internet ephemera is "fair use," but many of the people who made that material feel differently. In terms of pushback, AI music startups Suno and Udio were sued by record labels for copyright infringement in 2024 and artists have spoken out about "unlicensed AI training" but there's yet to be ruling that sets the new legal standard. Deezer also isn't alone in dealing with an infestation of AI-generated content. It's well-documented at this point that Spotify has the same issue. Subscribers have highlighted dozens of instances of AI-generated tracks that were clearly uploaded to try and game Spotify's popular weekly playlists, and while Spotify has removed some copycat tracks when artists have complained, the company has no qualms with hosting AI music. "If creators are using these technologies where they are creating music in a legal way that we reimburse and people listen to them and are successful, we should let people listen to them," Spotify co-president Gustav Söderström shared on a Big Technology podcast episode from November 2024. This article originally appeared on Engadget at https://www.engadget.com/ai/deezer-reports-18-percent-of-the-music-uploaded-to-its-service-every-day-is-ai-generated-193652533.html?src=rss
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It seems like every few years, gadget makers try to come up with something that will make us care about seeing things in 3D again. Without going all the way back to the 1800s, the first Avatar movie brought millions to theaters to watch blue cat people dance around in stereoscopic vision. Then came the flop that was 3D TVs in the early 2010s before things heated up again with the arrival of VR headsets like the HTC Vive and Oculus Rift. Soon, Samsung will release a new take on the tech with its glasses-free Odyssey 3D Gaming Monitor (model G90XF) and after trying it out, I feel like if 3D has been this good all along, people wouldn't roll their eyes every time the idea gets brought up. If this monitor looks somewhat familiar, that's because Samsung actually demoed very early pre-production models at CES in both 2024 and 2025. In fact, I tried the first version in Las Vegas almost a year and a half ago, playing Lies of P back when it was a slightly larger 37-inch display. Regardless, the Odyssey 3D is finally going on sale later this month on April 28 for $2,000 and while I don't think it's an essential piece of tech, it's definitely a fun way to experience both games and videos in a new dimension. Sam Rutherford for Engadget The G90XF features a 27-inch 4K LCD panel with a 165Hz refresh rate, which isn't all that impressive considering its price. And in some respects, it gets even worse when the 3D effect is active. In addition to having two eye and face tracking sensors hidden beneath its bezels, the Odyssey 3D also uses a lenticular filter to create two slightly different versions of the same scene (one for each eye), which gets interpreted by your brain as a 3D image. This lowers the perceived resolution of the screen, which results in a very faint screen door effect like you might get on a VR headset. For me, this meant I saw a little chromatic fringing around certain objects while individual pixels became more noticeable. Unfortunately, because the monitor is designed to be viewed with two eyes, the effect doesn't come across in photos or videos as cameras typically only record with a single lens/sensor at a time. (Womp womp.) Sam Rutherford for Engadget That said, even with all of those limitations, I was still impressed by the Odyssey 3D. In games, the monitor can handle two different levels of integration. There is one for titles specifically co-developed with input from Samsung (denoted with a yellow badge) that take full advantage of the tech and another more general setting for games with basic 3D support. The first game I played Khazan: The First Berserker is a fully certified title and it demonstrated a surprising level of immersion. Even without pushing the sliders for 3D effects like focal distance and depth factor all the way up, trees and foliage around the edge of the screen looked like they were popping out the display right at me, while little gameplay elements like floating orbs of blood just hovered in the space between my face and the monitor. There were also details like snowflakes that looked like they were flying past my head, which was a nice touch. Importantly, the tech never felt oppressive and thanks to the built-in head tracking, I had the freedom to move around in my seat (just a little bit) without ruining the effect. So instead of being a distraction, it simply added a bit of atmosphere to the game. And it still looked quite sharp and ran as smooth as youd expect. Sadly, I couldn't play Octopath Traveler, which is another one of Samsung's supported titles, as I think the combination of the 3D effect with the game's retro HD-2D art style would be a great showcase of the tech. As for other titles, the monitor can convert standard 2D graphics into 3D on the fly. Though, as you might imagine, the effect isn't nearly as pronounced, particularly in more modern titles with fancier graphics. However, when I played Grand Theft Auto: Vice City, characters and vehicles still popped out in a very pleasing way that made a more than 20-year-old game feel brand new. Once again, it wasnt a groundbreaking change, but added an extra level of fun and immersion to an already very nostalgic game. Sam Rutherford for Engadget But the Odyssey 3D's abilities don't stop at gaming because the monitor can also convert non-DRM-protected videos (like clips from YouTube) into 3D on the fly. Similar to games, more recent trailers like Avengers: Endgame had an obvious depth effect that made certain scenes shine, though I still wouldn't call it a revolutionary experience. However, for other genres like anime, the display did an even better job of separating stuff in the background from characters up front. On top of all that, the monitor can also convert side-by-side stereoscopic footage into standard 3D videos as well, which is a nice, though rather niche, inclusion. I just wish I didnt have to click on the notification to activate the 3D effect every time I pulled up a new video. Of course, the big question is if the Odyssey 3D's added dimensionality is worth an extra $1,000 or more compared to a more traditional monitor with similar specs. And to that I'd probably say no. But I don't think that means this display is a failure, because I found that being able to turn this effect on and off at will without needing extra equipment like glasses made the whole experience rather enjoyable, instead of completely off-putting like so many devices in the past. And if Samsung can make this tech a bit more affordable, it would feel more like a nice bonus that has definite value when viewing certain games or movies. When you consider all the false starts and flops 3D gadgets have had throughout the yers, that feels like a small but important win in my book. Sam Rutherford for Engadget Finally, while there are currently 12 games that are fully certified to work with the Odyssey 3D, Samsung says it hopes to bring that number closer to 50 by the end of the year. Currently support titles are listed below. KHAZAN: The First Berserker Dragon Ball Z: Kakarot Lies of P Psychonauts 2 Little Nightmares II Palworld F.I.S.T.: Forged In Shadow Torch SpongeBob SquarePants: The Cosmic Shake Like a Dragon: Ishin Only UP Darksiders Genesis Octopath Traveler The Samsung Odyssey 3D Gaming Monitor will be available for $2,000 starting on April 28, with pre-orders eligible for a $200 credit from select retailers like Samsung.com. This article originally appeared on Engadget at https://www.engadget.com/computing/samsung-odyssey-3d-monitor-hands-on-this-should-be-the-new-baseline-for-glasses-free-3d-190015689.html?src=rss
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