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2024-12-13 02:36:02| Engadget

It was always a question of when, not if, Final Fantasy VII Rebirth would land on PC, and Square Enix took a moment at The Game Awards to spill the beans. The second entry in the Final Fantasy VII remake series is coming to PC on January 23. You'll get 30 percent off if you preorder via Steam or the Epic Games Store. The date was revealed in a very brief clip with not much in the way of details. This version will have upgraded lighting, and enhanced textures and modeling, as well as support for NVIDIA's DLSS upscaling tech. A Reddit AMA with producer and director Yoshinori Kitase and Naoki Hamaguchi is set for December 13 at 9PM ET, so we may find out more details about the PC version then. The Game Awards was a fitting stage to reveal the PC release date, as Final Fantasy VII Rebirth is one of the ceremony's game of the year nominees. It scored seven nominations overall, the joint most alongside Astro Bot. Final Fantasy VII Rebirth is coming to PC!Just announced at #TheGameAwards, the second entry in the Final Fantasy VII remake project launches on Steam and Epic Games Store on January 23rd.Save up to 30% when pre-orders become available later today. #FF7R pic.twitter.com/S5YkQgy7Ei FINAL FANTASY VII (@finalfantasyvii) December 13, 2024 This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/final-fantasy-vii-rebirth-is-coming-to-pc-on-january-23-013602136.html?src=rss


Category: Marketing and Advertising

 

2024-12-13 01:59:04| Engadget

Brawlers Absolver and Sifu put Sloclap on the map thanks to their memorable looks, slick action and crunchy animations. So naturally the next project for the French studio is [checks notes] a 5v5 arcade soccer game. Uh, sure! Rematch, which is slated to arrive next summer, perhaps makes more sense for Sloclap than first meets the eye. The studio says the title falls within its remit of making challenging action games with a stylized look. Each human player controls one character, including the goalkeeper, though you may find yourself quickly transitioning from a striker role to defense. Given the third-person perspective, it may feel more aligned with Rocket League or the career mode in the FIFA/EA Sports FC series rather than the full-pitch view you see in most of the latter's modes. Rematch is skill-based, so you won't be packing your team with players filled with high stats la FC Ultimate Team. How you perform is down to your own abilities, not how many points you've plowed into your player's shooting and dribbling attributes. Sloclap designed the game for fast-flowing action. There are no fouls or offsides here. The ball doesn't go out of play as there's a Rocket League-style boundary wall. You even can use that to your advantage by bouncing the ball off the barrier to set up a teammate for a shot at goal. Soccer is about "being in the right place at the right time and executing to perfection," according to Pierre Tarno, creative director and executive producer at Sloclap. The studio is hoping to capture that in Rematch. Along with the importance of positioning, the game is said to place an onus on "deep tactics." Sloclap Goalkeepers don't need to be kicking their heels while waiting for the opposition to take a shot at their goal. They can push up outside of their penalty area and play as a Manuel Neuer-style sweeper keeper to close down counter attacks if they're willing to take a risk. When your team has possession, but you don't have the ball, you can call for a pass. The player who has it will see a line to the teammate who made the request, which should help with spatial awareness (there seems to be a minimap too). Sloclap built the game around three core tenets: helping players feel like athletes, the pressure of high-stakes matches and the joy of being part of a team. "It's about the joy of playing football with friends," Tarno said, and as much about setting up a teammate to bag a goal perhaps with a perfectly executed volley as it is to score yourself. And when you lose a game, the idea is that you'll dust off and queue up with your friends for another one. Hence the name Rematch. Along with competitive modes and quick play options, you can expect private games with customizable rules. There's a seasonal content system that will gradually introduce more features, events, environments and ways to customize your character. Don't expect to see the likes of Liverpool or Real Madrid in Rematch, at least not right away. The game is set in the future, so there isn't much in the way of licensing, but Sloclap isn't ruling out such agreements down the line. Rematch will be a premium game rather than a free-to-play title. It's coming to PS5, Xbox Series X/S and PC next summer. Sloclap plans to run beta tests this spring.This article originally appeared on Engadget at https://www.engadget.com/gaming/the-next-game-from-the-sifu-team-is-a-5v5-arcade-soccer-title-005902694.html?src=rss


Category: Marketing and Advertising

 

2024-12-13 01:43:52| Engadget

Thick as Thieves is a new project from the team of immersive sim and stealth-action icons at OtherSide Entertainment, which includes Deus Ex creator Warren Spector, Looking Glass Studios founder Paul Neurath, and Thief: The Dark Project lead Greg LoPiccolo. Yes, that's a stacked lineup. Together, the OtherSide crew has created or worked on the System Shock, Deus Ex, Thief and Ultima Underworld series, and (along with Doug Church and Ken Levine) are largely responsible for the existence of immersive sims as we know them. So, Thick as Thieves is one to watch. OtherSide's latest project adds multiplayer to the immersive stealth genre, creating a first-person PvPvE experience set in an alternate timeline at the dawn of the 20th century. The game takes place in a version of the 1910s that's been infused with advanced technology and magic but these two forces are at odds, and they've created vast disparities in wealth and power. The game's main city contains a dark criminal underbelly and audacious displays of wealth, and players have to infiltrate both spaces in a competitive multiplayer experience. Thick as Thieves is all about sneaking in, stealing things and escaping unnoticed in a variety of steampunk-adjacent locations. Strategizing and smooth execution are key in Thick as Thieves, but other players pose a constant threat. The game supports varying play styles, from pure stealth to run-and-gun, and you can adapt your approach with each new mission. OtherSide promises there are secrets in every shadow of the city and vital information to uncover from NPCs, and your personal storyline will evolve based on the way you choose to play. OtherSide Entertainment Here's how Spector describes it: Thick As Thieves captures the vision of immersive gameplay that OtherSide was founded on. With this game, were empowering players to create their own stories in a world that values observation, craftiness, and creative problem-solving. Thick as Thieves is being published by Megabit, and it's due to hit PC, PlayStation 5 and Xbox Series X/S in 2026.This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/thick-as-thieves-is-a-multiplayer-stealth-action-game-from-legends-warren-spector-and-paul-neurath-004352183.html?src=rss


Category: Marketing and Advertising

 

2024-12-13 00:58:55| Engadget

Adobe has a new experimental tool for removing window reflections from photos. The feature was originally announced at Adobe Max 2023 as Project See Through and is available to preview in Adobe Photoshop or Adobe Bridge right now if youre a Creative Cloud subscriber, with Adobe Lightroom support coming soon. If youve ever taken a photo of something through a shop window, youve likely dealt with your own reflection or a variety of light streaks and distortions ruining the image. Adobes Reflection Removal tool (as Project See Through is referred to now) is designed to make those reflections a lot easier to remove. Adobe The tool uses AI that can isolate two separate images: the reflection and whatever is on the other side of the window or reflective material. The training data Adobe used to teach its AI was built from thousands of reflection-free photos that were combined in pairs to create composite images with simulated reflections. The AI model was given the task of determining what two original images the composite was made from, which Adobe engineers could then reward or penalize until the models accuracy improved. The final product works best with reflections that take up the entire field of view of the image. Specifically, Adobe says the Reflection Removal tool cant handle reflections from windows that are small or far away or reflections from wine glasses, car bodies, or clouds reflected in a lake. Engadget was able to test the feature on a reflection in a pair of Ray-Ban Meta Smart Glasses and came to a similar conclusion. Adobes tool was able to make the lenses of the sunglasses oddly clearer, revealing some of the background behind them, but not remove the reflection entirely. Engadget If you want to try the feature for yourself, Adobe says you can go to the Preferences Panel in the Camera RAW plug-in, enable the New AI Settings and Features Panel, and then restart whatever app youre accessing the plug-in from. Once youve uploaded a photo, the Reflection Removal tool will be in the Remove panel under the Distraction Removal section. Reflection Removal is just one small example of how Adobe has been trying to integrate AI into its suite of creative apps in the last few years. The company has been putting most of its attention towards generative AI, first with Adobe Fireflys image generation capabilities, and more recently in October 2024, video generation, too.This article originally appeared on Engadget at https://www.engadget.com/cameras/adobes-new-photoshop-tool-can-clean-away-window-reflections-235855968.html?src=rss


Category: Marketing and Advertising

 

2024-12-12 22:42:20| Engadget

As the gaming industry preps for its night of awards, rampant layoffs continue to put a damper on an otherwise joyful pastime. The latest casualties are reportedly a group of 99 employees for WB Games Montreal. Radio-Canada says (via Game Developer) that many of the laid-off employees were subcontractors through Keywords Studios, a company that provides technical and creative services for gaming companies. Keywords worked on quality assurance for Suicide Squad: Kill the Justice League. Speaking of which, the layoffs coincided with Rocksteadys announcement that it would stop supporting the Suicide Squad game on January 14. (WB Games Montreal helped develop the game.) The game launched last February, giving it the dishonor of lasting less than a year before its publisher pulled the plug. Its upcoming Season 4 Episode 8 will be its last. According to GamesIndustry.biz, one laid-off staffer told the French-language Radio-Canada that they were given eight weeks notice before termination. WB Montreal is said to have given them a choice between joining a recall list for upcoming projects or receiving help from a job counselor. However, the source said the company doesnt expect the registry to have any opportunities until 2026. Thats not much of a choice unless someone has savings to burn. The news follows recent layoffs at Ubisoft, Xbox / Activision Blizzard and far too many others to list. The gaming industry is projected to generate over $187 billion in 2024, a 2.1 percent annual growth.This article originally appeared on Engadget at https://www.engadget.com/gaming/wb-montreal-games-reportedly-lays-off-99-workers-ahead-of-the-holidays-214220373.html?src=rss


Category: Marketing and Advertising

 

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