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Resurrecting a beloved gaming series like Ninja Gaiden is always a tricky proposition. Anyone who might have worked on the franchise in its heyday has likely moved on to other projects or left the industry entirely. But judging by the talent working on Ninja Gaiden Ragebound, the new series entry revealed at the Game Awards, I think it's safe to say the franchise is in safe hands. That's because Ragebound unites two companies who know a thing or two about making quality games. The Game Kitchen the Spanish studio behind Blasphemous and its excellent sequel, Blasphemous 2 is developing the game, with Dotemu (Teenage Mutant Ninja Turtles: Shredders Revenge and Streets of Rage 4) on publishing duties. Right away, you can see the influence of The Game Kitchen. The studio's signature pixel art style looks gorgeous in the back half of the reveal trailer, and it looks like the game will reward tight, coordinated play from players. As for the story, it's set during the events of the NES version of Ninja Gaiden and stars a new protagonist, Kenji Mozu. It's up to him to save Hayabusa Village while Ryu is away in America. Ninja Gaiden Ragebound will arrive in the summer of 2025 on PC, Nintendo Switch, PlayStation 5, PlayStation 4, Xbox Series X/S and Xbox One. This article originally appeared on Engadget at https://www.engadget.com/gaming/ragebound-is-a-new-ninja-gaiden-game-from-the-team-behind-blasphemous-015621718.html?src=rss
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Elden Ring: Shadow of the Erdtree is just barely in the rearview mirror and FromSoftware already has a new game in the wings. The first trailer for Elden Ring Nightreign, a standalone co-op action game, at The Game Awards 2024. As it's name and the trailer suggests, Nightreign is set in the same world, and quite possible the same map as Elden Ring, but transformed with new enemies and bosses. More importantly, it looks like you'll be able to tackle it with a party of two other axe, magic, and sword-wielding friends. FromSoftware's announcement says the game will carry over the weapons and enemies of Elden Ring but remix the rest. The game is structured in three day chunks, with the most difficult bosses, "Nightlords," arriving on the third day for you and your friends to fight. Beyond that, it sounds like the map could change, each time you play, making each three day session different. Multiplayer isn't a new concept for FromSoftware. Demon Souls, multiple Dark Souls entries, and Elden Ring all allow for some kind of co-op multiplayer if you need to summon a friend in for a particularly difficult boss fight. Playing a game were you get to run around the open world with friends, seemingly with a much greater ability to jump and run around based on the trailer, would feel very different.Elden Ring Nightreign is coming to PlayStation 4 and 5, Xbox Series X|S, and PC in 2025.This article originally appeared on Engadget at https://www.engadget.com/gaming/elden-ring-nightreign-is-a-co-op-spinoff-coming-in-2025-015211308.html?src=rss
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If you're a PlayStation fan, you're likely at least familiar with Shadow of the Colossus, Ico and The Last Guardian. They're three atmospheric and unique titles that have influenced plenty of games over the last decade. And we're going to get more from director Fumito Ueda, but it was quite the mysterious and brief reveal. All we know is that Ueda has a new title coming out, published by Epic, and it fits in right alongside with his prior work. It's about the most minimal game reveals I can think of there's a spaceship taking off, and that's about all I can really say at this point but Ueda fans will be excited for this nonetheless. There's no timeframe for release, but when it does arrive it'll be out on PC and Xbox for the first time as well as PlayStation. This article originally appeared on Engadget at https://www.engadget.com/gaming/fumito-uedas-follow-up-to-the-last-guardian-is-an-untitled-dark-sci-fi-game-014455329.html?src=rss
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Swedish indie studio Hazelight is synonymous with co-op gaming, so of course its next project is built for two players but this time, it also features two genres. Split Fiction is a co-op adventure where players leap between sci-fi and fantasy worlds in a bid to escape the clutches of a greedy publishing corporation. It supports local and online play, and, fittingly, it uses split-screen. In Split Fiction, you play as Mio and Zoe, two writers who end up trapped in the same bubble of a creativity-stealing machine controlled by an evil publisher. Mio is a sci-fi author and Zoe writes fantasy, and their two worlds have come to life around them. Together, they have to escape by jumping between the sci-fi and fantasy realms, surviving the unique dangers in each fictional space. It sounds like a classic story about the power of friendship and platforming. The game's debut trailer, which premiered at The Game Awards, showcases two richly stylized worlds and a variety of mechanics in each. Mio's sci-fi realm has neon lights, robots, lasers, hoverboards and gravity bikes, while Zoe's fantasy space has dragons, magic, adorable villages, giants and castles. Each level has a unique mechanic. For instance, in one fantasy level you hatch dragons and their abilities evolve from carrying you between platforms, to rolling you up like an armadillo, and finally to full-on dragon riding. Hazelight and its founder, Josef Fares, are as much a part of The Game Awards as Hideo Kojima at this point, and the studio's previous title, It Takes Two, won Game of the Year in 2021. Amazon is adapting It Takes Two into a movie, with Sonic the Hedgehog film writers Pat Casey and Josh Miller tackling the script. Hazelight Like Hazelight's previous games, Split Fiction is being published by EA under its indie-focused EA Originals label. Split Fiction is due to hit PC, PlayStation 5 and Xbox Series X/S on March 6, 2025, and it'll cost $50. On PC, it's coming to Steam, the Epic Games Store and the EA app. Crucially for the co-op aspect, it supports cross-platform play among PS5, Xbox and Steam.This article originally appeared on Engadget at https://www.engadget.com/gaming/it-takes-two-studio-returns-with-dueling-sci-fi-and-fantasy-worlds-in-split-fiction-014152431.html?src=rss
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Well, let's be honest: I don't think any of us expected to see CD Projekt Red preview The Witcher 4 anytime soon, and yet the studio did just that, sharing a lengthy cinematic trailer for the upcoming sequel at the Game Awards. Even if there's no gameplay footage to be found, fans of the series will love what they see. That's because the clip reveals the protagonist of the game, and it's none other than Ciri, the adopted daughter of everyone's favorite witcher, Geralt of Rivia. Thematically, the clip is similar to The Witcher 3's excellent "Killing Monsters" trailer. Ciri arrives to save a young woman from a horrible monster, only for human ignorance and superstition to undo her good deed. CD Projekt did not share a release date for The Witcher 4, nor did the studio say what platforms the game would arrive on. However, it has previously said it was making the game in Unreal Engine 5, and if you look hard enough, a footnote at the bottom says the trailer was pre-rendered in UE5 on an unannounced "NVIDIA GeForce RTX GPU." This article originally appeared on Engadget at https://www.engadget.com/gaming/the-first-witcher-4-trailer-sees-ciri-kicking-butt-014137326.html?src=rss
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